Eskel Bondfree
I want to be CEO
211
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Posted - 2015.10.11 14:24:00 -
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Sicerly Yaw wrote: I agree completely a gall assault should not use an RR with more ease then a cal assault however I don't think its fair to say hinder a scout or logi using their respective weaponry just because they don't have the bonuses
the bonuses should be significant so that the assaults benefit but not game breaking so that another suit cant even slightly compete like has happened in some cases
Forever ETC wrote: This is something I desperately want to avoid happening to any more suits, we don't need 3 other Amarr Assaults. By doing this we will end up balancing the suit not the weapon just how the current Amarr Assault is. I want to avoid making weapons effective/viable 1 out 20 dropsuits, I have even been pushing for a nerf to Amarr Assault and a buff to Laser Weaponry. As much as I want people using the right weapons on the right suit, I don't want to force them use the weapon on that suit because it is sh*t on any other. That is just un-DUST.
Couldn't agree with you more. Nice to see some people for a change that get it and and don't shout "Racial fits! Because!".
Racial fits are cool, I like them too. I can see why people have a desire to match things that look similar.
But what's the greater benefit of it, other than fulfillment of an aesthetic desire? Making my choices matter? I would agree, except this starts to hurt the game instead of helping it when "choices matter" equals "you have only 1 choice, if you ****** it up, deal with it or wait until you have another 7 mil SP".
This is what I want in Dust: I choose a drop suit, skill into it and stick with it. I choose a weapon, skill into and stick with it. I want to try out a different weapon, choose one, skill into it and every match I now have the choice between 2 cool weapons I can use.
This is what I don't want: I choose a drop suit, skill into it. The dropsuit dictates what weapon I have to skill into, because using any other weapon with that suit is inferior and discouraged because it's not a racial fit.
This is what I don't want either: I choose a weapon, skill into it. The weapon dictates what drop suit I have to skill into, because using the weapon with any other suit is inferior and discouraged because it's not a racial fit.
Put another way: what about the players that really like shield tanking, or brick tanking with plates and skill into Caldari or Amarr. Now what if those players totally hate how the rail rifle or scrambler rifle handle, but love how the AR or combat rifle feel? The game just pops up a message "Deal with it, because life sux and racial fits rule" ?
Why make such a game if it would be so easy to make it more enjoyable?
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Eskel Bondfree
I want to be CEO
211
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Posted - 2015.10.11 16:23:00 -
[2] - Quote
Alena Asakura wrote: But what you are missing is the fact that in the EvE universe, racial skillsets are everything. Dust only really exists as a FPS within the EvE universe as there are better FPSs out there, according to many. Take away the one thing than makes it uniquely EvE and you take away the one thing that in any way positively distinguishes it from the others. What you want appears to be to remove any racial restrictions, which goes completely against the lore and basis of EvE, which is the only thing that in my mind makes it significantly better than any other FPS.
Sorry, I absolutely don't think racial restrictions are what make EVE unique, let alone Dust. What would be lost from the game play in Eve if you could use rail turrets effectively on Amarr ships? If anything, it would make more sense lore wise, Amarr and Caldari are fighting a war together agains the Minmatar and Gallente after all.
Dust has barely any recial restrictions now, and it had absolutely none for the longest time after it was released. I'll tell you what I think makes Dust significantly better than other FPS games: the whole fitting system. It's the ability to choose one of many dropsuits and then build a fit out of all the weapons, modules and pieces of equipment available to you. Too many restrictions only take away from that unique strength, they don't help it.
The fundamental difference between EVE and Dust ist: one is a space ship MMO, the other is an FPS. The most important thing about a First Person Shooter is the shooting part, everything evolves around it. The weapons, how they handle, and the variety offered to the player is one of the most important aspects of an FPS. That's why I think restricting people to less weapons is detrimental to the fun people will have in Dust.
It's different in Eve. During combat, I don't much care whether my ship shoots colored laser beams or artilley shells at the enemy, the important thing is: it shoots and can pop other ships. It's a numbers game mostly. I choose the range of my weapons, their tracking speed and maybe their damage profile, that's about it. EVE is not great because of the visceral space combat action, it's great mostly because of all the things that happen before and after it. But in an FPS, the action part is everything, and always shooting the same weapon does not make it more fun.
And it's not like Dust is overflowing with content. How many general purpose laser weapons can I chose from as an Amarr? There are only 2 (in words: two)! An automatic one and a semi automatic one. You know, If I could choose from 6 different cool laser rifles, I wouldn't care that much if using Gallente rifles was inefficient, I'd have enough to play with already. But that's not the case, so why make the whole situation even worse for all the players that did not skill up every drop suit for 3 races because they have 100 mil SP?
Why put up huge artifical barriers to the content of the game for no reason other than "I like it that way, and it fits with my understanding of the lore"? |