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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
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Posted - 2015.10.14 06:45:00 -
[1] - Quote
I believe we could extend Academy time for newcomers by making a battle Academy II.
When some one graduates battle Academy, instead of going straight to normal contacts, they advance to battle Academy II, which has higher wp levels than initial battle Academy - this allows the Mercs who have gotten the hang of the controls to practice and learn the game at with a better learning curve than being dropped from happy Academy into forever curbstomps.
Once the Mercs reach the thresholds for this mode, they advance to the final Academy, Academy III, Academy III has much raised wp ceilings, allowing the experienced rookies to vet themselves against each other to hone their skills.
The graduates will then move into the rookie league, no matter their mu score from the academies. They will spend a few matches there for evaluation, then the match maker will place then wherever it feels.
Youtube: Dust 514 - You should Have Worn Proto
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 06:58:00 -
[2] - Quote
It needs to be long, dust is a very large game with lots of information to learn.
Youtube: Dust 514 - You should Have Worn Proto
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 07:00:00 -
[3] - Quote
THUNDERGROOVE wrote:You're completely overlooking the issues. Separating new players from vets would mean matchmaking times would double and matches might not even happen outside of prime time.
The problem isn't new players being pitted against older players. Much rather that new players have no ******* clue what they're doing. The lack of knowledge about current meta and even what every weapon/suit/module does is far bigger of a barrier compared to actually having the SP to take advantage of things. They are already separated, this just extends the academy in a way that progresses the rookies skills.
Youtube: Dust 514 - You should Have Worn Proto
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 07:17:00 -
[4] - Quote
This system could be implemented without a client update! The battle Academy button could que the rookie into the correct Academy level based on his wp or kills.
Level one Academy is the same as today's. Academy II is up to 15k* warpoints Academy III is up to 40k* war points
*numbers are just placeholders, CCP has much better metrics
Youtube: Dust 514 - You should Have Worn Proto
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 07:20:00 -
[5] - Quote
Union118 wrote:THUNDERGROOVE wrote:You're completely overlooking the issues. Separating new players from vets would mean matchmaking times would double and matches might not even happen outside of prime time.
The problem isn't new players being pitted against older players. Much rather that new players have no ******* clue what they're doing. The lack of knowledge about current meta and even what every weapon/suit/module does is far bigger of a barrier compared to actually having the SP to take advantage of things.
You gain this knowledge not by playing matches against other people who have no clue but against people who know the meta or directly with other people who are more experienced. New players need to learn about how vets gun game. Maybe corp ceo's can have a look at them in battle as observers and help give tips and tricks to better their game. factional warfare
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 08:46:00 -
[6] - Quote
Ahkhomi Cypher wrote:No, stop babysitting these motherfuckers. Keeping them in the academy longer against other players with little knowledge of the game or players that suck does nothing but build bad tendencies that work in that environment.
They're gonna get out of that and then crouch behind a rock when a Proto Assault is getting ready to smack them down with the wrath of god in regular contracts. That **** worked in the academy. Probably not gonna work in a contract with proto Gal scans. This system will deliver much better blue berries to the standard contracts. Those rookies need this, Imo.
You know what happens to those under prepared rookies when they get sent to normal contacts? They leave dust for good.
I had it easy when I started, everyone was on the same level, everyone sucked. But, we got good in a hurry, we were able to learn from each other as we progressed in skill and propped each other up, there wasn't a cliff because my peers all started at roughly the same time.
This proposal let's Newberrys find their feet and learn how to navigate dust's intricacies on their own terms. Being sent into the veteran league after two or three lucky Academy matches gurantees we lost that player forever.
I want players to stay, I want higher quality rookies. We get that by letting them graduate through a tiered Academy.
At first, the rookie trickle may slow down, but then it will speed up and up as they enjoy dust, get hooked on dust, play hard on dust, get good at dust, and, finally, join the veteran league as a pro player and not cannon fodder
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 10:08:00 -
[7] - Quote
Yummy Alcohol wrote:If the goal is simply to keep more people playing then this would probably be good. But I must say as a relatively new player that I think I have grown a lot by playing against better people. Sure I was getting killed a ton in the beginning but I was persistent and leaned. And now I can say I am happy for all those early struggles because I got where I am now much quicker than I would have in a system playing against other lesser players.
So, I think with the proposed system we may have more people sticking around but it will take them a lot longer to reach decent skill levels. You represent the exception, most rookies quit after the first stomp.
The proposal takes the steep cliff that we lob rookies off and makes a nice escalator. It's slower than lobbing them to their doom, but they use that time to get good and ready for the mightiest mercenaries in the universe waiting at the bottom.
This tiered Academy pitches the rookies against progressively more difficult opponents, allowing them time to learn, adapt and develop the skills and tools to engage the veterans later.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 11:03:00 -
[8] - Quote
Clotheshanger Abortion wrote:Leovarian L Lavitz wrote:It needs to be long, dust is a very large game with lots of information to learn. /me snickers /me proves it http://dl.eve-files.com/media/corp/Laci/ISK_Vol_3_Uprising_1_8_ENG.pdf
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.14 11:10:00 -
[9] - Quote
Clotheshanger Abortion wrote:Leovarian L Lavitz wrote: gg, m8. Hasnt been updated since Uprsing 1.8. Also, what newbie is gonna read a 290 page PDF? Mostly ones with mentors, using it as a reference document
But, most won't, which is why I'm advocating for the tiered battle Academy, to give the rookies enough time to find and discover dust 514's 'secrets'.
Youtube: Dust 514 - You should Have Worn Proto
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