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Tom Ingez
ESCUADRON DE ELITE ADN
0
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Posted - 2015.09.28 15:31:00 -
[1] - Quote
Hi, I talk to a manager or one Minmatar amarr to speak of anti-vehicle weapon that could put some more things in order with the Caldari and Gallente tanks. |
Megaman Trigger
OSG Planetary Operations
790
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Posted - 2015.09.28 16:30:00 -
[2] - Quote
Minmatar have enough AV options now that all explosives are becoming capable of AV use.
What we need is Amarr and Gallente Heavy weapons. Both would be Shield AV, which we currently lack in the numbers needed to balance things properly. That and Sentinels are getting tired og only having two weapons.
Purifier. First Class.
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Tom Ingez
ESCUADRON DE ELITE ADN
0
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Posted - 2015.09.28 18:38:00 -
[3] - Quote
True, but have amarr (forge guns) and only Minmatar have machine guns |
Megaman Trigger
OSG Planetary Operations
791
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Posted - 2015.09.28 18:42:00 -
[4] - Quote
Tom Ingez wrote:True, but have amarr (forge guns) and only Minmatar have machine guns
Forge Guns are Caldari, not Amarr.
Purifier. First Class.
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Tom Ingez
ESCUADRON DE ELITE ADN
0
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Posted - 2015.09.28 18:56:00 -
[5] - Quote
The amarr should make a weapon capable of slow or stop the car for a while, since in many cases one wants to destroy a tank and escapes this never die. |
Megaman Trigger
OSG Planetary Operations
792
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Posted - 2015.09.28 19:06:00 -
[6] - Quote
There have been calls for equipment designed to ensnare and slow HAVs and LAVs, which would allow AV more time to work.
To be honest, I'd rather see a Heavy Laser or Scrambler Cannon for Amarr.
Purifier. First Class.
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Saint Winter
The Warlords Legion No Context
152
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Posted - 2015.09.28 19:15:00 -
[7] - Quote
Hello everyone .
Thanks to the idea that had neurono92
1. Heavy Weapons
1) Ion Heavy Machine Gun (Gallente)
How does it work
Functions like the HGM Minmatar , the diference is that shoots plasma projectiles.
Parameters
Damage Per Shot = (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time = No need Clip Size = 400 Max Ammunation = 1600 - 400 of initial clip size Cadence = 1500.00 RPM Recharge Time = 5.05 sec Overheat :Every 125 plasma bullets fired Overheat Damage = 50 PR Overheating Blocking Time= 3.05 seconds Effective Range = 50 mts Accuracy = 55.38 Recoil = Recoilless
2) Rail Heavy Machine Gun (Caldari)
How does it work
Functions like the HGM Minmatar , the difference is that it works with a period of charge to gain more power when firing the projectiles and shoot Rail proyectiles .
Parameters
Damage Per Shot = (STD) 38.50 / (ADV) 40.00 / (PRO) 41.50 PR Charge Time = 2 Secs Clip Size = 250 Max Ammunition = 1000 - 250 of initial clip size Cadence = 700.00 RPM Recharge Time = 6.45 sec Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = 50 mts Accuracy = 55.67 Recoil = After 75 bullets you fired causes recoil and dispersion . (High Dispersion)
3) Laser Heavy Machine Gun (Amarr)
How does it work
Functions like the HGM Minmatar , the difrence is that soot laser proyectiles .
Parameters
Damage Per Shot = (STD) 34.50 / (ADV) 36.00/ (PRO) 38.00 PR Charge Time = No need Clip Size = 350 Max Ammunition = 1050 - 350 of initial clip size Cadence = 750.15 RPM Recharge Rime = 4.30 sec Overheating = Every 150 laser bullets fired Overheat Damage : 100 PR Overheating Blocking Time = 4.40 sec Effective Range = 40 mts Accuracy = 56.32 Recoil = After 100 bullets you fired causes recoil and dispersion . (Low Dispersion)
Take this idea of this post :By neurono92
This is if they want to see, is in Spanish : The Link
Nuevo armamento para cada raza ...
I made many modifications and add several new things so I hope you like it.
These are created by me.
4) Laser Cannon (Ammar)
How does it work
Works just like a laser gun, damage increases over 2% more damage per second the fire is maintained and you have the ability to aim
Note : This weapon have full damage to the vehicles .
Parameters
Damage Per Shot = (STD) 20.0 / (ADV) 21.0 / (PRO) 22.0 PR Splash Damage = Do not have Splash Radius = Do not have Charge Time = 2 sec Clip Size = 500 Max Ammunition = 1500 - 500 of initial clip size Cadence = 2000.00 RPM Recharge Time = 5.00 sec Overheat = Every 125 rounds of the laser cannon Overheat Damage = 300 PR Overheating Blocking Time= 4.00 seconds Effective Range = 120 mts Accuracy = 53.73 Recoil = After 50 rounds (Low Dispersion)
5) Plasma Mortar (Gallente)
How does it work
It works like this, first press R1 (the button to aim ) and move the joystick you extend the range of the shot and the joystick looking gun point to where you want to fire a mortar and finally press R1 to fire.
