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Shaun Iwairo
Simple Minded People Pty. Ltd.
48
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Posted - 2015.10.10 22:16:00 -
[1] - Quote
Devs, GMs and CSMs, I think it's time for an official feedback thread on this 'tier locking' topic.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
48
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Posted - 2015.10.10 22:51:00 -
[2] - Quote
Vicious Minotaur wrote: What "flavor?"
The "ooooh! My new Rifle does [x] more DPS! It shoots the same, sounds the same, looks the same, has the same mag size, same sight, same everything except damage!"-type flavor?
The "oooohh! My shield extender has 22 more HP, but is still fundamentally identical to the blatantly obsolete shlt-tier stuff below it!"-type flavor?
Tastes more like the flavor of rotten meat to me. I think our stew could do without it.
I'm not against your stance, but PG and CPU limits add flavour as far as tiers go.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
48
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Posted - 2015.10.10 23:29:00 -
[3] - Quote
Vicious Minotaur wrote: @Shaun
CPU&PG differences can be replicated via new variants of, say, shield extenders that have different characteristics.
Ex: proto stays the same Take Advantage tier, bump it to proto, keep the CPU/pg the same, and add resistances, recharge delay, whatever to it.
Boom. Kinda keeps lesser items but they add flavor
Yep this is much better, actually it's exactly how the Eve module tiericide went down.
The only problem is that it only works for modules that have penalties alongside their bonuses. As it stands for modules that only provide a bonus (like precision enhancer) the main penalty that corresponds to a modules bonus is PG/CPU usage. It wouldn't be impossible, but it'd be pretty tough to come up with balanced penalties for each type of module.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
48
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Posted - 2015.10.10 23:36:00 -
[4] - Quote
Aeon Amadi wrote:Shaun Iwairo wrote:Devs, GMs and CSMs, I think it's time for an official feedback thread on this 'tier locking' topic. More interested in seeing how the matchmaker works with a larger player-base before going into tier locking. Tier locking is essentially sharding and for the sake of dogma toward a One Universe ideal (New Eden), I'm not a fan.
Whoops I just realized I called you guys CSMs
I tend to agree, with a larger playerbase the matchmaking would be much better and this wouldn't be a problem. I do think that pitting newer players up against PRO is hurting new player retention, so it's a bit of the chicken and the egg.
EDIT: Tinfoil hat time: 'More interested in seeing how the matchmaker works with a larger player-base'
So you're expecting to see a larger playerbase at some point in the future? This is... interesting.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
48
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Posted - 2015.10.10 23:45:00 -
[5] - Quote
StoneSmasher Drugga wrote:I don't see a larger player base happening without a port. I only use my ps3 for dust.
I think Aeon may have slipped up. inb4 thread locked, posts deleted.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 04:34:00 -
[6] - Quote
CUSE TOWN333 wrote:Stop with all the Fu Fu carebear post every day about banning proto or no squads. Git gud or go play a different game. You new generation of dust players cry way to much. We had to fight against full proto q syncs of real monsters back in the day like Team Players and the real AE. There was never so much complaining back then about it because we had to adapt or die. The people now a days running proto Aren't even that good to be complaining about it. Only way to get better is to fight against someone who is better then you. That Fu Fu crap is not going to help any noob learn how to fight. Thats why we have a abundance of bad players and bad corps running around clueless because they never challenge themselves.
You new generation of dust players cry way to much.
Just so it's out there, I signed up to Dust 6 months before you.
Back in the day when we had to walk both ways uphill, Dust wasn't hemorrhaging new players.
You're basically saying to the new players 'get good enough that can overcome the real skill, SP and tier gap that exists between you and the bulk of what's left of the playerbase'. This problem only exists because of the size of the current playerbase, and IMO is also the reason that the playerbase is as small as it is.
Stat modifiers are killing new player retention.
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