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Nirwanda Vaughns
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Posted - 2015.10.18 12:44:00 -
[1] - Quote
Perhaps if/when we see the other subsystems or if more work is done on subsystems then perhaps the experimental lab could just spit out EXP weapons, then the focused lab could allow you to but X amount of EXP weapons in to exchange them for an officer variants so every 2-3 EXP weapons you'd get 1 x Officer or if basic crafting you could use the refining lab and get Officer grade nanites which you put in focused lab with EXP grade nanites and out pop X amount of Officer weapons so we can still get a reasonable amount of officer weapons with some work invested but you have to lose some EXP wepaons in order to get them, so its a case of do you want a regualr flow of EXP weapons to use or trade them in for a smaller supply of Officer in return.
Another thing could be restricting trading on Officer weapons. that way people can't farm labs and pool them all onto their main. they'd only have the small few they get from lab on their own account whereas EXP could still be traded.
alternativly trading based on Loyalty rank and meta level, the higher the loyalty rank the higher the metal level upto Loyalty 5 being meta 10 (officer)
Lv0 - no trading Lv1 - Meta 1-2 Lv2 - Meta 3-4 Lv3 - Meta 5-6 Lv4 - Meta 7-8 Lv5 - Meta 9-10
this would allow players to trade their old stuff as their characters grow, selling STD gear to newer players to fund ADV gear, then sellign their ADV gear to fund their new proto gear ect.
Those of us who have played for a while wouldn't be affected by it on our mains, but any alt accounts created to farm labs will be restricted
Please fix my C-II hitpoints!! Jesus and I love you :)
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Nirwanda Vaughns
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Posted - 2015.10.21 09:29:00 -
[2] - Quote
Just posted this is one of th eothe rtopics but the optinion is still the same.
Problem i have is that the game has now swung more in favor of a 'pay to win' system. The only place now to get a high chance of getting officer gear in by opening 10 boxes at once, sure you can get a key per day for free but someone who has an extra $50 a week/month will have access to more officer gear than those who just play for free.
I think they should have just changed the drop rate of officer gear from the exp lab instead of removing officer altogether. if you have 2 items a day thats 14 items a week, if only 2-4 of those were officer it would greatly reduce the amount we see in game. It was a bit ridiculous before, i redeemed 4 items and all 4 were rattatis Gk.0's so it did need streamlining, just not completely removing
Please fix my C-II hitpoints!! Jesus and I love you :)
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Nirwanda Vaughns
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Posted - 2015.10.21 19:30:00 -
[3] - Quote
Devadander wrote:Echo 1991 wrote:Juno Tristan wrote:Nirwanda Vaughns wrote:Just posted this is one of th eothe rtopics but the optinion is still the same.
Problem i have is that the game has now swung more in favor of a 'pay to win' system. The only place now to get a high chance of getting officer gear in by opening 10 boxes at once, sure you can get a key per day for free but someone who has an extra $50 a week/month will have access to more officer gear than those who just play for free.
I think they should have just changed the drop rate of officer gear from the exp lab instead of removing officer altogether. if you have 2 items a day thats 14 items a week, if only 2-4 of those were officer it would greatly reduce the amount we see in game. It was a bit ridiculous before, i redeemed 4 items and all 4 were rattatis Gk.0's so it did need streamlining, just not completely removing But given there's player trading you could play more, earn isk and buy officer gear from another player Therefore not pay to win Doesn't change the fact that the person pouring money into the game is going be able to get more officer gear faster than the person who doesn't. Yes it's still available to others that don't have the money to spend, but the big spender would have the advantage that it is easier for them to obtain. What happens when people stop spending aur though?
and the person spending the aur to get officer gear also has to sell the officer gear. tak eme for example, i'm not short of isk, i don't have a lot but i'm not broke. if i had 100 Balac suits stored up and was the only person with a high amount, what incentive do i have to sell them if i already have 500m isk?
not only do i have a large amount of isk but i also have a large quantity of officer gear too.
Please fix my C-II hitpoints!! Jesus and I love you :)
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