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Shaun Iwairo
DUST University Ivy League
226
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Posted - 2015.10.21 10:15:00 -
[1] - Quote
Dont-be-a-D1CK wrote:500 Nothi's NK About 1000 more of Officer weapons I use.. Another 1000 more of Officer stuff I don't use.
You got these playing within the rules of the game, so nothing personal. But:
That is a disgusting amount of officer gear to have, and I'm sure there's players that have more. CCP knew they were creating OP weapons but their justification was that they would be 'rare'. Now all we're left with are OP weapons that are only 'rare' to those that don't have the ISK or SP for them - that is, new players.
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
229
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Posted - 2015.10.21 12:03:00 -
[2] - Quote
Dont-be-a-D1CK wrote:Shaun Iwairo wrote:Dont-be-a-D1CK wrote:500 Nothi's NK About 1000 more of Officer weapons I use.. Another 1000 more of Officer stuff I don't use.
You got these playing within the rules of the game, so nothing personal. But: That is a disgusting amount of officer gear to have, and I'm sure there's players that have more. CCP knew they were creating OP weapons but their justification was that they would be 'rare'. Now all we're left with are OP weapons that are only 'rare' to those that don't have the ISK or SP for them - that is, new players. Exactly the amount I was going for I barely use it, just wanted it so Jara Kumora would notice me Note: In the first days of trading, I had well over 1000 already so 1:1 trades got a lot of my stockpile, as a dedicated Minmatar gypsy, buying it at stupid prices is something I avoid.. I use NK/PLC the rest was just gathered for the sake of it. Market prices are ret*rded.. as it is.. this change will increase them.. meaning only long term players / those that made profits from PC 1.0 will have the luxury of spending on ISK them, so I am glad I got in before this change
I wonder how many thing in Dust that seem so completely broken would be fixed by a big old delete of all the PC 1.0 ISK?
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
229
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Posted - 2015.10.21 12:20:00 -
[3] - Quote
Devadander wrote:To clarify:
I was never part of pc1.0. Never part of a giant corp. Never had taxes on my corp. Never scammed anyone. Never ran exploits.
Had 900m pre-trading.
I am now worth 2.2b.
I have made my isk the hard way. And yes, buying aur and selling the items is hard too. I work for my money.
And I'm sure there are others like you. Do you think having earned your own ISK changes your attitude towards stuff like running your officer gear in pubs?
edit: I should clairfy that is a real question, not rhetorical.
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
229
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Posted - 2015.10.21 12:55:00 -
[4] - Quote
Ghost Kaisar wrote:Shaun Iwairo wrote:Devadander wrote:To clarify:
I was never part of pc1.0. Never part of a giant corp. Never had taxes on my corp. Never scammed anyone. Never ran exploits.
Had 900m pre-trading.
I am now worth 2.2b.
I have made my isk the hard way. And yes, buying aur and selling the items is hard too. I work for my money.
And I'm sure there are others like you. Do you think having earned your own ISK changes your attitude towards stuff like running your officer gear in pubs? edit: I should clairfy that is a real question, not rhetorical. I wasn't in PC 1.0 I've only ever been in FA and a handful of other small corps. LOL Taxes Never scammed Never exploited I got all my ISK through playing PC and ringing in PC. Compared to a lot of people I know in PC, I'm also very poor only ever having at most 300 mil ISK in my wallet. I've known people with literal BILLIONS of ISK in PC. Keeping that in mind, I still think that people can run whatever the hell they want. It's a freaking sandbox game.
At first glance it does seem like the game is set up to let people run what they want, but it's not entirely true. For your average player, pubs are going to be their main source of income. At ~250K/match that gives them about 5 ADV suits. 5 deaths is not a bad round? Not great, but not bad. 5 deaths in mid-tier gear just to not lose ISK.
So what if that player wants to start running proto? How on earth does a player that generates ISK from pubs make the step up to being able to run proto? Derp around in STD or MLT for five or six matches just so they can run proto for one?
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
229
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Posted - 2015.10.21 13:20:00 -
[5] - Quote
Kevall Longstride wrote:Shaun Iwairo wrote:I wonder how many thing in Dust that seem so completely broken would be fixed by a big old delete of all the PC 1.0 ISK?
