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GENERAL FCF
Sentinels of New Eden
153
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Posted - 2015.09.28 22:51:00 -
[1] - Quote
Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly people will just stack damage mods.
Gallante Sentinel's currently have 4/sec and that's less than 1/6 the rep rate of the Caldari. Anyone else see a discrepancy here?! I understand how the Caldari work and their rep rate but come on, the Gallante have been getting the left overs for a very long time now and is getting old.... |
GENERAL FCF
Sentinels of New Eden
153
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Posted - 2015.09.29 03:05:00 -
[2] - Quote
CallMeNoName wrote:GENERAL FCF wrote:Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly people will just stack damage mods.
Gallante Sentinel's currently have 4/sec and that's less than 1/6 the rep rate of the Caldari. Anyone else see a discrepancy here?! I understand how the Caldari work and their rep rate but come on, the Gallante have been getting the left overs for a very long time now and is getting old.... Caldari uses shields, which are vastly different from Gallente's armor tanking. Armor tankers have the benefits of repair tools, which I've seen go upwards of 100+ with no delay. The shield tank is also considerably weaker, due to the fact that total Shields on a Cal Sentinel is still lower than total Armor on a Gal. Oh, also, did you ever hear an Amarr Sentinel whine about their 1-2 hp/s rep rate? Or their upcoming 10/s shield recharge? No? Good. Yeah sure, use the best Sentinel (Amarr) as an example. GG... The Amarr are armor stacking kings(several hundred more ehp than any other race), they are pincushions excellent for logi-ing so armor reps are not pertinent here. So that statement is invalid. 10/sec shields are effecting Gallante too genius. Not every game you play has aa good* logi when you need them 24/7.
Just like I said earlier: I understand how the shield tanking works, here's the problem: shield tanking had zero movement penalty, has native high 30 reps/sec, 1 sec depleted delay, takes much less damage from explosives and has a crap load of modules for it: shield regulator, shield extenders, shield rechargers, and shield energizers! After you shield is gone unless amarr you're dead! Because practically everything in the game has armor damage bonuses. When your a Gallente you want your shields to stay up as much as possible otherwise your measly reps won't save you.
All Gallente have is armor repairers..... Armor Repairers.
Not an armor regulator or a armor repairer energizer, neither a base high armor rep.
Hell, the dropsuit core skills don't give any of the repping bonuses to reactive plates either! Shield tankers are not UP people just rather stack damage mods.
Save me your ranting antics and can somebody intellectually give some proper input?!
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GENERAL FCF
Sentinels of New Eden
157
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Posted - 2015.09.29 23:09:00 -
[3] - Quote
Listen, you don't seem to understand.
1 - Armor sents gain the benefit of rep tools
2 - Armor repair, although slower than shield regen, is constant. Shield regen is not.
3 - Rechargers and Energizers do the same thing basically but the Energizers reduce your maximum shield hp.
4 - Toe to toe, shield vs armor, armor wins most of the time.
5 - Shield tankers first and only line of defense is fragile, at best.[/quote]
I do understand because I use both, but you've stated in another thread you only use Caldari! I wish I could just use Gallante stuff to be efficient, so I'm glad you're able to at least run one specific race. Does me no good though.
Here's a copy n paste from a comment you made on another thread:
Point 1: I agree it isn't enough but our reps/sec isn't enough either! We don't want our shields to go down either and run away too, because after that, we get wasted almost instantly.
Point 2: Valid point, I hope shield rep tools come soon! Or a hybrid rep tool shield/armor. Although not every match not every single person has their own logi 24/7! Running solo is almost impossible (much easier with other races) with Gallente heavies.
Point 3: Armor reps do NOT work under fire and stop, the same as shields. Now if reps are coming from a logi then, They do work very well if the logi knows what they're doing. But passive reps stop when fired upon.
My question to your statement of matching reps with shields Is, why should I have to take up module slots to have relatively the same effective reps as a Caldari Sentinel with no modules?! Gallante suffer the same as Caldar, but worse. Lazer rifles melt us instantly too.
