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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
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Posted - 2015.10.13 22:44:00 -
[1] - Quote
Its all about tierlock and meta lock? Dunno. I don't remember that officer assault gk.0 surviving a BASIC remote explosive planted in common walkway.
Or getting sniped with a sica fitted with a heavy rail gun,or a assault hmg on a heavily armour stacked milita amarr frame,or my personal favorite, snuck up on with milita shotgun. Or run over by a lav. It might be officer and or proto. But it doesn't mean it can survive simultaneous heavy damage. Hell even basic locus grenades can do the trick now.
I mean if you wanna not see officer stomping in pubs then just restrict officer gear from public matches or reduce the availability.
I MEAN COME ON. I'm hearing about people with more than 1000 of x officer suit or weapon. I thought these things were supposed to be RARE. At least make the experimental weapons laboratory only spit out EXPERIMENTAL WEAPONS like its actually named. I barely get anything experimental out of it. I just get mostly officer.
Pubs is where we go to make money. (Proto but no officer) Factional is where we fight for ranks and loyalty points(officer is allowed) Planetary is districts and money apparently(how?)(I WILL call you a plebian if you don't have some officer stuff)
Honestly proto isn't even worth it. The suit I just spawned in is practilly my WHOLE PAYOUT. And for WHAT REASON?!? a few extra bits of health?
The slot teiricide makes fighting against proto much easier now. Heck a lot of adv stuff is easily comparable to proto. A little but less damage but that's, what a cheap damage mod is for. Why pay 50k for 2 points more damage? 10k adv weapons(I forget the price) and a 3k damage mod can do the same thing(sort of) for cheaper.
You can't whine about the gear. Its being solo vs an entire 2 or 3 fire teams. I mean teamwork in MILITA GEAR can beat an entire enemy team of proto if they were just solo players.
My advice is: Join a corp,squad up,and run someone over.
Ha! You can't kill me! I'm already dead!
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.14 04:27:00 -
[2] - Quote
Death Shadow117 wrote:So that about a militia/basic mode for solo players and then make pubs basic/adv then factional will be adv or higher... PC could be pro/off and raids could be pro or lower.
No. Just make officer only in PC/fw then go help a newbie kill something.
I.e stop running solo if you can't handle the stomp
Ha! You can't kill me! I'm already dead!
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.14 04:37:00 -
[3] - Quote
You can't whine about the gear. Its being solo vs an entire 2 or 3 fire teams. I mean teamwork in MILITA GEAR can beat an entire enemy team of proto if they were just solo players.
My advice is: Join a corp,squad up,and run someone over.
Ha! You can't kill me! I'm already dead!
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.15 01:48:00 -
[4] - Quote
Shaun Iwairo wrote:maybe deadcatz wrote: You can't whine about the gear. Its being solo vs an entire 2 or 3 fire teams. I mean teamwork in MILITA GEAR can beat an entire enemy team of proto if they were just solo players.
My advice is: Join a corp,squad up,and run someone over.
I think we have different ideas as to what impacts new player retention. You say squads, not stat modifiers from gear and SP I say the opposite. So I'll ask you... Why do you think a problem that's fairly unique to Dust is caused by the mechanic that isn't unique to Dust rather than the one that is?
Hmm....stats... Something I particuly don't care about. A few extra pints of health and damage can't save you from teamwork. So what if you have 200hp more than the average newb. A squad of them all shooting at you will still kill you. Stats aren't everything. Teamwork is.
Ha! You can't kill me! I'm already dead!
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