|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.01 19:07:00 -
[1] - Quote
Hi there guys. It's been a while since I came back to the forums. Of course, I still play Dust from time to time when I have the chance.
But it's time for me to log back in and chime in with my own two ISK. But before I get started, let me remind everyone here that all of you have seen me made comments saying something to the effect of "let's give CCP more time as planning for a port to another platform is not all that easy to begin with anyways whether it's towards a PC or a console." And I said that repeatedly whenever I saw threads like these pop up every now and then.
That was during the time span of maybe a whole year or two.
Of course, even I have my limits to how long I would wait for CCP to say anything about it other than "we want to port it". There is a stark difference between saying "want to port it" and "planning to port it." The planning part is what everyone is now looking for you to say, CCP.
Considering that we are now nearing the end of our Development Road Map according to the official Trello board that CCP Rattati himself setup (see link below) and all that is left is just a handful of backlog items to get Dust 514 up to speed, now is the time for CCP to actually say something in regards to porting.
https://trello.com/b/R44szWCe/dust-514-development-roadmap
Let me clear. I do NOT care which of the two platforms (PC or PS4) Dust would be ported over. In fact, quite a lot of others now do not seem to care either. All I want is for Dust 514 to no longer be trapped in this hellhole we call the PS3. Content streamlining like you would expect to see from the Power Core idea brought up during these past few months may help a lot in terms of improving Dust, but the hardware limitations are becoming ever more apparent. The issue with hardware limitations is now upgrading from being the 500 LB gorilla in the room to the full-blown elephant in the room. It is becoming more and more difficult to ignore any longer at this point.
After Warlords 1.3 comes around, CCP will have to make an official announcement about where Dust is going. Is it staying on the PS3 for good? Or is it finally moving on to a better platform?
PS: I would be ok with losing my ISK and some of my assets if a character transfer is ever possible. But I want to at least keep my name as well as my SP (depending on how the next-gen skill progression will be).
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.03 22:20:00 -
[2] - Quote
Press Attache wrote:
Not really.
If more than a year of asking has produced nothing, if people(foolishly, IMO) still pumping money into a game that has effectively finished development hasn't convinced CCP to announce the port is in production, it is more likely that there isn't anything being worked on.
I think if CCP had something to show they would have, because it would spur the whales to spend more because the games permanence had been saved.
You seem to have easily forgotten about CCP's past here.
They have, in the past, shown what they would have in the hopes of getting interest started. They did it with World of Darkness but it got stuck in development limbo for 8 years before it was permanently shelved and $20 million in research and development down the drain. Even before that, they did it with Incarna with walking in stations for Eve Online players. All we got were small racial rooms like you see in your merc quarters with no clear exit other than going out to the balcony where our ships were waiting. That and there were a crap ton of bugs and people's hardware were reportedly crashing due to poor client optimization. Immediately after that, the "Greed is Good" letter got leaked, CCP mishandled the reaction with a response that seems to slap us all in the face with $1,000 jeans and $70 golden monocles back in 2011. Then came the still-fresh-in-our-minds Rouge Wedding back in 2014 with the announcement of Project Legion which eventually whose forum section became a ghost town for over a year now.
Three times.
Three times CCP shot itself in the foot every time they opened their mouths to show anything they have. Because of this, they developed a new policy of "don't say anything unless it is actually ready." This caused CCP to become strangely silent for long periods of time back when players got use to CCP saying anything at all.
