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[Veteran_Lastwishez]
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Posted - 2012.06.17 06:04:00 -
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First of all, we all know that the Skirmish game mode has a problem for the defenders. That problem is that no one defends at all hardly. So why is that? Simple because this game modes give the same amount of SP for kills, nanohive resupply, etc... with no deference to the people that actually do defend the objectives, CRUs, and/or turrents.
So how can this problem be fixed? One way, is to have a team of mercs with comms, and that will listen and call out enemies, sectors of fire. But, CCP has no control on players to get effective comms, and cannot force VoIP communication on players for obvious legal reasons. So it cannot be fixed that way, but I am assured of the fact when Corps are allowed in game this will be a non-issue for the serious Dust 514 merc. This solution will be disregarded, because of what has been stated.
The other way to fix this problem is to reward good defensive behaviors. Keep the SP the same for all SP rewarding actions as of now. But, give them a multiplier around objectives, CRUs, turrents, and places marked by the SQL/CO via the tactical map. I will call these bonus areas, "zones of influence," for lack of a better term. They can be 360 degree Spheres around an objective, etc. That will apply bonus SP either via mutlipliers tied to the object or bonus SP. The, "zones of influence," bonus can be gained by either killing, kill assisting, nano hive resupply, armor/shield repair in the area. This means that snipers/turrent gunners/pilots will be getting the bonuses too, because you will not to have to physically in the zone to get the bonus. SQL/COs should get SP based on the actions in the, "zone of influence".
Also, the objectives need more HP to compensate for the Swarm launcher/Forge Gun or Tank barricade destroying the structures.
Sorry, if there are grammatical errors, I have been drinking. I just had to get this idea down while it was on my mind. |
[Veteran_Commsnipes16]
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Posted - 2012.06.17 06:19:00 -
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Sounds like MAG and frago points :P
Another idea is just to have the map smaller. That way guys don't run off to kill. If the enemy is always sort of near the objective, so will the tryhard killers |
[Veteran_GenocidalWaffles]
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Posted - 2012.06.17 08:30:00 -
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Giving bonuses to those that kill others near objectives should help discourage people from roaming around in the hopes that they get more SP. Another good bonus would be killing someone who is in the middle of hacking. It'd make for a good achievement too for the achievement whores in all of us :P |
[Veteran_Uberlander]
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Posted - 2012.06.17 09:01:00 -
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Commsnipes16 wrote:Another idea is just to have the map smaller. That way guys don't run off to kill. If the enemy is always sort of near the objective, so will the tryhard killers
Or put more players on the map?
Quote:Sounds like MAG and frago points :P I like the Idea of frago points. I think it's the best solution for random-squads. Then the squad leader should also be selected according to his experience, like in MAG. |
[Veteran_Ren Vex]
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Posted - 2012.06.17 09:19:00 -
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Commsnipes16 wrote:Sounds like MAG and frago points :P
Another idea is just to have the map smaller. That way guys don't run off to kill. If the enemy is always sort of near the objective, so will the tryhard killers
From what I understand, the maps we are playing on are the "small" maps. So I don't think CCP will make them even smaller. They will get bigger, much bigger. Last I heard from CCP, the big maps will be 5km across. |
[Veteran_King of Fools]
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Posted - 2012.06.17 09:23:00 -
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Ren Vex wrote:Commsnipes16 wrote:Sounds like MAG and frago points :P
Another idea is just to have the map smaller. That way guys don't run off to kill. If the enemy is always sort of near the objective, so will the tryhard killers From what I understand, the maps we are playing on are the "small" maps. So I don't think CCP will make them even smaller. They will get bigger, much bigger. Last I heard from CCP, the big maps will be 5km across.
After all, the end goal they had in mind (old, ooooold interview) was 256 (if not larget\r) player skirmishes, 100+ players to a team. |
[Veteran_Ren Vex]
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Posted - 2012.06.17 10:31:00 -
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King of Fools wrote:Ren Vex wrote:Commsnipes16 wrote:Sounds like MAG and frago points :P
Another idea is just to have the map smaller. That way guys don't run off to kill. If the enemy is always sort of near the objective, so will the tryhard killers From what I understand, the maps we are playing on are the "small" maps. So I don't think CCP will make them even smaller. They will get bigger, much bigger. Last I heard from CCP, the big maps will be 5km across. After all, the end goal they had in mind (old, ooooold interview) was 256 (if not larget\r) player skirmishes, 100+ players to a team.
I'm talking as recent as E3 for the 5km maps. They also apparently have tech in place to make it scaleable, meaning they could do 50km if they wanted but wont for gameplay reasons.
Theres a good clip floating around called Seeding The Universe that mentions this. Should be on youtube somewhere. |
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