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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.20 19:53:00 -
[1] - Quote
Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.21 11:24:00 -
[2] - Quote
Meee One wrote: Splash was removed to destroy it's anti-infantry ability,which at the time it accelerated at.
No,it'll only be used to kill infantry again.
100-110hp splash for a little area would not be so good to slay at range, considering that every infantry target with little HP could easily avoid, while tanked suits have resistance, more HP and generally the ability to fight back.
Little splash would be only useful to destroy equipments and prevent more AV to come in faster or to avoid an AV nades rain. At close range people clearly see where the turret is aiming, making even more easier to dodge.
Also it was removed when it was too high and tanks were able to shoot 5 times before overheat, CCP overnerfed rail and now we have no splash for personal defense and also overheat at the 4 consecutive shot.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 11:23:00 -
[3] - Quote
Stefan Stahl wrote:Would you be willing to trade useful splash damage for a slower projectile speed?
Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely necessary to lead a target. A reduced projectile speed would make it much less capable at sniping infantry, which would then be a good reason to reinstate splash damage. This would also put more focus on good aiming rather than trying to stay as close to the maximum range as possible for HAV-v-HAV fights. A skilled HAV driver may be able to use evasive movement to win a fight.
I'm thinking of a projectile speed of ~4-500 m/s (still supersonic, despite the lack of a sonic boom) and a splash damage of 150 hp at ~2 meters radius. Remember that at long ranges any evasive moment by infantry will be very tough to account for, since the projectile will take about a second to impact. Static infantry behind cover will have to react however. I like the idea, but charge time is must be shortened.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 12:01:00 -
[4] - Quote
Megaman Trigger wrote:shaman oga wrote:Stefan Stahl wrote:Would you be willing to trade useful splash damage for a slower projectile speed?
Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely necessary to lead a target. A reduced projectile speed would make it much less capable at sniping infantry, which would then be a good reason to reinstate splash damage. This would also put more focus on good aiming rather than trying to stay as close to the maximum range as possible for HAV-v-HAV fights. A skilled HAV driver may be able to use evasive movement to win a fight.
I'm thinking of a projectile speed of ~4-500 m/s (still supersonic, despite the lack of a sonic boom) and a splash damage of 150 hp at ~2 meters radius. Remember that at long ranges any evasive moment by infantry will be very tough to account for, since the projectile will take about a second to impact. Static infantry behind cover will have to react however. I like the idea, but charge time is must be shortened. Why does the charge time need to be shortened? With his proposal i mean, while on other weapons you can control charge time (except ass FG), with large rails you can't, add charge time + bullet travel time and DPS will drop, also if you charge but don't shoot you have to wait cooldown, that is not a nice thing.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 17:08:00 -
[5] - Quote
IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 17:27:00 -
[6] - Quote
Megaman Trigger wrote:shaman oga wrote:IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's working perfectly well without having something tuned down in balance. The problem is that it does not work perfectly well, it was overpowered, then it has been nerfed, unfortunately CCP swinged the nerf bat a little too hard.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 17:29:00 -
[7] - Quote
XxBlazikenxX wrote:Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit. On spot, the only thing that still baffles me is why aFG still does more damage than vanilla version, can't uderstand.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 18:28:00 -
[8] - Quote
Megaman Trigger wrote:shaman oga wrote:Megaman Trigger wrote:shaman oga wrote:IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's working perfectly well without having something tuned down in balance. The problem is that it does not work perfectly well, it was overpowered, then it has been nerfed, unfortunately CCP swinged the nerf bat a little too hard. So where is it lacking? Besides when used as an anti-infantry weapon, which is fine since it's meant to be an AV weapon. It lacks at basic personal defense, especially on shield tanks.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.22 21:48:00 -
[9] - Quote
Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument.
Megaman Trigger wrote: So it's vulnerable at close ranges? Is that not the point? Excel at range, vulnerable up close.
I would say decent at range, defenseless up close, but that's a POV.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.23 11:29:00 -
[10] - Quote
Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed. 100hp are proto equipment hp, that what is needed to destroy equipment. If equipment had 50 or 25 hp, i would have requested 50 or 25.
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.23 19:07:00 -
[11] - Quote
Megaman Trigger wrote:shaman oga wrote:Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed. 100hp are proto equipment hp, that what is needed to destroy equipment. If equipment had 50 or 25 hp, i would have requested 50 or 25. Why not rely on your squad to clear equipment? Clear equipment is such a primary task that everything is the game should easily do it. Destroying equipments dramatically raise your chance to win a game. I have a vehicle alt and i'm using only vehicles on that character, if there is not another tank to engage, why should i not be able to destroy equipments to help me and my team?
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.23 20:41:00 -
[12] - Quote
Symbioticforks wrote:No.
I'll make you a deal though.
Add a window to tanks where you can be sniped out of your precious toy, and you can have all the splash damage you want.
0/10
Regressed to blueberry level.
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.24 18:33:00 -
[13] - Quote
Meee One wrote: Ok,to sum up this thread.
OP can't aim accurately and wants a buff to compensate. OP can't squad properly so he wants turrets controlled by AI. OP is acting as if he gets fused into his HAV,and refuses to do the "dirty work" of supporting his team on foot.
I'd say that's pretty accurate.
While i would like balanced things in the game and i actually try everything before providing feedback, you just spit out your hate for vehicle gameplay, go play an FPS without them if you hate them so much.
Try to figure out why there are no buff tank threads around? I'll tell you, because vehicle gameplay suck and there are no more dedicated vehicle players around.
I guess that with your superior AV skill composed of auto aiming nades, auto aiming swarm and jumpy suit of choice makes you feel so skilled when you destroy a vehicle that can't even shoot you back.
Regressed to blueberry level.
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shaman oga
Dead Man's Game
4
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Posted - 2015.10.30 11:48:00 -
[14] - Quote
Adipem Nothi wrote:[quote=True Adamance]
@ OP - Vehicles are big targets; why do Rail Turrets need splash damage? Well, can't disagree on vehicles dimension, but shooting little target such as equipment should not be impossible. Currently it's not impossible, but is far more difficult than with any other weapon in the game, considering that rail tank role is to stay far. It's like ask to a sniper to come close, he's not supposed to come close. At least sniper (another role with bad implementation imo) have more zoom and can destroy equipment rather easily, but rail tank has not such zooming power.
I would give to sniper rifle a little aoe too at this point, just to destroy equipments behind little covers.
A flux aoe would please me aswell.
Regressed to blueberry level.
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