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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
827
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Posted - 2015.10.10 18:22:00 -
[1] - Quote
Looking at http://eve-offline.net/ you usually see anywhere from 100 to 400 new characters created per hour for Dust514 alone.
The thing is, they aren't in the game. At least not for long. The new player experience as is stands is pretty much 2-5 rounds in the Academy", then they are thrown into deep end against Proto stomping veterans.
One thing is a game being tough, that is a must as it'll be boring otherwise. But what Dust provides isn't a tough game for new characters, but rather an exercise in futility. And that is just not fun at all, especially not when combined with the rest of the Dust gameplay and progress system being what it is.
The question is, how can CCP and Dust keep new players around for long enough to make them feel like that actually can have fun playing? Getting slaughtered repeatedly, while trying to figure out how to actually play the game certainly seems to have proven to be the wrong track.
The odd part is, that CCP already have a system in place that seem to work most of the time., and EVE have had that since the very beginning. Players start in highsec space, and can venture into low and nulsec right away if they feel suicidal, however most stay in high sec to get at least the basics down, and get some SP into their character to at least get out of the "militia" level ship and fittings. (called "Civilian" modules)
Dust can't have PvE though, making that track somewhat difficult to just copy. However Dust could, and should allow lower tier players to choose if they want to go into matches in low sec, or stick to high sec with limits on gear and perhaps even player SP.
I proposed something similar some time ago, and the answer from other players was that there wouldn't be enough players around to fill matches. I've thought about that and I beg to differ. If there are 200+ new characters created every hour, there should be enough players to keep those lower tier matches full, while allowing the players to gain experience and SP as well as actually having fun.
The fact is, Dust is running out of players, as those that leave for various reasons aren't being replaced with new characters. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
833
|
Posted - 2015.10.14 18:39:00 -
[2] - Quote
Vesta Opalus wrote:No PvE, no protected space for new people to play without being assrammed by full proto killing machines, until one of these two things is fixed, NPE will always be a disaster.
I was thinking more in the line of giving the players the ability to set their desired "sec level" by changing stations, their difficulty level being the level of the system the station they selected is in. Scotty will then match them into games based on that.
Any player can select a lower sec status, but they are limited in their upward movement to safer levels by their SP. 4 or 5 million SP for each level, meaning one with 20/25 million SP is limited to 0.0-0-5 sec level matches, 40-50 million SP is limited to 0.0 sec. (in Pub matches)
Example. A 10M sp player in an 0.5 sec status will get selected into matches with players having between 10 and 25M SP A 9.9M sp player in an 0.2 sec status will get selected into matches with players having between 5 and 40M SP
Also the upper sec levels 0.8 to 1.0 could have limits on gear the players can use. For instance 1.0 is limited to Militia and standard gear, 0.9 introduces advanced gear, and 0.8 introduces proto gear, while anything goes, including officer gear below 0.8.
FW matches should probably have some slightly different numbers tied to them as they only happen in empire space. Corp matches are by nature unlimited. Again, they could limit the proto vehicles and ADS'es in empire space, like they limit certain ships from entering it in EVE. Just to create a challenge for pub matches :P
CCP have to select 40-80 home stations though one or two for each level, for each race, preferably all in named systems :P |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
834
|
Posted - 2015.10.14 20:35:00 -
[3] - Quote
Haolo Geardreck wrote:SP separation won't be a solid fix. My main is 17mil and I'm pretty terrible. But also I generally don't mind facing stompers, as to me even causing them to hesitate or retreat feels like a small victory. LoL has a good system set up. Bases a personal ranking on win/loss and how tough the opposition was. But CCP could also use KDR. So now it based on teamwork AND personal skill measured against the opposition. Squads would have a multiplier, as they tend to have better communication and teamwork.
IMHO, It'll still be a better fix that what is happening now. But encouraging people to play in squads is also desirable, though well working squads are insanely OP :P |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
837
|
Posted - 2015.10.15 06:41:00 -
[4] - Quote
Haolo Geardreck wrote:Bit you also don't want it set so an alt or new profile can remain indefinitely
One of the thoughts I had when KDR was mentioned as a metric earlier. The problem with KDR is you can game it. A player can purposely drop his/her KDR by going into high end pubs in free starter fits and have fun list running around annoying the enemy without a real chance of doing much, and be doing it for free, while dropping the KDR like a brick from space. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
837
|
Posted - 2015.10.15 06:45:00 -
[5] - Quote
Shaun Iwairo wrote:Haolo Geardreck wrote:Bit you also don't want it set so an alt or new profile can remain indefinitely I think alts already skip the academy. In April Rattati said he rolled a new account to experience the academy and he saw lots of the same names going 20/0 then being recycled to get back in. Pretty sure he put a stop to that shortly after. He also indicated that an unusually high KD is a trigger to automatically graduate.
Which is why I modelled the OP from EVE, where the "academy" is optional though highly encouraged, even for new alts. You do get a few items, nothing serious really if your main is space rich, but you also get some easy reputation. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
839
|
Posted - 2015.10.15 09:47:00 -
[6] - Quote
Shaun Iwairo wrote:Sorry for the wall of text, this is a subject that I'm especially passionate about.
No problem. It is a subject I really wish CPP would be more passionate about as ell.
It seems to me they are too busy making new skins to sell, to take the time to figure out why they have to make so many. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
843
|
Posted - 2015.10.18 21:35:00 -
[7] - Quote
deezy dabest wrote:shaman oga wrote:New players does not exist. Only alts. There is roughly 2 new players per 100 new characters. The rest are indeed alts.
All the more reason to try to turn the tide. |
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