The limit depends on the weapon.
Note: You can not move when aiming.
Parameters
Damage Per Shot = (STD) 2000.00 / (ADV) 2200.00 / (PRO) 2400.00 PR Splash Damage = (STD) 300.00 / (ADV) 400.00 / (PRO) 500.00 PR Splash Radius = (STD) 5.0 mts / (ADV) 10.0 mts / (PRO) 15.0 mts PR Charge Time = 2 Secs Clip Size = 1 Max Ammunition = 6 - 1 of initial clip size Cadence = 1 Shot Recharge Time = 2 secs Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = (STD) 50 mts / (ADV) 75 mts / (PRO) 100 mts Accuracy = 55.67 Recoil = Recoiless
6) Flaylock Cannon or Missile Bazooka ( Minmantar )
How does it work
The function is simple press L1 to aim and R1 to shoot , you can also shoot the projectile without aiming .
Parameters
Damage Per Shot = (STD) 500.00 / (ADV) 750.00 / (PRO) 1000.00 PR Splash Damage = (STD) 50.00 / (ADV) 75.00 / (PRO) 100.00 Splash Radius = 2 mts to all levels Charge Time = No need Clip Size = 3 Max Ammunition = 13- 3 of initial clip size Cadence = 100.00 RPM Recharge Rime = 3.00 sec Overheating = None have Overheat Damage = None have Overheating Blocking Time = None have Effective Range = (STD) 50 mts / (ADV) 100 mts / (PRO) 150 mts Accuracy = 55.00 Recoil : 1 shot (Medium Dispersion)
All these weapons are AV and heavy weapons , but can also be used against infantry . |
Tom Ingez
ESCUADRON DE ELITE ADN
0
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Posted - 2015.09.28 19:16:00 -
[8] - Quote
I'm thinking some energy Canyon scramble network, the paralyze the level 1 for 5 seconds, the level 3 for 10 seconds and Level 5 for 15 seconds. |
Axel Giatsu
Fallen Angels Syndicate RUST415
72
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Posted - 2015.09.28 19:35:00 -
[9] - Quote
Or how about an EMP nade that would be cool and effective in some cases.
Recruiter for FAS
Recruitment Post!!!!!!
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Megaman Trigger
OSG Planetary Operations
792
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Posted - 2015.09.28 19:37:00 -
[10] - Quote
Saint Winter wrote:
1. Heavy Weapons
1) Ion Heavy Machine Gun (Gallente)
2) Rail Heavy Machine Gun (Caldari)
3) Laser Heavy Machine Gun (Amarr)
As a Sentinel, I can say that more HMG's isn't what Sentinels want nor need. We want weapons that reflect a race's combat doctrine, not just a HMG with a new damage profile.
Things like a Heavy Laser or Heavy Scrambler for Amarr and a Heavy Plasma Cannon or a Plasma Flamethrower for Gallente.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
792
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Posted - 2015.09.28 19:40:00 -
[11] - Quote
Axel Giatsu wrote:Or how about an EMP nade that would be cool and effective in some cases.
Flux Grenades are EMP grenades or the Dust equivalent.
Purifier. First Class.
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Axel Giatsu
Fallen Angels Syndicate RUST415
72
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Posted - 2015.09.28 19:44:00 -
[12] - Quote
Megaman Trigger wrote:[quote=Axel Giatsu]Or how about an EMP nade that would be cool and effective in some cases.
Flux Grenades are EMP grenades or the Dust equivalent. [quote] So that's why they're not that effective on people I'm not ashamed to admit I know nothing about grenades or Dropships sue me.
Recruiter for FAS
Recruitment Post!!!!!!
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Devadander
Woodgrain Atari
760
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Posted - 2015.09.28 22:01:00 -
[13] - Quote
I want a heavy rocket barrage weapon.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Megaman Trigger
OSG Planetary Operations
794
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Posted - 2015.09.29 11:09:00 -
[14] - Quote
Devadander wrote:I want a heavy rocket barrage weapon.
Cyclone Missile Launcher to go with our Assault Cannons?
Purifier. First Class.
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Tom Ingez
LEONES DE CORAZON Smart Deploy
0
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Posted - 2015.10.01 21:48:00 -
[15] - Quote
Or if you put a gun electric pulse to take his energy to the car for a short period of time, enough to hurt. And as if to recharge and have some scope as the scanner. |
Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.10.02 02:39:00 -
[16] - Quote
Axel Giatsu wrote:So that's why they're not that effective on people I'm not ashamed to admit I know nothing about grenades or Dropships sue me.
