Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.10.09 23:34:00 -
[1] - Quote
Pffft, the Sniper Rifle gets an inadvertent nerf making it incredibly difficult to kill a series of suits and a portion of the community rejoices or wants it nerfed further.
If you guys who think like that are ever baffled and complain about the small population of the game, go look in a mirror for a bit.
Killing the sniper community loses players from the game, players that otherwise may have spent money to help further development. It's the game equivalent of "Never send for whom the bell tolls; it tolls for thee."
As for relevant feedback, there are two ways to view "helping snipers".
One: make them useful on the battlefield, and/or
Two: make them good at killing.
Number one is next to impossible for two reasons. It would require maps be altered to allow snipers to cover points up to 300 meters away, (there's no other good use for them) and two, the community would have a conniption fit at getting killed on the point.
Number two would be nice and is doable by bringing them in line with every other type of weapon and making the basics be X % less than the officers. And regardless, they really should get a damage buff. It's been a full year+ since they were last adjusted where they got a roughly 8% buff and headshot multiplier, but got their sights screwed with and had a huge range and zoom reduction at the same time.
Since then the base HP for suits has risen, (Delta) targets have been made harder to hit with jumpy mods, (Echo) and suit progression has been equalized allowing for far more survivability for militia, standard, and advanced level suits, (Warlords 1.2).
Snipers could use a little help. Again, the way to do this would be to bring them in line with the other weapons % relevance to the officer variants.
Example: Duvolle is 86% the damage of a Balacs. So make the Ishukone damage 86% of a Thales. That's 320 damage. Then the Tactical SR is 88.4% the damage of vanilla, so that gets put at 282.8 damage.
Still not enough to kill even a completely untanked Minmatar basic frame, but that headshot's starting to look like it's something dangerous, which it Should be.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.10.10 01:27:00 -
[2] - Quote
Zatara Rought wrote:I'm a nub, but I'd love to see sniping attain the capacity to mark targets and I think they need a better capacity to locate targets and engage them.
I don't pretend to know enough about snipers to have a panacea to the issue of their damage being so underwhelming that players like my bud symbioticforks simply up and quit.
I have always felt that snipers wouldn't have been annoying before their damage was nerfed if we had more counters to stop them.
I remember gem cutter sniping and holding down home point long ago against a 3 man push and it being impossible to find him in a reasonable time frame within a competitive match context, and even if we could find him...the time it would have taken for him to get setup again would have been much quicker than the time and player commitment necessary to contest him.
A huge part of the problem is that they have nothing to do. There's almost no tactical points to cover outside of 250m and getting closer than that is tantamount to suicide. At 250m, a Duvolle still does 88 DPS which still hurts like a mother and screws with your aim.
Dedicated snipers like myself, Gem, and Symb have nothing to do, and even what we can do is further hampered by poor hit detection and being easily called out and killed. So either you do something you don't want to do or you play through massive frustration until you quit.
O.G. Pink Fluffy Bunny
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