This times, silence is something most of us now expect. But even then, CCP can only keep quiet for so long before people finally start losing their patience.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.03 22:26:00 -
[3] - Quote
Celus Ivara wrote:Foehammerr wrote:Asad Thahab-Jabal wrote:Starlight Burner wrote:Looks like I don't need a EVE Subscription anymore then. Saves me money tho. Eh, depends on how much you value SP. Keeping an Eve account running to accrue SP could be very useful one day and it's only $15 a month. Of course, SP has diminishing returns so if the character is already a year old you are probably right in cancelling the sub. Actually the account doesn't even need to be active. During the beginning of this year, a feature was added where you could train an unlimited queue up to a year. I've been unable to play since February ish, and now I've gotten all my T1 gallente ships, guns, and core skills to 4/5 since I set up my queue before my account expired. Are you certain? I'm pretty sure SP doesn't build if your account is expired. (I know back in the day you could accrue data-cores on unpaid accounts and activate the account later to harvest them, but that was fixed.)
He is certain. My Eve Online account has been dormant for 138 days since its subscription lapsed. However, Gerald Sphinx is still training skill books with 20days 10 hours and 45minutes remaining on the queue and counting down still.
I can track my character's progress via the EVE Droid app by Alexander Hansen.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.03 22:53:00 -
[4] - Quote
deezy dabest wrote:Maken Tosch wrote: You seem to have easily forgotten about CCP's past here.
They have, in the past, shown what they would have in the hopes of getting interest started. They did it with World of Darkness but it got stuck in development limbo for 8 years before it was permanently shelved and $20 million in research and development down the drain. Even before that, they did it with Incarna with walking in stations for Eve Online players. All we got were small racial rooms like you see in your merc quarters with no clear exit other than going out to the balcony where our ships were waiting. That and there were a crap ton of bugs and people's hardware were reportedly crashing due to poor client optimization. Immediately after that, the "Greed is Good" letter got leaked, CCP mishandled the reaction with a response that seems to slap us all in the face with $1,000 jeans and $70 golden monocles back in 2011. Then came the still-fresh-in-our-minds Rouge Wedding back in 2014 with the announcement of Project Legion which eventually whose forum section became a ghost town for over a year now.
Three times.
Three times CCP shot itself in the foot every time they opened their mouths to show anything they have. Because of this, they developed a new policy of "don't say anything unless it is actually ready." This caused CCP to become strangely silent for long periods of time back when players got use to CCP saying anything at all.
This times, silence is something most of us now expect. But even then, CCP can only keep quiet for so long before people finally start losing their patience.
I actually had not seen the "Greed is Good" memos. After reading any of those how can a single person here really argue that Dust is going to leave PS3 a single day before it goes negative. People need to stop spending money on this game like yesterday so that we have a chance of a port.
Catch-22 in that statement.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.06 03:21:00 -
[5] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:
He is certain. My Eve Online account has been dormant for 138 days since its subscription lapsed. However, Gerald Sphinx is still training skill books with 20days 10 hours and 45minutes remaining on the queue and counting down still.
I can track my character's progress via the EVE Droid app by Alexander Hansen.
AFAIK, it just looks that way. IIRC, it stops 36-72 hours after your sub lapses I've had stupid long queues (hundreds of days) on some of my accounts and when they lapse, they don't make it much past the lapse. When we had 24 hour queues I have lapsed and had 2 week skills queued and remain unfinished despite lapsing for 1-2 months
Source: http://community.eveonline.com/news/dev-blogs/coming-to-eve-online-in-the-phoebe-release-on-november-4th/
Unlimited skill queue To help people temporarily lacking access to an EVE client and generally remove annoyance, in Phoebe you will be able to construct and start training skill queues of unlimited time length. Trial accounts will still have a 24 hour queue limitation. This change will be live on Singularity along with a feedback thread next week.
PS: My Eve Droid app draws CREST API information directly from CCP's Tranquility Live server. So what I am seeing is what I am getting.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.06 03:37:00 -
[6] - Quote
deezy dabest wrote:Maken Tosch wrote: Catch-22 in that statement.
