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Lightning35 Delta514
The Warlords Legion No Context
1
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Posted - 2015.09.28 18:53:00 -
[1] - Quote
Has reducing player count per match type been discussed or mentioned?
Look-
All modes are 16vs16. This causes lots of stomps and *.*.* on different 'sized' modes.
So how about changing the amount of players allowed?
Skirmish- used the biggest maps and needs the most people
Keep at 16vs16 (or if possible, 32vs32 cuz I've been waiting so long) Why? Map is big and there is a lot of action at every point so lots of members is encouraged.
Ambush- ambush is unique because it can vary. There are some games with big maps and others with small maps.
I believe ambush should stay at 16vs 16 but games start with an 8vs8 and more people are added to 'balance' each side.
Domination and Aquisition- these 2 are the most hated modes based on what I've seen on the forums.
How about reducing both to 8vs8? Since there is only one point, there is less a need for more players and can make battles more "balanced"
Reducing the player limit will give quicker battes, less stomps and more ways to 'unredline' (less players attacking you and lots of map space so you can flank.) in domination.
Almost the same for aquisition aswell. Less amount because of less players. Less uneven matches, quicker battles, better chances of fighting back.
With all this said, we will reduce amount of Dom battle, maybe revive aquisition, and make skrim te best mode again.
With this said, is there anyway to implement a second type of 8man/16man squad???
So, new squads- Fire team- can be used anywhere (4man) best for skirm because of multiple objectives. (Same) Squad- (8man) best for domination/skirm and can 'bring back' Corp battles, except 8vs8) (new) Squad- 8man FW- same Platoon- 16 man PC (same) Platoon- 16 man AMB- new 16 man option, also like a Corp battle but in ambush only.
Extra- (if 32vs32, or at least 24vs24 becomes a thing which it won't most likely) larger squad.
TLDR- you son of a lazy @$$ b!+ch read the whole thing.....lol
GÇóReduce amount of players in Dom and aquisition to end redlined and provide better chance of playing well. GÇó make skrim better because of the first point GÇó new squads so that Dom/aquisition can also he 'Corp battles'
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.28 19:14:00 -
[2] - Quote
All of the modes need unique fixes but adjusting match sizes would be great for all of them.
Ambush should be only in large city sockets with a red line that runs around the outside of the city with only enough room to flank. Smart deploy should just randomly jump around the city. Reducing this to 12 v 12 would be great.
Domination also needs the redline shrunken and ground spawns moved in closer. Objective placements are what need the most tweaking. If they took each map and put 4 different letter placements in and then dropped those in the rotation as unique maps it would help because part of the problem is that it is so predictable where teams are going to setup that it becomes SUPER redundant. I think this would be just fine staying at 16 v 16 thanks to everyone being focused on the one objective assuming they are all fighting.
Skirmish is fine it is just too big for 4 man squads with no communication to other squads or randoms. Dumping it from pub queues as Rattati mentioned before sounds great to me.
Acquisition I honestly have no room for input as I always disliked it and very seldom run it.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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axis alpha
ScReWeD uP InC
1
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Posted - 2015.09.28 19:29:00 -
[3] - Quote
This game doesn't have the player count for those kind of changes. If you were do do 8 man squads it's going to end up even worse than it is now.
If you got a team of 8 on one side and a bunch if randoms on the other then it's going to end bad.
Matching making would take forever to find another 8 man squad to match. Because of player count.
If this WERE to be implemented then there needs to be a solo que so you don't get a 8 man squad vs a bunch of solo randoms.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Axel Giatsu
Fallen Angels Syndicate RUST415
76
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Posted - 2015.09.28 19:33:00 -
[4] - Quote
What we need is to bring back 6 man squads. While they sometimes made the game lag it was easier to set up strategies with 6 people. For example say you have 2 scouts that try to hack the point and as they're hacking you have 2 Heavy/Logi teams comin in to help defend. With 4 man teams sure it could be argued that you can do the same thing but you can't watch both entry points with only 1 Heavy/Logi team can you?
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Lightning35 Delta514
The Warlords Legion No Context
1
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Posted - 2015.09.28 19:36:00 -
[5] - Quote
axis alpha wrote:This game doesn't have the player count for those kind of changes. If you were do do 8 man squads it's going to end up even worse than it is now.
If you got a team of 8 on one side and a bunch if randoms on the other then it's going to end bad.
Matching making would take forever to find another 8 man squad to match. Because of player count.
If this WERE to be implemented then there needs to be a solo que so you don't get a 8 man squad vs a bunch of solo randoms.
It would be a new squad (and prolly new game mode that's same as Dom but jus for 8m squad)
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Axel Giatsu
Fallen Angels Syndicate RUST415
76
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Posted - 2015.09.28 19:48:00 -
[6] - Quote
You know what I know this is random but I'm surprised there's no Capture the Flag mode while it does seem a little too friendly due to lore no doubt it would be a fun game mode.(this is coming from one of the best capture the flag players from Halo 3, Halo 4, and Cube 2 Sauerbraten(If you don't know what this is you haven't lived AoG for life)
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Daemonn Adima
Y.A.M.A.H No Context
160
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Posted - 2015.09.28 21:00:00 -
[7] - Quote
Being pretty new still, there is nothing in game that tells you about matchmaking and how you're divided/balanced. So I'll ask, what currently decides who you get matched with? Is there a metric it follows?
It seems to me the most basic way to help balance matchmaking would be by Meta Level. I am just finally getting suits into the 30s and I can feel the advantage over lower players. I don't know how high meta level can get, but I feel if the range wasn't sufficient enough to balance you could rework the meta levels on things to create a better range to balance to.
Idk or I'm just a dumb newberry. |
Lightning35 Delta514
The Warlords Legion No Context
1
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Posted - 2015.09.28 21:08:00 -
[8] - Quote
Daemonn Adima wrote:Being pretty new still, there is nothing in game that tells you about matchmaking and how you're divided/balanced. So I'll ask, what currently decides who you get matched with? Is there a metric it follows?
It seems to me the most basic way to help balance matchmaking would be by Meta Level. I am just finally getting suits into the 30s and I can feel the advantage over lower players. I don't know how high meta level can get, but I feel if the range wasn't sufficient enough to balance you could rework the meta levels on things to create a better range to balance to.
Idk or I'm just a dumb newberry.
As far as I'm concerned, there is no real way how you are chosen. You are either in the academy and play with others in the academy, or your not and you stomp are are stomped. I would like the meta level thing tho, preferably skill caps.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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