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jett it
Ancient Exiles. Bleeding Sun Conglomerate
486
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Posted - 2015.10.14 14:56:00 -
[31] - Quote
Shart Machine wrote:jett it wrote:Most of you are oblivious to the point I am trying to make.
Goes in 1 ear and out the other.
But thats okay.
If they are meant to be so darn important on the field why not give them 100,000 armor and let them pay 200wp that way it takes half the battle to even destroy them. Oh i will kill two per battle and get 400wp, yep thats a good battle. lol.
It does not make sense at all the way it is setup now. Sorry if you dont agree, you simply dont play enough to see my side of the view.
-cut out text-
I honestly think destroying that cru would give the team a better outcome, this way 10 players wouldn't die from cru camps and you would still have those 10 clones.
-cut out text- If everybody is oblivious to your point, then maybe you should come out and say it instead of crying "play more". Put some objective evidence behind your point instead of giving situational gameplay experiences. Ignoring the counterpoints isn't helping your cause. Clones don't really matter when you are in your redline, you are bound to lose one way or another. Destroying the CRU only gimps your team if you get out of redline because now your team's closest spawn is limited to uplinks, and those are finite and easy to destroy. You can't trust your teammates to deploy them either. I really think you have a shot of starting a real discussion, but you are poisoning it with the extreme claims and a bad attitude.
Read again i did not say everybody i said most are oblivious.
I thank the people that already see my point.
I dont think its possible for me to say my point any clearer.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
486
|
Posted - 2015.10.14 15:10:00 -
[32] - Quote
If supply depots and cru's are truly meant to help mercs, then make it that way, dont make it 1 sided.
Make them have a crazy amount of armor and shield or make them non killable all together.
Turret installations are hardly worth 50wp being so easy to destroy. Somehow they give you 100wp.
I would rather a smart deploy in a pub rather than a nasty CRU with 12 remotes all the way around it just waiting to be detonated.
I think supply depots should never be able to be destructed.
As for cru get rid of them and add in smart deploy forcing your team to fight together as an actual team, rather than sitting in the redline.
Ground and mcc spawns are fine.
But CRU's have major flaws and its about time something gets done.
jettGaming - Youtube
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ROMULUS H3X
research lab
826
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Posted - 2015.10.14 18:34:00 -
[33] - Quote
Shart Machine wrote:jett it wrote:Most of you are oblivious to the point I am trying to make.
Goes in 1 ear and out the other.
But thats okay.
If they are meant to be so darn important on the field why not give them 100,000 armor and let them pay 200wp that way it takes half the battle to even destroy them. Oh i will kill two per battle and get 400wp, yep thats a good battle. lol.
It does not make sense at all the way it is setup now. Sorry if you dont agree, you simply dont play enough to see my side of the view.
-cut out text-
I honestly think destroying that cru would give the team a better outcome, this way 10 players wouldn't die from cru camps and you would still have those 10 clones.
-cut out text- If everybody is oblivious to your point, then maybe you should come out and say it instead of crying "play more". Put some objective evidence behind your point instead of giving situational gameplay experiences. Ignoring the counterpoints isn't helping your cause. Clones don't really matter when you are in your redline, you are bound to lose one way or another. Destroying the CRU only gimps your team if you get out of redline because now your team's closest spawn is limited to uplinks, and those are finite and easy to destroy. You can't trust your teammates to deploy them either. I really think you have a shot of starting a real discussion, but you are poisoning it with the extreme claims and a bad attitude.
Ignoring peoples legitimate counterpoints is strong in this one... I honestly think he's one of those people who will refuse and deny any claim against them being wrong.. simply taking any argument as a personal attack... whatever, just going to block him now, don't want to know his opinions anymore.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
487
|
Posted - 2015.10.14 19:34:00 -
[34] - Quote
ROMULUS H3X wrote:Shart Machine wrote:jett it wrote:Most of you are oblivious to the point I am trying to make.
Goes in 1 ear and out the other.
But thats okay.
If they are meant to be so darn important on the field why not give them 100,000 armor and let them pay 200wp that way it takes half the battle to even destroy them. Oh i will kill two per battle and get 400wp, yep thats a good battle. lol.
It does not make sense at all the way it is setup now. Sorry if you dont agree, you simply dont play enough to see my side of the view.
-cut out text-
I honestly think destroying that cru would give the team a better outcome, this way 10 players wouldn't die from cru camps and you would still have those 10 clones.
-cut out text- If everybody is oblivious to your point, then maybe you should come out and say it instead of crying "play more". Put some objective evidence behind your point instead of giving situational gameplay experiences. Ignoring the counterpoints isn't helping your cause. Clones don't really matter when you are in your redline, you are bound to lose one way or another. Destroying the CRU only gimps your team if you get out of redline because now your team's closest spawn is limited to uplinks, and those are finite and easy to destroy. You can't trust your teammates to deploy them either. I really think you have a shot of starting a real discussion, but you are poisoning it with the extreme claims and a bad attitude. Ignoring peoples legitimate counterpoints is strong in this one... I honestly think he's one of those people who will refuse and deny any claim against them being wrong.. simply taking any argument as a personal attack... whatever, just going to block him now, don't want to know his opinions anymore.
Listen bro i am wrong everyday and i am not afraid to say it.
If you cant see on the battlefield that cru's are a huge issue then thats probably because you are the one camping it with RE's or melees.
I dont want to argue just trying to state that there is major flaws dealing with cru's.
If i am wrong thats cool and I accept it. This is a discussion after all.
jettGaming - Youtube
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Juno Tristan
Obscure Reference
921
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Posted - 2015.10.14 22:38:00 -
[35] - Quote
First off if it's blue and being camped how are you going to destroy it?
You've mentioned the reason to destroy it if it offers no advantage but if there was more WP people would destroy it regardless
That uplink the enemy are all poring out of is super important to destroy but you're still only getting 5 wp, rewards are not situational
They are important but making them destructable is a good option to have
ADS Ramming Revenge!
Plasma Cannon Rampage
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
490
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Posted - 2015.10.14 22:53:00 -
[36] - Quote
Juno Tristan wrote:First off if it's blue and being camped how are you going to destroy it?
You've mentioned the reason to destroy it if it offers no advantage but if there was more WP people would destroy it regardless
That uplink the enemy are all poring out of is super important to destroy but you're still only getting 5 wp
They are important but making them destructable is a good option to have
You cant destroy a friendly installation in pubs obviously.
I am saying if that cru is held by the enemy it would be more of a benefit to destroy that cru rather than run in and hack it so your team can get cru camped.
Think you had me a little confused thats all no worries.
So why not make it a little more even and make them pay 75wp which is 25wp lower than turret installations which by the way are 3 times easier to destroy.
Or knock that crazy 100wp per turret installation kill down to 25 wp and leave cru's and supply's at 50wp.
jettGaming - Youtube
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