I know there's a lot of resentment in the community about some people having a whole lot of ISK that seemingly wasn't really earned. With it gone, anyone with a bunch of ISK could only have gotten it through hard work using the same systems we've all got access to. This is why if/when a port comes I'd be happy for a full ISK reset. Maybe not a popular thing to say but the passive ISK generation of PC 1.0 has caused so many problems and is still funding the stockpiling of these weapons. Hopefully switching the passive creation of them to active via EOM salvage and Strongboxes will help burn through them.
And what would your stance be on payouts? At the moment CCP seems to be encouraging ADV level gear in pubs with their ~250K/match payout. This would work fine if everyone's ISK came from pubs, but it doesn't. As long as there's much more profitable payouts in PC, the people that play PC are going to be able to out-spend the pub-players and thus jump down into pubs and wreck face. It'll just get to the point again that if you want to be able to spend at a competitive level, you're going to have to play PC.
P.S Every time a CPM mentions a Port a kitty dies.
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
232
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Posted - 2015.10.21 13:55:00 -
[6] - Quote
The funniest thing is that there are vets around today that actually believe it's easier to be a new player now than it has ever been. As though somehow the playerbase could have been slanted towards veteran players even more than it is now.
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
241
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Posted - 2015.10.21 21:01:00 -
[7] - Quote
Ghost -
SP wasn't reset after beta. Everyone coming in from open were behind. The flood of players coming in after beta made up the majority of the playerbase. Yes there were still some beta vets with their SP intact but they were the exception. Compare that population to the population a new player faces today. Which one do you think has the highest SP differential?
You know that amazing 750k SP cap? Used to be smaller as well. 400k IIRC. What new player is going to be able to accumulate 750K SP a week in their first few weeks of playing? How many WPs is that? How many WPs can new players be reasonably expected to earn per match? All the raising of the SP cap did was gave the vets that are earning the very high WPs/match even more SP. I'd doubt very much if any new players today are hitting the old SP cap, let alone the new one.
TAR and Laser rifles were more broken than anything that used to be in the game. Laser Rifle squads used to be called "The Fingers of Death". OK I don't see how that impacts new players specifically. If a gun is broken it's broken for everyone? I guess you could argue that the new players couldn't use it? What's worse, an OP weapon that only requires lvl 1 to use or a whole range of OP weapons that require Proficiency to use?
Death taxies existed. LAV's that were almost impossible to kill and could kill you if they barely even TOUCHED YOU. You would have matches with one or two of these people driving around playing bumper cars with infantry. Again, doesn't really impact new players specifically.
BPO's were nowhere near as proliferate. That is a fair point. APEX suits are a godsend to new players that can afford them.
Compared to what we had in the past, you guys are so much more blessed. I can see why you'd mistake me for a new player because I tend to defend them a fair bit, but I was here for the closed beta.
Lets not forget to mention free clone packs for PC so long as you're active. The fact you are raising PC mechanics as an advantage for new players baffles me. I don't even know what to say. New players don't PC?
Now look at the advantages vets have over new players today: + damage from the warbarge Two whole new tiers of more powerful weapons Two new vet-exclusive sources of ISK that puts them well above the earning potential of pubs alone Most importantly, a playerbase that is more skewed towards high SP high ISK players than it has ever been.
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
288
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Posted - 2015.10.23 02:00:00 -
[8] - Quote
We just disagree on the impact that a vet-stacked playerbase has on a newbro. The SP cap, well I'm not sure how many newbros are even earning enough WPs to take advantage of that. And yeah, APEX is nice for them (as I already said ) but there's been plenty of other things brought in that tip the balance in favour of vets such as two whole new tiers of high SP weapons and a longer-than-ever TTK. Missions have, in the scheme of things, pretty small rewards. The ones that do have OK rewards are pretty unrealistic for a newbro to achieve.
The biggest thing I think is the composition of the playerbase. The majority of the people left playing have been Dust'ing for a looooong time. While we had a fair chance of facing a bunch of other noobs back in the day, it's statistically very unlikely now. That makes the learning experience very difficult, they're gonna get wrecked when the make the wrong move and they're gonna get wrecked when they make the right move.
e. sorry to continue the derail
Something is killing new player retention.
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