Ghost Kaisar wrote:Barbershop is great at some things terrible at others.
They base most of their assumptions off of how much they like the suit, not how useful it actually is in PC or Pubs.
Here are the power rankings for the scouts:
UTILITY: Gal > Min > Cal > Amarr
SLAYING: Gal >>>>> Cal = Min > Amarr
PC: Gal >>>> Min > Cal > Amarr
Pubs: Suit doesn't matter one damn bit
Fun: Min >>>> Gal = Cal > Amarr
Reasoning behind all this.
Utility. Gal is leagues ahead of all other scouts in terms of utility, and it always WILL BE until they change its bonuses. Right now, it gets a bonus to damps (a low slot module) as well as good passive armor regen (Another low slot module). The ability to run a single damp is godsend on it. With the 3 spare lows, you have insane utility in the form of hack mods, speed, scan, WHATEVER. Hacks better than the Min in practice. Hack speed don't mean crap if you're scanned going up to the point. Min is second due to innate hack speed, Cal has low dB long range scans if you REALLY need it, and Amarr is barely useful. With the power of close range scans, Amarr bonus is less useful now, especially due to the nerf of range mods.
Slaying. Remember what I said about low slots? Same thing is what makes Gal an infantry powerhouse. Good shield buffer combined with armor regen lets you run 2x speed, 1x damp, 1x ferro and two extenders, making it a fairly sturdy and mobile assault scout. Faster and tougher than any of the other scouts. Min and Cal are tied due to their roles and utilities. I find that they can each slay well compared to each other. I prefer Cal for ranged fights with ARR and Min for shotgun/knives. Amarr is just....bad. Too slow, has to use too many damps, no amount of armor will make up for it. You want the Amarr scout to be useful? Give it a freaking damp bonus or increase base speed. It either needs to run only 1 damp, or be decently fast without a kincat.
PC: Kinda a combination of the above two. You want something that has lots of utility and decent slay power in a PC scout. Gal is leaps and bounds ahead. Min and Cal are ultimately up to preference, with a lean towards Minmatar due to hack bonus. Amarr scouts in PC are the real men. Seriously. Suit is bad.
Pubs: Doesn't matter, you could run the most stupid fits on a pub scout and still do well if you're not horrible at the game.
Fun: Minmatar by far. Seriously, if you're looking to squeeze fun out the game, RUN IT. It's fast, fragile, and absolutely hilarious to play as. Put on mybos and punch people to death like the biotic man, or go stealthy and stab everyone. Speed fit for lulz. Gal and Cal on equal footing, as they are both solid scouts with their own flavor. Amarr is honestly a pain to run. I've tried. It wasn't fun at all. I felt like I should be playing a damped assault suit.
There's my take on the whole ordeal. Hope that clears up any questions.