Haolo Geardreck
Calvary Won't Arrive
0
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Posted - 2015.10.09 02:02:00 -
[1] - Quote
The fluff mentions the sniper rifle firing at 2000m/s and the forge gun fires at 7000m/s, so why is the sniper bullet there instantly yet you can watch the forge slug fly? Now, instead of splash damage, I was thinking.. a slug moving that fast would displace air so hard that it could damage dropsuits it passes close to. So instead of a splash you'd have a cylinder of flyby damage and if it hit a soft target (dropsuit) it would turn all of that tech and clone into a shotgun, basically a cone of splash damage continuing straight through the target. But hard targets would not provide this splash.
A sniper rifle is considered to 'effectively weaponize kinetic energy', yet this thing is a bigger slug moving at about 4.35 miles per second..
Also, how can a monster like that have an effective range? Its have to be a space battle with miles between ships for distance to matter. It's a handheld railcannon for crying out loud! Treat it like one.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Haolo Geardreck
Calvary Won't Arrive
4
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Posted - 2015.10.09 15:38:00 -
[2] - Quote
Stefan Stahl wrote:Tebu Gan wrote:I've mentioned that the breach should get more range for the trade off of being lower in DPS compared to an assault FG or the normal variant.
I still think that's the best course of action regarding this weapon. Rattati seemed keen to the idea. Are you really quite sure about this? When exactly do you need additional range with the BFG, or a FG at all? I'm a bit touchy on the topic because on some maps even now a single forgegunner can deny all non-redline airspace to a dropship, which is really quite frustrating. In general though I don't think pixel sniping is the sort of gameplay we should encourage. On the same topic I'd also like to bring railguns a bit closer to the action, but ideally without imposing hard range limits - I'm more thinking along the lines of travel time or a minor firing arch.
Well its a rail gun, a heavy one, fired at about 3.5x the speed of the sniper rifle.. why should range be an issue on these tiny maps? A good sniper can take out anyone not hiding behind a wall anywhere within rendering distance. In fact, I've accidentally gotten a shot on a guy too far away to render, immediately got an assist for it. And the forge gun is pretty much a larger, scopeless version of that. Perhaps lower the accuracy of them with the breach being more accurate, explaining the immobilization effect.
Let's not discuss range. Just the fact I can watch it travel bothers me.. should close a 400m gap in 0.057s
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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