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Thread Statistics | Show CCP posts - 0 post(s) |
Megaman Trigger
OSG Planetary Operations
819
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Posted - 2015.10.04 13:55:00 -
[1] - Quote
The long charge is enough of a penalty, the immobilisation is excessive.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
838
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Posted - 2015.10.07 15:23:00 -
[2] - Quote
Balistyc Farshot wrote: I think that would be ideal. The return of the splash would make the AFG a suppression weapon that requires timing. The range on the BFG would make it the super long range hand held rail sniper.
AFG never lost its splash, only the vanilla and BFG because they could camp up high, hold a charge and wait for someone to walk below before hitting them with splash damage from mulitple Forges.
Balistyc Farshot wrote:Mobility and long range suppression is currently king. This can be seen with the RR and SCR racking up the most kills lately. Since mobility is absolutely removed from the breach it should be given the range buff it requires.
I'd like to see the immobilisation removed on the Breach, more than anything. Extra range on the Breach would probably just enrage Rail Tankers.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
852
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Posted - 2015.10.09 16:46:00 -
[3] - Quote
Stefan Stahl wrote:Tebu Gan wrote:I've mentioned that the breach should get more range for the trade off of being lower in DPS compared to an assault FG or the normal variant.
I still think that's the best course of action regarding this weapon. Rattati seemed keen to the idea. Are you really quite sure about this? When exactly do you need additional range with the BFG, or a FG at all?
When dealing Rail tanks?
A Rail tank usually doesn't have much to worry vs a Forge since they both have the same range but the Rail has quicker initial charge, no need to charge follow up shots and other benefits, meaning they have no long range counter that isn't another Rail or an OB.
Giving the BFG extra range would make it a Rail tank's counter, while the slow charge and immobilisation of the BFG combined with the general sluggishness of the Sentinel and only having a sidearm for close range defence keeps it from being OP. Get up close and it's pretty screwed. Plus, the render range on infamtry means that extra range won't make the BFG a Heavy Sniper since it won't see anyone further that it already foes.
I think Tebu might trying to set up the AFG for closer range (point defence, ADS counter , Blaster tank hunting etc) with the vanilla for general denial and longer range combat with the BFG for extreme range overwatch and Rail counter.
Purifier. First Class.
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