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Megaman Trigger
OSG Planetary Operations
862
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Posted - 2015.10.22 11:08:00 -
[1] - Quote
Stefan Stahl wrote:Would you be willing to trade useful splash damage for a slower projectile speed?
Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely necessary to lead a target. A reduced projectile speed would make it much less capable at sniping infantry, which would then be a good reason to reinstate splash damage. This would also put more focus on good aiming rather than trying to stay as close to the maximum range as possible for HAV-v-HAV fights. A skilled HAV driver may be able to use evasive movement to win a fight.
I'm thinking of a projectile speed of ~4-500 m/s (still supersonic, despite the lack of a sonic boom) and a splash damage of 150 hp at ~2 meters radius. Remember that at long ranges any evasive moment by infantry will be very tough to account for, since the projectile will take about a second to impact. Static infantry behind cover will have to react however.
Large Rail and Forge range is 300m.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
862
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Posted - 2015.10.22 11:38:00 -
[2] - Quote
shaman oga wrote:Stefan Stahl wrote:Would you be willing to trade useful splash damage for a slower projectile speed?
Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely necessary to lead a target. A reduced projectile speed would make it much less capable at sniping infantry, which would then be a good reason to reinstate splash damage. This would also put more focus on good aiming rather than trying to stay as close to the maximum range as possible for HAV-v-HAV fights. A skilled HAV driver may be able to use evasive movement to win a fight.
I'm thinking of a projectile speed of ~4-500 m/s (still supersonic, despite the lack of a sonic boom) and a splash damage of 150 hp at ~2 meters radius. Remember that at long ranges any evasive moment by infantry will be very tough to account for, since the projectile will take about a second to impact. Static infantry behind cover will have to react however. I like the idea, but charge time is must be shortened. Why does the charge time need to be shortened?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
862
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Posted - 2015.10.22 12:45:00 -
[3] - Quote
shaman oga wrote:Megaman Trigger wrote:shaman oga wrote:Stefan Stahl wrote:Would you be willing to trade useful splash damage for a slower projectile speed?
Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely necessary to lead a target. A reduced projectile speed would make it much less capable at sniping infantry, which would then be a good reason to reinstate splash damage. This would also put more focus on good aiming rather than trying to stay as close to the maximum range as possible for HAV-v-HAV fights. A skilled HAV driver may be able to use evasive movement to win a fight.
I'm thinking of a projectile speed of ~4-500 m/s (still supersonic, despite the lack of a sonic boom) and a splash damage of 150 hp at ~2 meters radius. Remember that at long ranges any evasive moment by infantry will be very tough to account for, since the projectile will take about a second to impact. Static infantry behind cover will have to react however. I like the idea, but charge time is must be shortened. Why does the charge time need to be shortened? With his proposal i mean, while on other weapons you can control charge time (except ass FG), with large rails you can't, add charge time + bullet travel time and DPS will drop, also if you charge but don't shoot you have to wait cooldown, that is not a nice thing. how much of a DPS drop would this proposal bring?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
866
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Posted - 2015.10.22 17:22:00 -
[4] - Quote
shaman oga wrote:IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road.
You can't ask for a buff to something that's working perfectly well without having something tuned down in balance.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
869
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Posted - 2015.10.22 17:31:00 -
[5] - Quote
shaman oga wrote:Megaman Trigger wrote:shaman oga wrote:IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's working perfectly well without having something tuned down in balance. The problem is that it does not work perfectly well, it was overpowered, then it has been nerfed, unfortunately CCP swinged the nerf bat a little too hard.
So where is it lacking? Besides when used as an anti-infantry weapon, which is fine since it's meant to be an AV weapon.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
871
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Posted - 2015.10.22 17:42:00 -
[6] - Quote
XxBlazikenxX wrote:shaman oga wrote:XxBlazikenxX wrote:Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit. On spot, the only thing that still baffles me is why aFG still does more damage than vanilla version, can't uderstand. It shouldn't do more damage. I believe that the Vanilla Forge Gun does more damage. Let me check though. Proto AFG does 1500 while Proto vanilla is 1440.
Vanilla FG is overshadowed by the AFG; the latter has better charge, better DPS and a minor advantage in Alpha. All the vanilla has going for it is being able to hold a charge without being anchored to one spot, unlike the BFG.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
872
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Posted - 2015.10.22 19:08:00 -
[7] - Quote
shaman oga wrote:Megaman Trigger wrote:shaman oga wrote:Megaman Trigger wrote:shaman oga wrote:IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's working perfectly well without having something tuned down in balance. The problem is that it does not work perfectly well, it was overpowered, then it has been nerfed, unfortunately CCP swinged the nerf bat a little too hard. So where is it lacking? Besides when used as an anti-infantry weapon, which is fine since it's meant to be an AV weapon. It lacks at basic personal defense, especially on shield tanks. So it's vulnerable at close ranges? Is that not the point? Excel at range, vulnerable up close.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
876
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Posted - 2015.10.23 11:57:00 -
[8] - Quote
shaman oga wrote:Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed. 100hp are proto equipment hp, that what is needed to destroy equipment. If equipment had 50 or 25 hp, i would have requested 50 or 25.
Why not rely on your squad to clear equipment?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
877
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Posted - 2015.10.23 15:37:00 -
[9] - Quote
XxBlazikenxX wrote:Mobius Wyvern wrote:I'd prefer bringing the range back up and reducing the rate of fire.
The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but reduce the range to the point that it became what is effectively a sawed-off shotgun loaded with slugs. I totally agree, it should basically be the equivalent of the sniper rifle for tanks.
Wasn't the range shortened to bring Rails out of the redline/curb redline Rail sniping?
Purifier. First Class.
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