|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.21 02:47:00 -
[1] - Quote
shaman oga wrote:Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks. It used to have splash damage.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.21 04:54:00 -
[2] - Quote
Kallas Hallytyr wrote:shaman oga wrote:Zoom isn't good. Tell it to the Forge Gunners. You want splash damage? Use a Missile Turret, you only sacrifice 50m. Horrible splash radius, but still feasible for AI work if you can get good at it.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.22 17:11:00 -
[3] - Quote
Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.22 17:33:00 -
[4] - Quote
shaman oga wrote:XxBlazikenxX wrote:Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit. On spot, the only thing that still baffles me is why aFG still does more damage than vanilla version, can't uderstand. It shouldn't do more damage. I believe that the Vanilla Forge Gun does more damage. Let me check though.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.22 17:35:00 -
[5] - Quote
So 1200 damage for the Vanilla FG
and.....
1260 damage for the AFG
Wait what? That makes no sense. I think the Vanilla Forge should do more damage.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.22 17:43:00 -
[6] - Quote
Megaman Trigger wrote:XxBlazikenxX wrote:shaman oga wrote:XxBlazikenxX wrote:Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit. On spot, the only thing that still baffles me is why aFG still does more damage than vanilla version, can't uderstand. It shouldn't do more damage. I believe that the Vanilla Forge Gun does more damage. Let me check though. Proto AFG does 1500 while Proto vanilla is 1440. Vanilla FG is overshadowed by the AFG; the latter has better charge, better DPS and a minor advantage in Alpha. All the vanilla has going for it is being able to hold a charge without being anchored to one spot, unlike the BFG. Yep, explained that in the above post.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.23 15:07:00 -
[7] - Quote
Megaman Trigger wrote:shaman oga wrote:Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed. 100hp are proto equipment hp, that what is needed to destroy equipment. If equipment had 50 or 25 hp, i would have requested 50 or 25. Why not rely on your squad to clear equipment? Because it is a Dust player's goal to never rely on anyone else, so when you do decide to hop in a squad and work together you will be godlike as a team.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.23 15:08:00 -
[8] - Quote
Mobius Wyvern wrote:I'd prefer bringing the range back up and reducing the rate of fire.
The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but reduce the range to the point that it became what is effectively a sawed-off shotgun loaded with slugs. I totally agree, it should basically be the equivalent of the sniper rifle for tanks.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.23 17:29:00 -
[9] - Quote
Thaddeus Reynolds wrote:Megaman Trigger wrote:XxBlazikenxX wrote:Mobius Wyvern wrote:I'd prefer bringing the range back up and reducing the rate of fire.
The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but reduce the range to the point that it became what is effectively a sawed-off shotgun loaded with slugs. I totally agree, it should basically be the equivalent of the sniper rifle for tanks. Wasn't the range shortened to bring Rails out of the redline/curb redline Rail sniping? That was part of it, but the larger part of it was to reduce the rail turret's efficacy vs dropships. It is not that efficient against dropships unless you have elevation because it does not turn that high.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.23 17:34:00 -
[10] - Quote
Thaddeus Reynolds wrote:XxBlazikenxX wrote:Thaddeus Reynolds wrote:Megaman Trigger wrote:
The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but reduce the range to the point that it became what is effectively a sawed-off shotgun loaded with slugs.
I totally agree, it should basically be the equivalent of the sniper rifle for tanks. Wasn't the range shortened to bring Rails out of the redline/curb redline Rail sniping? That was part of it, but the larger part of it was to reduce the rail turret's efficacy vs dropships. It is not that efficient against dropships unless you have elevation because it does not turn that high.[/quote]
Well...that implies that the nerf was at least somewhat effective xD [/quote] ;p
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
|
|
|
|