|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shaun Iwairo
DUST University Ivy League
134
|
Posted - 2015.10.17 01:59:00 -
[1] - Quote
In Eve, no-one cares if your Ships Destroyed vs Ships Lost number is high when your Killboard is filled with noobships and your top ship is a Garmur.
I know Dust is an FPS, but it makes no sense lore-wise and gameplay-wise to track KD. You're a mercenary that's hired for your ability capture or defend a piece of infrastructure for a corporation. Win/loss should be the thing that players can look at to say "I can see why these corporations keep hiring me" and ISK efficiency should be the thing that players can look at and say "I'm a successful mercenary". Maybe we can try to change behaviors rather than changing the game? Keep a KD stat for FW and PC, but replace it with an ISK efficiency stat for pubs. Or maybe CCP could use some of that shiny new proxy node to start generating Killmails as well? With Killmails comes a Killboard, and with a killboard comes the ability for players to sort the actual good players from the stat-padders.
Something is killing new player retention.
|
Shaun Iwairo
DUST University Ivy League
134
|
Posted - 2015.10.17 03:22:00 -
[2] - Quote
I'm a logi so I personally don't care about KD, so I'm keen to hear your thoughts. But in the meantime:
Care to meet me in the middle and say that enough people are doing the KD comparison thing that it's having a negative effect on the gameplay? Specifically match leaving and objective abandoning.
Something is killing new player retention.
|
Shaun Iwairo
DUST University Ivy League
134
|
Posted - 2015.10.17 04:01:00 -
[3] - Quote
Reign Omega wrote:Shaun Iwairo wrote:I'm a logi so I personally don't care about KD, so I'm keen to hear your thoughts. But in the meantime:
Care to meet me in the middle and say that enough people are doing the KD comparison thing that it's having a negative effect on the gameplay? Specifically match leaving and objective abandoning. Im a logi, always have been and I still care about KDR. My concern however, is my kills vs deaths vs wp generation vs team tactical enhancement. Dying 15 times without killing people is detrimental to the main objective, which is win. Doing the best you can without giving up too much ground and providing an edge for your team is actually dependent upon your KD being close to or above 1.0. You don't have to be a kdr ***** to care about your kdr.
Yeah caring about your KD is fine when you've also got the objective in mind, which is why I specified match leaving and objective abandoning. As for logi no care KD, I'm no slayer... never will be. If I can pick up, resupply and repair teammates before each death then I can go 0/7 and still have very much provided an edge.
Something is killing new player retention.
|
|
|
|