Saint Winter
The Warlords Legion No Context
152
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Posted - 2015.09.28 19:15:00 -
[1] - Quote
Hello everyone .
Thanks to the idea that had neurono92
1. Heavy Weapons
1) Ion Heavy Machine Gun (Gallente)
How does it work
Functions like the HGM Minmatar , the diference is that shoots plasma projectiles.
Parameters
Damage Per Shot = (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time = No need Clip Size = 400 Max Ammunation = 1600 - 400 of initial clip size Cadence = 1500.00 RPM Recharge Time = 5.05 sec Overheat :Every 125 plasma bullets fired Overheat Damage = 50 PR Overheating Blocking Time= 3.05 seconds Effective Range = 50 mts Accuracy = 55.38 Recoil = Recoilless
2) Rail Heavy Machine Gun (Caldari)
How does it work
Functions like the HGM Minmatar , the difference is that it works with a period of charge to gain more power when firing the projectiles and shoot Rail proyectiles .
Parameters
Damage Per Shot = (STD) 38.50 / (ADV) 40.00 / (PRO) 41.50 PR Charge Time = 2 Secs Clip Size = 250 Max Ammunition = 1000 - 250 of initial clip size Cadence = 700.00 RPM Recharge Time = 6.45 sec Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = 50 mts Accuracy = 55.67 Recoil = After 75 bullets you fired causes recoil and dispersion . (High Dispersion)
3) Laser Heavy Machine Gun (Amarr)
How does it work
Functions like the HGM Minmatar , the difrence is that soot laser proyectiles .
Parameters
Damage Per Shot = (STD) 34.50 / (ADV) 36.00/ (PRO) 38.00 PR Charge Time = No need Clip Size = 350 Max Ammunition = 1050 - 350 of initial clip size Cadence = 750.15 RPM Recharge Rime = 4.30 sec Overheating = Every 150 laser bullets fired Overheat Damage : 100 PR Overheating Blocking Time = 4.40 sec Effective Range = 40 mts Accuracy = 56.32 Recoil = After 100 bullets you fired causes recoil and dispersion . (Low Dispersion)
Take this idea of this post :By neurono92
This is if they want to see, is in Spanish : The Link
Nuevo armamento para cada raza ...
I made many modifications and add several new things so I hope you like it.
These are created by me.
4) Laser Cannon (Ammar)
How does it work
Works just like a laser gun, damage increases over 2% more damage per second the fire is maintained and you have the ability to aim
Note : This weapon have full damage to the vehicles .
Parameters
Damage Per Shot = (STD) 20.0 / (ADV) 21.0 / (PRO) 22.0 PR Splash Damage = Do not have Splash Radius = Do not have Charge Time = 2 sec Clip Size = 500 Max Ammunition = 1500 - 500 of initial clip size Cadence = 2000.00 RPM Recharge Time = 5.00 sec Overheat = Every 125 rounds of the laser cannon Overheat Damage = 300 PR Overheating Blocking Time= 4.00 seconds Effective Range = 120 mts Accuracy = 53.73 Recoil = After 50 rounds (Low Dispersion)
5) Plasma Mortar (Gallente)
How does it work
It works like this, first press R1 (the button to aim ) and move the joystick you extend the range of the shot and the joystick looking gun point to where you want to fire a mortar and finally press R1 to fire.
The limit depends on the weapon.
Note: You can not move when aiming.
Parameters
Damage Per Shot = (STD) 2000.00 / (ADV) 2200.00 / (PRO) 2400.00 PR Splash Damage = (STD) 300.00 / (ADV) 400.00 / (PRO) 500.00 PR Splash Radius = (STD) 5.0 mts / (ADV) 10.0 mts / (PRO) 15.0 mts PR Charge Time = 2 Secs Clip Size = 1 Max Ammunition = 6 - 1 of initial clip size Cadence = 1 Shot Recharge Time = 2 secs Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = (STD) 50 mts / (ADV) 75 mts / (PRO) 100 mts Accuracy = 55.67 Recoil = Recoiless
6) Flaylock Cannon or Missile Bazooka ( Minmantar )
How does it work
The function is simple press L1 to aim and R1 to shoot , you can also shoot the projectile without aiming .
Parameters
Damage Per Shot = (STD) 500.00 / (ADV) 750.00 / (PRO) 1000.00 PR Splash Damage = (STD) 50.00 / (ADV) 75.00 / (PRO) 100.00 Splash Radius = 2 mts to all levels Charge Time = No need Clip Size = 3 Max Ammunition = 13- 3 of initial clip size Cadence = 100.00 RPM Recharge Rime = 3.00 sec Overheating = None have Overheat Damage = None have Overheating Blocking Time = None have Effective Range = (STD) 50 mts / (ADV) 100 mts / (PRO) 150 mts Accuracy = 55.00 Recoil : 1 shot (Medium Dispersion)
All these weapons are AV and heavy weapons , but can also be used against infantry . |