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Tesfa Alem
Death by Disassociation
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Posted - 2015.10.18 14:35:00 -
[1] - Quote
Respect your opinions but you guys are going about this the wrong way.
- Officer weapons are rare.
Player Trading made them plentiful in the hands of collectors who spam them. Thats players making lage collections via meta gaming. Don't ignore the effect trade had in making large amounts of proto into the hands of players that afford them. That was determined by the free market, not by the warbarge availability.
- Collecting via the warbarge is hardly passive.
You do not make enough components per day to collect your officer/experimental gear. You'll run out of components simply logging in and collecting weapons then signing out.You have to activley play and finish either missions or salvage warbarge components from matches in order to have enough to collect from the warbarge. I have my exp. lab, and the component factory at level 3.
1) Warbarge produces 600 components every 48 hours
2) Experimental lab cost 1,188 every 48 hours. Produces 6 random experimental/officer gear.
3) Wait 56 hours to collect 48 hours worth of gear with zero 12 components left over or
4) make up the 588 components up through active gaming every 48 hours and via active gaming save unspent componenets fro futre investment.
I reiterate, these are active gameplay rewards rather than passively generated ones.
Which leade me to my next point - The biggest cause of officer weapon production is that there is nothing else provided by the warbarge to invest worth investing compeonents into.
I have the option of investing 10,000 warbarge components:
1) 100 more components per 24 hours, 25 days to earn back
2) A tiny increase of SP (67 million SP whats an extra 1,00 going to do for me?)
3) 1 % of damage.
4) A ferw thousand more Isk
5) Experimental / officer gear which in turn gives me access to trade markets and meta gaming.
Its not even a realistic comparision. There is no levels 6 to save components for and invest into. That leaves the only worthwhile option collecting weapons to trade and enhance the meta game experience.
Have something cool for the remaining, unfinished levels of the warbarge, and you will see player invest more components in other items than just officer gear.
Much better than punishing the entire playerbase for the market forces that lets us use officer in pubs.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.18 14:50:00 -
[2] - Quote
Ripley Riley wrote:Tesfa Alem wrote:- Collecting via the warbarge is hardly passive.
You do not make enough components per day to collect your officer/experimental gear. You'll run out of components simply logging in and collecting weapons then signing out.You have to activley play and finish either missions or salvage warbarge components from matches in order to have enough to collect from the warbarge. I have my exp. lab, and the component factory at level 3.
1) Warbarge produces 600 components every 48 hours
2) Experimental lab cost 1,188 every 48 hours. Produces 6 random experimental/officer gear.
3) Wait 56 hours to collect 48 hours worth of gear with zero 12 components left over or
4) make up the 588 components up through active gaming every 48 hours and via active gaming save unspent componenets fro futre investment.
I reiterate, these are active gameplay rewards rather than passively generated ones. Tesa, what are you on? Just claim the experimental lab's goods every other day and you still net positive warbarge components. You can speed it up by playing matches, sure, but it is still passive. At level V a warbarge produces 600 components per day, by the way. Veterans have the mobile factory V by now.
No more passive than ISK or SP. Technically nobody needs to play to generate either. But if you aint playing you aren't earning enough.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.18 15:04:00 -
[3] - Quote
Aeon Amadi wrote:
May be true for some players, not true for others. From experience, I have my Warbarge set up so that I can get two (2) free weapons from the Experimental Lab and still have Warbarge Components left over. A player that takes the time to set up their warbarge correctly and invests components correctly will 100% be able to make passive gains. We know of one player (not saying names) that uses alt accounts to farm officer gear in this manner.
Officer proliferation is made much easier by the free market, yes, and there is no intention of limiting that. However the sheer amount that is being created and put into the market is cause for concern considering this possibility to exploit being that Dust 514 is a FTP game. Any player that has enough real life money to throw at the problem can create an alt farm and input much more officer gear into the system than is reasonable for simply logging into the game.
I understand the concern about throwing in enough money for farming compenets, but that was deliberatley chosen by CCP, the day they made the design descision to have warbarges sockets cost exponentially large amounts of componenets, and sell the same components for aruum.
Unless CCP change the components cost of new/ upgrading subsystems (i would prefer increase AUR cost, or a decrease in subsystem cost for FTP) that isnt going to change.
Unless CCP introduce new subsystems the only thing left to spend components on is experimental weapons and gear.
My own set up I can collect weapons every day and have a pool of components left over, but thats because I actively play and collect components. 6 items I collect every 2 days is tiny amount compared to how much adv/proto gear I go through.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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