Which brings me back to my point: Gallante Sentinel reps should be at 10/sec base dropsuit stats, not 4. It is not enough. Caldari will/should have little to complain about after this next update. |
GENERAL FCF
Sentinels of New Eden
157
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Posted - 2015.09.29 23:17:00 -
[4] - Quote
Megaman Trigger wrote:Lost Apollo wrote:I posted this is your other thread too...
I have to, respectfully, disagree here.
Hang on before anyone rages.
Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't enough though.
1. Once our shields are down, we have to retreat, quickly. We don't have the armor to stand and fight. Caldari only have one slot for armor (high slot?) and it should be used for a shield regulator. Well, in my opinion. anyway.
2. There are no rep tools that repair shields (yet). A repair tool can be hooked to armor sentinels and then armor repair far surpasses that of the shield regeneration. No amount of Energizers can get as high as prototype rep tools.
3. Armor repair works constantly, even under fire. Shield regeneration stops with any amount of damage received.
I'm not trying to start a war but if you have 4 (correct me if I am wrong) and you stack all complex armor repairers (which should equal 28?) then your repair can over come shield regeneration. You also have to remember that shields go first. They are the first barrier. Laser rifles and Scrambler rifles just plain melt shields damn near instantly. Just some corrections: 1) Armour mods goes in low slot, not high slot,, same with Regulators. 2) It is actually possible to get a Shield Regen fit that's as fast as a Core Focused Rep Tool, tho not a Core Focused on a Min Logi. It does require sacrificing some HP and using lower tier weapons. Probably could push near Min Logi levels but it would cost too much HP, not to mention the extreme fitting costs. 3) If you were to fit an Amarr Sentinel with 4 Complex Repairs, the mods would give you around 37.5HP/s on top of the suits base of 1.5HP/s for a total 39HP/s. Gallente Sentinels have a base rep of 4HP/s but only 3 Low Slots, so their total rep is 32HP/s (4HP/s + 28HP/s for 3 Rep mods) It's point 3 that the OP is actually trying to fix (Gallente should have the highest Armour Repair potential of the Sentinels) but comparing Armour Repair to Shield Regen is the wrong way to do it.
Perhaps you're right about the differences between comparing the two. My main point being: Gallante need worth while reps not just a spit extra of reps! The Amarr at least get an obvious several hundred more ehp when armor stacking which is cool! And I think Caldari should be up there too with shields but the Gallante Sentinel has literally the back end of all the ups* "left overs" as it is. I don't want the massive reps that we had before because that was OP! But changing the base rate to 10 or even 15 would not be over powered but give place to them being so-called a repping focus. |
GENERAL FCF
Sentinels of New Eden
157
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Posted - 2015.09.29 23:24:00 -
[5] - Quote
Finally! Thank you for an objective comment! You actually use both and experienced this for yourself. Valid point. |
GENERAL FCF
Sentinels of New Eden
158
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Posted - 2015.09.30 22:03:00 -
[6] - Quote
Breakin Stuff wrote:There is already something in the works on this front. If/when it becomes a thing we will announce it at the appropriate time.
(Sighs relief!) Thank you for that hope! |
GENERAL FCF
Sentinels of New Eden
158
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Posted - 2015.09.30 22:14:00 -
[7] - Quote
Breakin Stuff wrote:I disagree but that's personal opinion. I put them at Amarr, cal, min, gal in that order. But again, personal opinion. But there's very few habitual calsent players that skip the regulator, because unlike amsents and galsents, #1 priority is the shield buffer. As long as the shields are up, you're alive. If they go down you'remost likely dead anyway
And the 1 sec depleted isn't why you need the reg. The 4 sevond non-depleted is. Because you cant run away.. Amen! ^^^^ Breakin Stuff's comments are from experience and that's why they're detailed and *objective*! It's what I have said before aswell, You see I have tried everything I have spoke about numerous times that's why I am so passionate about this subject.
Most of you people who replied are subjective and ranting! I made this post so passionate objective people could give useful input. Whether or not they agree I would've liked a solution rather a list of people saying "no, you're wrong".
Breakin Stuff, I see why you where elected. Not because you agree but because you're objective and provided,in a way, a solution! o7
Thread closed. |
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