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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.30 07:35:00 -
[1] - Quote
GENERAL FCF wrote:Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly people will just stack damage mods.
Gallante Sentinel's currently have 4/sec and that's less than 1/6 the rep rate of the Caldari. Anyone else see a discrepancy here?! I understand how the Caldari work and their rep rate but come on, the Gallante have been getting the left overs for a very long time now and is getting old....
If you think the Gallente Sentinel is the one that needs help between Cal and Gal sentinels, then your perception of balance is off a bit. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.30 07:40:00 -
[2] - Quote
Lost Apollo wrote:I posted this is your other thread too...
I have to, respectfully, disagree here.
Hang on before anyone rages.
Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't enough though.
1. Once our shields are down, we have to retreat, quickly. We don't have the armor to stand and fight. Caldari only have one slot for armor (high slot?) and it should be used for a shield regulator. Well, in my opinion. anyway.
2. There are no rep tools that repair shields (yet). A repair tool can be hooked to armor sentinels and then armor repair far surpasses that of the shield regeneration. No amount of Energizers can get as high as prototype rep tools.
3. Armor repair works constantly, even under fire. Shield regeneration stops with any amount of damage received.
I'm not trying to start a war but if you have 4 (correct me if I am wrong) and you stack all complex armor repairers (which should equal 28?) then your repair can over come shield regeneration. You also have to remember that shields go first. They are the first barrier. Laser rifles and Scrambler rifles just plain melt shields damn near instantly.
RE #1: You SHOULD be using it for a shield regulator (though cardiac reg is pretty attractive for sentinel imo since it cranks their mobility up alot), but given the large armor pool and the abysmal reps, the Cal Sentinel is pretty much required to use a complex repair module to be effective over long term. So unless you are dying every other engagement anyway, you need a repair module. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
|
Posted - 2015.09.30 15:55:00 -
[3] - Quote
Breakin Stuff wrote:Vesta Opalus wrote:
RE #1: You SHOULD be using it for a shield regulator (though cardiac reg is pretty attractive for sentinel imo since it cranks their mobility up alot), but given the large armor pool and the abysmal reps, the Cal Sentinel is pretty much required to use a complex repair module to be effective over long term. So unless you are dying every other engagement anyway, you need a repair module.
Actually the regulator provides better long-term survivability on a calsent in my experience. The armor means jack all if you can't keep that shield buffer up. Getting it up and keeping it there as much as possible makes the calsent survivable. Armor reps are minimal value-adds at best and a misused low slot at worst.
Well you get 10ish reps per second with the armor repairer, and the regulator's contribution to your shield regen times is pretty trivial. Meanwhile the rep module prevents you from being in the situation where your effective health is now that of an assaults because the native reps on a Cal Sentinel are ****. But of course this is all a matter of opinion, and they both contribute to your survivability in different ways.
Breakin Stuff wrote:Both are alternately cited as the "worst" depending on who is talking.
Personally I find the galsent more situational than most of the others, but I still find it useful in spots where the amsent doesn't provide enough firepower and the calsent is too fragile.
The amarr sentinel is probably the best at the end of the day, you can tank it heaviest, it has strong resistance to enemy HMGs, and probably most important, it benefits the most heavily from a repair tool. Second after that would be Gal Sentinel, then Minmatar (not because its best 1v1 against other sentinels but because you can use it to speedstomp assaults and scouts), then Cal Sentinel at dead last.
When matched up against each other without support the Cal Sent would edge out the Min Sent, but otherwise largely the same, assuming we're in a heads up 1 on 1 and the Cal Sent is stupid and doesnt retreat to abuse his crazy regen, which is only better when rep tools are not in play anyway. Seriously can we just get some ******* shield support equipment already, as long as the rep tool exists and has no equipment on the shield side that has similar effectiveness, armor meta is going to be king. |
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