I think you may have some misconceptions about how flux grenades work.
Flux grenades do massive damage but ONLY to shields. It is literally impossible to kill someone with a flux grenade, but they are very effective at knocking out a large chunk of a dropsuit's total HP. Effectively the shield damage they do is so high, that any dropsuit caught in the blast will have 100% of its shields wiped out.
Additionally Flux Grenades will do 100% of their damage against vehicles, which makes them actually pretty decent at shaving down the main defenses of shield-based vehicles, or dropping the shields of a armor HAV to make your swarms more effective..
http://biomassed.net/2015/05/31/a-fundamental-guide-to-grenades/
"That little sh*t Pokey..." --CCP Rattati
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137H4RGIC
Onikanabo Brigade Caldari State
532
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Posted - 2015.10.02 04:22:00 -
[17] - Quote
What about a Tv guided missile launcher which requires deployment? Huge splash, small ammo bay, can't recharge at supply depots. Requires excessive nanites to recharge one missile via nano hive. Primary function is av.
Watching from the shadows. Always there, yet never seen.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.10.02 11:40:00 -
[18] - Quote
Saint Winter wrote:Ammunation Love the GTA reference in that one.
My sweet summer is gone. <-- Great song, please click :D
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Genral69 death
T.H.I.R.D R.O.C.K
800
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Posted - 2015.10.04 21:47:00 -
[19] - Quote
Megaman Trigger wrote:Tom Ingez wrote:True, but have amarr (forge guns) and only Minmatar have machine guns Forge Guns are Caldari, not Amarr. Yet you get forgun guns in the Amar combat pack
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Megaman Trigger
OSG Planetary Operations
828
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Posted - 2015.10.04 22:13:00 -
[20] - Quote
Genral69 death wrote:Megaman Trigger wrote:Tom Ingez wrote:True, but have amarr (forge guns) and only Minmatar have machine guns Forge Guns are Caldari, not Amarr. Yet you get forgun guns in the Amar combat pack
And they also come fitted to the Gallente Atlas APEX.
Purifier. First Class.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
270
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Posted - 2015.10.05 04:18:00 -
[21] - Quote
Well, number 1, you could easily connect them to remote explosives skill tree, even make proxy reduce the speed of vehicles by 3% (assuming most, if not many player's will stack their use), so what it does not kill, allow's player's to finish off.
Secondly, why not just allow the LR to do 500% damage to vehicles? (that's x5 btw for those of you who don't know percentages and may freak out over them) That would easily make up for amarr's lack of AV.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thaddeus Reynolds
Facepunch Security
473
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Posted - 2015.10.05 04:20:00 -
[22] - Quote
Pokey Dravon wrote:Axel Giatsu wrote:So that's why they're not that effective on people I'm not ashamed to admit I know nothing about grenades or Dropships sue me. I think you may have some misconceptions about how flux grenades work. Flux grenades do massive damage but ONLY to shields. It is literally impossible to kill someone with a flux grenade, but they are very effective at knocking out a large chunk of a dropsuit's total HP. Effectively the shield damage they do is so high, that any dropsuit caught in the blast will have 100% of its shields wiped out. Additionally Flux Grenades will do 100% of their damage against vehicles, which makes them actually pretty decent at shaving down the main defenses of shield-based vehicles, or dropping the shields of a armor HAV to make your swarms more effective.. http://biomassed.net/2015/05/31/a-fundamental-guide-to-grenades/
Well...there is one very specific circumstance I can think of where Flux Grenades of a remote possibility to kill someone.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Tom Ingez
U-STARS Smart Deploy
0
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Posted - 2015.10.09 00:38:00 -
[23] - Quote
And if they stop arms network to vehicles for a while? One amarr and one Minmatars, a weapon of power grid scramble and a network of ropes. -áMinmatar cannon network. Recharge Time 7 seconds Item Level 1 Ammunition 3 Runtime 5 seconds. Lvl 2 Ammunition 4 Runtime 10 seconds. Lvl 3 Ammunition 5 Runtime 15 seconds Note: This weapon must shoot like a cannon plasma and fall into the target at least a part of the network should touch to stop with a string nailed to the floor or walls, the network should have size of 3m diameter . Amarr cannon network. Recharge time 5 seconds Item Level 1 ammunition 1 Runtime 7 seconds Lvl 2 ammunition 2 Runtime 13 seconds Lvl 3 ammunition 3 Runtime 18 seconds. Note: This weapon must shoot like a gun forging, which appear to impact a network of yellow energy (energy scramble) covering all your target while suspending all kinds of energy, such as energy its duration is low.
I have 2 images that gave me the idea, but they are two arms of a video game ps1, the Dino Crisis 2, the images are the rocket launcher (The cannon Minmatar) and solid cannon (The cannon amarr). |
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