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ROMULUS H3X
research lab
812
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Posted - 2015.10.13 16:41:00 -
[1] - Quote
The reasoning behind this to help keep the CRUs AND SUPPLY DEPOTS on the field a bit longer... they used to give the same amount of WP ( if not more ) as the turrets.. Making them prime targets for termination..
Hacking them FOR your team to utilize and protect is the type of game-play being forwarded.. PLAN B is destroying them so that the enemy can't use them, not for your own personal warpoint accumulation.
Understand?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
812
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Posted - 2015.10.13 17:10:00 -
[2] - Quote
jett it wrote:ROMULUS H3X wrote:The reasoning behind this to help keep the CRUs AND SUPPLY DEPOTS on the field a bit longer... they used to give the same amount of WP ( if not more ) as the turrets.. Making them prime targets for termination..
Hacking them FOR your team to utilize and protect is the type of game-play being forwarded.. PLAN B is destroying them so that the enemy can't use them, not for your own personal warpoint accumulation.
Understand? The funny thing about that is I actually see more turret installations left alive compared to supply depots and CRU's Still makes no sense. If they are so important to the team and players they should pay more for the destruction.
That's because there ARE more Turrets than CRUs and SupDeps... logically there should be more hanging around. Besides that point, CRUs and SupDeps don't shoot back so more often than not you can find newberries tearing them up because they are "safe"
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
812
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Posted - 2015.10.13 18:07:00 -
[3] - Quote
jett it wrote:ROMULUS H3X wrote:jett it wrote:ROMULUS H3X wrote:The reasoning behind this to help keep the CRUs AND SUPPLY DEPOTS on the field a bit longer... they used to give the same amount of WP ( if not more ) as the turrets.. Making them prime targets for termination..
Hacking them FOR your team to utilize and protect is the type of game-play being forwarded.. PLAN B is destroying them so that the enemy can't use them, not for your own personal warpoint accumulation.
Understand? The funny thing about that is I actually see more turret installations left alive compared to supply depots and CRU's Still makes no sense. If they are so important to the team and players they should pay more for the destruction. That's because there ARE more Turrets than CRUs and SupDeps... logically there should be more hanging around. Besides that point, CRUs and SupDeps don't shoot back so more often than not you can find newberries tearing them up because they are "safe" So if there are more turret installations then supply and cru's wouldn't it make more sense to pay more for the supply and cru kills. Turret installs are easy as heck to kill. Honestly i would rather go up against a turret installation shooting at me rather than 5 enemy spawning at a cru or a 6 for that matter swapping suits at a supply depot. Still makes no sense but thanks.
You didn't invalidate any of my points.. starting to think you are not even trying to UNDERSTAND. Rather, you seem to be set on the 'I WANT MORE WP' agenda.. for destroying EXTREMELY useful installations.
Destroying them when they become problematic for your team is enough of a reward.
NO, it doesn't make sense to pay MORE for CRUs simply on the notion of there being more turrets on the field... Where do you get these ideas from? Please... can you at least make an ATTEMPT to show some forethought?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
819
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Posted - 2015.10.13 20:46:00 -
[4] - Quote
Since you asked, let me explain what you keep missing.
You see that CRU with the entire team spewing out? Ya that means there are pretty much NO uplinks on the field. Which shows you are fighting AMATEURS. That means once you redline them by destroying that last spawn point, your team will basically have a secure victory.
Note that is enough of a reward on its own, I have already stated this. Yet you pick and choose what you want to comprehend apparently.
I never said not to destroy it, nor did I say it is more advantageous for your team to not have the CRU or supdep... I am saying that destruction of useful installations should be PLAN B.
Can you get that through your thick skull yet?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
819
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Posted - 2015.10.13 23:10:00 -
[5] - Quote
jett it wrote:ROMULUS H3X wrote:Since you asked, let me explain what you keep missing.
You see that CRU with the entire team spewing out? Ya that means there are pretty much NO uplinks on the field. Which shows you are fighting AMATEURS. That means once you redline them by destroying that last spawn point, your team will basically have a secure victory.
Note that is enough of a reward on its own, I have already stated this. Yet you pick and choose what you want to comprehend apparently.
I never said not to destroy it, nor did I say it is more advantageous for your team to not have the CRU or supdep... I am saying that destruction of useful installations should be PLAN B.
Can you get that through your thick skull yet? Getting a little mad? Sorry I did not read your post nor do I intend to. I dont want to argue guys n gals. My bottom line is the turret to cru / supply wp does not seem right. Wanna make it fair knock that installation wp down to 25.Then it all makes sense.
Just because I call you out on being thick headed doesn't mean I am "Getting a little mad.." more like astonished by the assumptions you come to by apparently "not reading" and quoting responses.
For future reference: If you don't want to get into an argumentative conversation, then you shouldn't respond to comments without reading them (Which you clearly stated).
Ya, but anyways "I'm mad"...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
826
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Posted - 2015.10.14 18:34:00 -
[6] - Quote
Shart Machine wrote:jett it wrote:Most of you are oblivious to the point I am trying to make.
Goes in 1 ear and out the other.
But thats okay.
If they are meant to be so darn important on the field why not give them 100,000 armor and let them pay 200wp that way it takes half the battle to even destroy them. Oh i will kill two per battle and get 400wp, yep thats a good battle. lol.
It does not make sense at all the way it is setup now. Sorry if you dont agree, you simply dont play enough to see my side of the view.
-cut out text-
I honestly think destroying that cru would give the team a better outcome, this way 10 players wouldn't die from cru camps and you would still have those 10 clones.
-cut out text- If everybody is oblivious to your point, then maybe you should come out and say it instead of crying "play more". Put some objective evidence behind your point instead of giving situational gameplay experiences. Ignoring the counterpoints isn't helping your cause. Clones don't really matter when you are in your redline, you are bound to lose one way or another. Destroying the CRU only gimps your team if you get out of redline because now your team's closest spawn is limited to uplinks, and those are finite and easy to destroy. You can't trust your teammates to deploy them either. I really think you have a shot of starting a real discussion, but you are poisoning it with the extreme claims and a bad attitude.
Ignoring peoples legitimate counterpoints is strong in this one... I honestly think he's one of those people who will refuse and deny any claim against them being wrong.. simply taking any argument as a personal attack... whatever, just going to block him now, don't want to know his opinions anymore.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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