No it is not a catch 22 at all. CCP is not going to spend millions of dollars on making the switch when they can sit around here on PS3, spending little money on a skeleton crew and depart fools from their money at what seems to be a rapidly expanding pace. In the memo about Incarna he says: Quote:Currently we are seeing very predictable feedback on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. What exactly are we "doing" by sitting here pumping money into a dead console that we all say we want to get off of? Obviously CCP is simply realizing that they are free to go crazy with the lines of thinking that went caused such an uprising in Incarna. Why is it that no one is even willing to ***** about the fact that CCP is attempting to charge well over $1000 for the cool down on the warbarge just to get 1% more damage?
I don't want to argue semantics here, but for the record, Catch-22 refers to an situation that is almost, if not definitely, impossible to get out of. The term "Catch-22" was coined by a book of said title.
You see, someone holding off spending money on CCP's product (Dust 514 in this case) in the hopes of CCP one day improving or maybe porting said product to the PS4 or maybe PC, runs the risk of having that plan backfire on them. CCP would only see this in one of two ways...
1. As a warning from the players to the company that the game needs to move on and thus they do go ahead and port it.
or...
2. As a sign that the game is failing that Dust 514, just like World of Darkness, will be cancelled and shelved forever.
This is where Catch-22 comes in. Porting Dust 514 to the next platform costs CCP money. They need money to do this. This endeavor will not likely come cheap. It is already said by CCP that Dust is making a profit right now, but by how much? Probably not much at all. It's likely to be scraping by as we speak. So will the future revenue be enough to at least break even after the investment in porting the game over to the next platform? We don't know. So by cutting off CCP of your money, CCP Rattati might not be able to convince CEO Hilmar to port Dust 514 if the revenue for Dust is not so good.
Some people here will not spend more money on this game unless CCP ports Dust 514 but CCP needs money to do so.
PS: That part of about CCP saying "look at what our players do and less of what they say" is what pissed off a lot of the Eve Online playerbase. Just ask the Eve Online players.
PPS: I was there during the Jita Riots of 2011.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.07 22:13:00 -
[7] - Quote
Avallo Kantor wrote:The problem is that it would take significant time to create a port to any other console / platform. This is because if you are going to take the time to do a port then you can be assured that the developers are going to try and make right on as many of the issues of the past as possible. DUST is full of development cheats and choices that the current development team (or at least CCP Rattati) is unhappy with. Anything they plan to do with a move to the next generation will likely include a massive refactor of the codebase that will take both time, effort, and plenty of planning and expectation of future development.
None of these processes are easy or quick, and will take -significant- development time. This means one of two things to the future of a port: either it happens "soon"(tm) and this is because they were working on it for a long time coming, or they see our messages and they begin work only now, at which point it will take a long period of time from now. (perhaps even more than a year depending on development resources, and how fundamental their refactor may have to be) In either case we won't see any actionable response on CCP about this matter.
The reason we won't see CCP talking about anything relating to a port (in concrete details) is because CCP has shifted fundamental policies on what they are willing to talk about or promise since events such as Incarna and the Rogue Wedding. The CCP that has weathered those events has taken the course of action to only talk about things that 1) They want Feedback on, or 2) Are about to come out. You may disagree or find issue with that policy, but you have to agree that it seems that is the course they are taking. In relation to a Port the decision to move it to any number of platforms is a very high level one, and not one they would put out for community feedback on. Thus, given their current policy, the only time CCP will speak of a port is when they are ready (or nearly so) to put it out for serious evaluation.
That all said, I bought a PS3 for DUST 514, and have yet to regret it. Should it move to PS4, I will likely do the same, and if it moves to PC then I am well prepared to receive it.
Pretty much this. Even if CCP were to start right now with porting Dust, I expect no less than a year before it is even ready. I say a year because we all know too well from Fanfest 2014 that they were already experimenting with a PC version for a while but that demo they showed was just on one map and one game mode. We didn't really see the full extent of its development and CCP MC Peanut was at least able to give us a glimpse of the new HUD layout which was in 3 dimensions rather than 2 dimensions because he and other CCP Devs found it to be more optimized and efficient compared to the 2 dimensional HUD we have on the PS3.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
|
|