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Kaltos Darksbane
Shadow Wolves Inc.
859
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Posted - 2015.10.17 22:54:00 -
[1] - Quote
Ydubbs81 RND wrote: All skills being equal which player would win in a 1v1??
Everytime people try to sell balacs for 8M and a ratts for 1M...they justify it by saying that the balacs is OP because it doesn't have any shield regen. And that is just lulz to me because, first of all, it doesn't have any shield "depleted" regen. Which means that your primary tank would have to be gone for you to see that effect.
I'll argue that the Rattati would win in a 1v1 fight because you can stack damage mods with 700hp of armor coupled with the ROF bonus that the suit gets.....shields won't stand a chance. Usually, people will put on a balacs or kalante AR with that suit....shields will get smoked. Ohh and when you run out of 80+ bullets in the balacs, you could just switch to your kalante or Krin AR and finish the job.
Thoughts?
Shield suits will always be 2nd rate as long as damage mods remain high slot only. Its always been this way. They can tweak stats all they want it will never change unless something is done to make damage mods benefit shield suits equally.
And with all this i still have a hard time selling Rats suits.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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Kaltos Darksbane
Shadow Wolves Inc.
859
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Posted - 2015.10.17 22:56:00 -
[2] - Quote
jerrmy12 kahoalii wrote:Ydubbs81 RND wrote:DogeGode Master wrote:Ydubbs81 RND wrote: Everytime people try to sell balacs for 8M and a ratts for 1M...they justify it by saying that the balacs is OP because it doesn't have any shield regen. And that is just lulz to me because, first of all, it doesn't have any shield "depleted" regen. Which means that your primary tank would have to be gone for you to see that effect.
I sell my Balac's for 35million because I feel like it lulz x i'll sell you 1 for 20m Ill sell 3 for 35 mil.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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Kaltos Darksbane
Shadow Wolves Inc.
859
|
Posted - 2015.10.17 23:05:00 -
[3] - Quote
Ydubbs81 RND wrote:Kaltos Darksbane wrote:Ydubbs81 RND wrote: All skills being equal which player would win in a 1v1??
Everytime people try to sell balacs for 8M and a ratts for 1M...they justify it by saying that the balacs is OP because it doesn't have any shield regen. And that is just lulz to me because, first of all, it doesn't have any shield "depleted" regen. Which means that your primary tank would have to be gone for you to see that effect.
I'll argue that the Rattati would win in a 1v1 fight because you can stack damage mods with 700hp of armor coupled with the ROF bonus that the suit gets.....shields won't stand a chance. Usually, people will put on a balacs or kalante AR with that suit....shields will get smoked. Ohh and when you run out of 80+ bullets in the balacs, you could just switch to your kalante or Krin AR and finish the job.
Thoughts? Shield suits will always be 2nd rate as long as damage mods remain high slot only. Its always been this way. They can tweak stats all they want it will never change unless something is done to make damage mods benefit shield suits equally. And with all this i still have a hard time selling Rats suits. Someone gets it!
My personal opinion is there should be mod slots on the weapons themselves not on the suits. Take the weapon upgrade skills off the tree and put them into the specific weapons skill trees. But still have to buy with isk the mods themselves to put on the weapons.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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Kaltos Darksbane
Shadow Wolves Inc.
859
|
Posted - 2015.10.18 02:11:00 -
[4] - Quote
Ydubbs81 RND wrote:Kaltos Darksbane wrote:Ydubbs81 RND wrote:Kaltos Darksbane wrote:Ydubbs81 RND wrote: All skills being equal which player would win in a 1v1??
Everytime people try to sell balacs for 8M and a ratts for 1M...they justify it by saying that the balacs is OP because it doesn't have any shield regen. And that is just lulz to me because, first of all, it doesn't have any shield "depleted" regen. Which means that your primary tank would have to be gone for you to see that effect.
I'll argue that the Rattati would win in a 1v1 fight because you can stack damage mods with 700hp of armor coupled with the ROF bonus that the suit gets.....shields won't stand a chance. Usually, people will put on a balacs or kalante AR with that suit....shields will get smoked. Ohh and when you run out of 80+ bullets in the balacs, you could just switch to your kalante or Krin AR and finish the job.
Thoughts? Shield suits will always be 2nd rate as long as damage mods remain high slot only. Its always been this way. They can tweak stats all they want it will never change unless something is done to make damage mods benefit shield suits equally. And with all this i still have a hard time selling Rats suits. Someone gets it! My personal opinion is there should be mod slots on the weapons themselves not on the suits. Take the weapon upgrade skills off the tree and put them into the specific weapons skill trees. But still have to buy with isk the mods themselves to put on the weapons. Man...that makes the most sense. My suggestion for allowing the damage mods to be in both high and low slots isn't as good as that. The mods slots should be on the weapons...that way no suit would have more dps advantage over another. Not sure if CCP is willing to implement gun customization now...especially since beta vets have been asking for rifle sights for the longest time.
I cant take credit for the idea. I read it in the forums here a while back and thoroughly agreed with it. Dont remember who or where but its just a great idea. Puts damage mods completely out of the picture. Now some debate may come about as to what useful modules would armor tanks use in thier highs but that is a separate issue altogether.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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Kaltos Darksbane
Shadow Wolves Inc.
865
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Posted - 2015.10.18 03:22:00 -
[5] - Quote
Ydubbs81 RND wrote:Kaltos Darksbane wrote:
I cant take credit for the idea. I read it in the forums here a while back and thoroughly agreed with it. Dont remember who or where but its just a great idea. Puts damage mods completely out of the picture. Now some debate may come about as to what useful modules would armor tanks use in thier highs but that is a separate issue altogether.
They can stack shields, recharge, precision.
Personally id stack kin cats with the heaviest armor to negate the speed reduction, but thats just me.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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