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Piercing Serenity
Immortal Guides Learning Alliance
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Posted - 2015.10.04 18:20:00 -
[1] - Quote
Good afternoon (EST) GD,
Over the past couple of months, I have seen our wonderful, logical, and emotionally reasonable home that is General Discussion become flooded with complaining completely uncharacteristic of GD. These complaints have taken the form of "CCP! Fix your Matchmaking!" or "Let's go back to the old matchmaking CCP!".
These forum posts are so puzzling to me because, as every DUST forum-goer knows, we did not have a trace of matchmaking prior to Rattati's matchmaking system. Additionally, it is common knowledge that no matchmaker in the world can balance <2000 players by skill, and that low PCU counts are the biggest factor in low match quality. But, as mentioned earlier, this is all common knowledge. Has there been some recent revelation that I have missed?
Please PM me in-game If you, or anyone you know, can explain how this common knowledge has somehow been forgotten by our normally intellectually critical DUSTers.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.10.05 05:53:00 -
[2] - Quote
For the record, I was being intentionally sarcastic. I don't think that we should just twiddle our thumbs or anything. It was just annoying to see so many threads complaining about fixing matchmaking when matchmaking is already "fixed" by existing. To answer the suggestions posed earlier:
- Metalocking fixes nothing, in my opinion. I think what we would see is people come up with an optimal Mlt, Std, and Adv suits, which would be tied to SP, and we would have Mlt, Std, and Adv stomping happen instead. For example, the lower meta levels would be dominated by HMG Heavies, as that is the most powerful gear for low SP players. If you don't believe me, ask anyone who was around after the big SP wipe. Everyone skilled into heavies (which were deemed OP at the time) because they gave the most bang for their SP cost. Additionally, vehicles would dominate, because our current vehicles are balanced around proto AV, which wouldn't fit in a Mlt meta locked game.
In theory, closing the SP gap between noobs and vets sounds attractive. However, the actual experience gap will always exist between noobs and vet. Knowing how to spend your SP correctly and how to read and respond to the meta, along with having teammate you communicate with, can't be solved by an metalevel lock.
- Solo queue ambush would probably be better than what we have now. At least everyone would know that there aren't any teams in the match, and that they had a relatively even playing field.
- Poor solution, in my opinion. Dom sucks because it's too easy to pitch a tent over the objective. Once a team gets nice and entrenched, it just becomes ridiculously hard to push them out - even in really balanced PC matches. I think a better solution for domination would be to put the point on a completely exposed hill or plateau, instead of the close quarters "shoot down from the high ground" approach that people currently have.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.10.05 14:32:00 -
[3] - Quote
TheD1CK wrote:I hate the argument against MetaLocks "Someone may find the optimal slaying fits to stay under Meta lock" How can this be any worse than a guy with 1-10mil SP having to fight a 50mil+ vet in Proto ... Considering I can now take a Ghalags Bolt Pistol and run about gaining 36 kills in a pub match.. (and I'm a scrub, look at the actual slayers) Not only am I surprised anyone has complained about Metalocks being abusable.. but the fact it has been the same argument against it forever.... Do people like using Proto against Starter fits?? damn right they do, so REMOVE IT. Unless CCP want this game to fall further down the drain, MetaLocked Pub Contracts are needed. *Inb4 I paid cash money boosters to get my shiznit "GTFO of Pubs and go play FW/PC then" There is no justification for not having Meta restrictions, that is not complete bullcrap.. to complain that a guy may make an optimal adv suit Vs the current min-maxed Officer suits in Pubs is going to have a worse effect is madness. Yes, CCP finally added a potential Matchmaking system.. you may just be having a poke at the Forums rergarding the many posts about it.. but there's a reason for that, the state of battles is well below CCP's incredilbly poor standards.
I guess that my argument is: "Implementing Metalocking will not be worth the DEV time it costs". I agree with you in that a min-maxed Adv suit could not be worse than the min-maxed Proto suits that we currently have. However, its only marginally better. Ultimately, there are just more efficient options - like figuring out a better way to measure a players' "grit" in-match and reward him based on that - with respect to Dev time to payoff
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.10.05 14:44:00 -
[4] - Quote
Kevall Longstride wrote:Payouts would be smaller but as a result of the newer players not having to face off against proto users, they'll not likely die as much so they'll not be spending as much to keep up. Also if it were locked to the free starter fits only (which still have a small ISK salvage value) they'll make a profit regardless.
I agree with this, as written. However, how would you respond to concerns of unbalanced meta shifts? One example would be that low meta level matches would be dominated by heavies due to the huge advantage that having all that base health has at lower levels. You were here when we had our SP wiped - everyone was QQing about heavies because - at low SP values - they were just markedly stronger than slayer suits. A second example would be a big shift towards vehicles, both due to the vehicles acting like a second, larger dropsuit and the fact that our vehicles are balanced around proto weaponry. I am genuinely asking you if you think that these issues would not be a problem.
Kevall Longstride wrote:As to division of player base, I've always found that a somewhat spurious argument myself because it places false limits on potential choices for players. If the total player base was just 2000 players then I'd likely agree with it. However the player base is considerably larger than the average 2.5k concurrent that many like to claim is the total player base. CCP Rattati did recently give the CPM updated numbers for unique monthly logins and regular players (NDA unfortunately but I'll push to get them published if possible). Knowing those figures, I'm not unduly concerned yet by division of players. But I'll be keeping an eye on it.
This is an unfair argument. I understand that you are limited in what you can say, and why you are limited. However, this is a "take my word for it" kind of point, and the player base either has to agree with you or not. We don't have the access to info that you do.
Kevall Longstride wrote:I personally am more concerned about improving the NPE and helping new players ease into the game better. The games poor NPE and failure to give some protection to its new players has a greater detrimental effect on player retention and the player base growth than any possible division of that base into different game modes. And should the game move to a new format, I'd expect the resulting bump in the player base numbers to render any division concerns as moot.
See above. No one has any idea if the game is getting ported, so we can't reasonably make an argument on the basis of "If we move, the change would make any division concerns moot".
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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