Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
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Posted - 2015.10.14 06:05:00 -
[1] - Quote
Sicerly Yaw wrote:wouldn't work
no life players would generally have the upper hand while skilled players would rule the lower levels each would have a top class priority wherein everyone else gets screwed
newer players or casual players suffer more while players that spend a lot of time in game would benefit more in certain stages
a better way to split people up would be by lifetime sp or wp but again certain players would get priority over others such as specialized players vs those that have points everywhere which the latter usually tends to be newer players
keeping in line from this the best way to separate players would simply be by ranking individuals against one another but this would take some time and possibly lots of coding to implement
if player ranks got introduced in a general matter it would be easier to tell them apart and group them more effectively but in general with what we have I find it best to simply seperate newer players from those that already have a good handle on the game then separate the remaining players by either KD, WP, SP, or a mix of the available stats, the current MU system should work for the most part
People think too hard about this stuff. People don't like losing assets. People like collecting stuff. People like getting something for nothing. I'll say it until I'm blue in the face, the problems in public matches are from lack of incentive to win the matches.
Until players on both sides feel compelled to win matches we'll have lopsided/frustrating matches with lots of boring matches mixed in.
Imagine a race where officials spend countless hours coming up with setups and parameters to balance vehicle performance to make sure it's about the drivers' abilities, but 75% of the drivers never get out of second gear. The way we talk about matches and gear and balance seems this way. Everyone watching the race sees that the majority of the drivers are clearly not even trying, but everyone wants to talk about how the top 25% finishers had an unfair advantage because of an exhaust system they used.
Dust has a participation problem. They need to crank the dials until people feel compelled to group up and go for the win. Whenever that starts to happen, I believe the current matchmaking system will work as intended.
Seriously, port it.
Hurry
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