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Shaun Iwairo
Simple Minded People Pty. Ltd.
126
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Posted - 2015.10.17 03:53:00 -
[1] - Quote
Nice. This would also encourage a behavior that's already present in Eve of small gangs going after shinies so they can share the spoils.
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
126
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Posted - 2015.10.17 04:05:00 -
[2] - Quote
Module drop rate for a destroyed ship in Eve is 50%. Enough to encourage trying to get them to 'drop' but not enough that it creates an infinite amount of stuff. That would work here too.
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
131
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Posted - 2015.10.17 04:29:00 -
[3] - Quote
Adipem Nothi wrote: That said, the "rolling total" idea above would put an ISK value on the cost of departing battle prematurely. So I could go either way :-)
Yeah I'm with you on that, both create the same end result. I think when you've got that situation you should look at whichever adds the most flavour.
One problem with the isk at EoM thing, who decides the value of the dropped items that currently aren't on the NPC market?
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
131
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Posted - 2015.10.17 04:46:00 -
[4] - Quote
Adipem Nothi wrote:Shaun Iwairo wrote: One problem with the isk at EoM thing, who decides the value of the dropped items that currently aren't on the NPC market?
Everything should have a market price. Only a few FW items (that I know of) can't be sold back to the market; this is a presumed bug. Edit: Good point, though. Those items should probably be identified, so they don't crash the system. Lol.
Officer and experimental gear doesn't have an in-game price, this will be the biggest problem because they're the big fat carrot that the system relies on. AUR items are easy because they all (I think?) have an ISK equivalent (except for the skill requirements but ISK don't care about whether you could have used it or not).
Something is killing new player retention.
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Shaun Iwairo
DUST University Ivy League
134
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Posted - 2015.10.17 08:48:00 -
[5] - Quote
NOTICE: CONCORD announces new rules of engagement for mercenaries throughout New Eden.
MESSAGE: Every mercenary participating in legal, publicly available contracts will be issued a KWIK module blueprint that will be fitted to their dropsuit helmets, free of charge.
DETAILS: The technology for the KWIK module came about from a need for fast marking and identification of warehouse stocks. Re-purposed for battlefield use, the module acts as a medium-range tagger, marking recently abandoned combat assets for later retrieval by those that rendered the assets abandoned. While the marking and identification system already in place on the KWIK modules is perfectly suitable for this use, the range at which it can be used is currently limited. Tests confirm 100% success at ranges less than x meters, 75% at x - y meters, and a sharp drop off of around 40% - 25% at ranges above y meters.
oh god I need a life
Something is killing new player retention.
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