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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
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Posted - 2015.10.15 13:31:00 -
[1] - Quote
Shaun Iwairo wrote:Logi Bro wrote: >I know that I complained a lot without actually proposing any solutions, but that's just because I know my opinion is worthless.
Never stopped me. You throw enough ideas around eventually you come up with something good. That goes double when you involve a collective set of minds. So give it a go. Ditto for me. What i wanted and hoped for out of this game is almost the diametric opposite of what CCP has given us, including Rattati(though he has been the best of them by far). But when it's all over but the crying at least i'll be able to look back and know that i made my point heard without trolling the bejeezus out of the devs.
It's a public forum - in the end the best we can do is speak our piece rationally and try to win converts to our vision - or engage in the modern form of rhetoric(i.e. trolling) - or both. Choose your weapon, sir.
Plus, the smartest person in the room is almost always everybody.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
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Posted - 2015.10.15 13:44:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:No matter what anyone says, the single biggest problem with the game right now is performance. Lag, framerate, terrain bugs, hit detection, etc. The only way to start building the game and MAYBE increasi g the player count is by making the game, for all intents and purposes, playable. Nobody wants to stick around and learn the rules in a game that just doesnt play properly. After performance is NPE, explaining the game better, in turn allowing new players a better understanding of how the world works, subtracting from the derp and producing competent players. Fix the basics and maybe you can get your mlt nanohive buff. Someone should frame this and use it for a reference to remind the crew about what's important . Guess nothing matters to most to the community besides stomping so that would be a wasted effort on most of them . This is one of the truest things anyone could have said in the forum . I appreciate this so much . It sums up how I feel and what I've been saying for sometime now . Apologies for pointing out the obvious: Statements like Reign Omega's have been made often and eloquently, with solid and insightful analyses, by many mercs.
It falls, without fail, into that black hole labelled 'CCP don't wanna know, CCP don't wanna talk about it.'
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
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Posted - 2015.10.15 14:14:00 -
[3] - Quote
Arkena Wyrnspire wrote:Vrain Matari wrote: Apologies for pointing out the obvious: Statements like Reign Omega's have been made often and eloquently, with solid and insightful analyses, by many mercs.
It falls, without fail, into that black hole labelled 'CCP don't wanna know, CCP don't wanna talk about it.'
Honestly I think it's more that they simply can't do anything about it atm. I accept that argument for legal or financial reasons, but from a technical standpoint there are always solutions. As a case in point, look at the backassward way individual suits were implemented or the way that maps were stitched together. If there are two such hamhanded examples of hack work i guarantee you there are a thousand.
If we look at the NPE in this game, most of us agree that it's completely needless to make new players suffer like they do. It's a choice that is being actively made by CCP every day, imo.
Not arguing with you Arkena, but i honestly think there's a lot that could have been done and could still be done to increase our playerbase without compromising New Eden values or Dust - furthermore, these are game design issues that need to be ironed out for any successful future implementation of 'New Eden on the Ground'. So much of what Rattati can accomplish is constrained by the size of our playerbase. Whatever CCP's plans are for the future, an increased playerbase would have to be a good thing.
Or would it?
PSN: RationalSpark
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