Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.10.04 20:33:00 -
[1] - Quote
Piercing Serenity wrote:Good afternoon (EST) GD,
Over the past couple of months, I have seen our wonderful, logical, and emotionally reasonable home that is General Discussion become flooded with complaining completely uncharacteristic of GD. These complaints have taken the form of "CCP! Fix your Matchmaking!" or "Let's go back to the old matchmaking CCP!".
These forum posts are so puzzling to me because, as every DUST forum-goer knows, we did not have a trace of matchmaking prior to Rattati's matchmaking system. Additionally, it is common knowledge that no matchmaker in the world can balance <2000 players by skill, and that low PCU counts are the biggest factor in low match quality. But, as mentioned earlier, this is all common knowledge. Has there been some recent revelation that I have missed?
Please PM me in-game If you, or anyone you know, can explain how this common knowledge has somehow been forgotten by our normally intellectually critical DUSTers.
patronising little *****, you expect reasonable and thought-out responses?
no, you're going to get attacked.
>>>YouTube!<<<
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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.10.05 12:44:00 -
[2] - Quote
Piercing Serenity wrote:For the record, I was being intentionally sarcastic. I don't think that we should just twiddle our thumbs or anything. It was just annoying to see so many threads complaining about fixing matchmaking when matchmaking is already "fixed" by existing. To answer the suggestions posed earlier:
- Metalocking fixes nothing, in my opinion. I think what we would see is people come up with an optimal Mlt, Std, and Adv suits, which would be tied to SP, and we would have Mlt, Std, and Adv stomping happen instead. For example, the lower meta levels would be dominated by HMG Heavies, as that is the most powerful gear for low SP players. If you don't believe me, ask anyone who was around after the big SP wipe. Everyone skilled into heavies (which were deemed OP at the time) because they gave the most bang for their SP cost. Additionally, vehicles would dominate, because our current vehicles are balanced around proto AV, which wouldn't fit in a Mlt meta locked game.
In theory, closing the SP gap between noobs and vets sounds attractive. However, the actual experience gap will always exist between noobs and vet. Knowing how to spend your SP correctly and how to read and respond to the meta, along with having teammate you communicate with, can't be solved by an metalevel lock.
- Solo queue ambush would probably be better than what we have now. At least everyone would know that there aren't any teams in the match, and that they had a relatively even playing field.
- Poor solution, in my opinion. Dom sucks because it's too easy to pitch a tent over the objective. Once a team gets nice and entrenched, it just becomes ridiculously hard to push them out - even in really balanced PC matches. I think a better solution for domination would be to put the point on a completely exposed hill or plateau, instead of the close quarters "shoot down from the high ground" approach that people currently have.
thats' more like it
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