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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.28 03:32:00 -
[1] - Quote
I don't know why but I feel....... tingly. Continue OP, fight the good fight.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.29 01:10:00 -
[2] - Quote
Roger Cordill wrote:
I understood that you wanted the blaster mechanics changed. I simply disagree that what you're changing it to is a good idea. Which is what I explained. Read my comment again.
There is literally no way possible to make the Blaster less suitable as a tank turret than it currently is. Anything that features higher calibre rounds it better.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.29 22:49:00 -
[3] - Quote
Roger Cordill wrote:
As far as a more suitable rush in, destroy things as fast as possible while keep things from hitting you, and rush out mentality that blasters has pretty much everywhere, making it into a artillery piece would make it worse. Which I stated in my post.You can't just assume or try to make every turret act the same, what you get is a situation similar to rifles. We don't want that.
The above is basically the opening statement for why Dusts Tank vs Tank combat is garbage and never will amount to much.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.10.01 20:57:00 -
[4] - Quote
Press Attache wrote:So, give tanks more AV functionality while removing their AI role completely.
Seems you really didn't like fighting my shield blaster tank.
But sure, vehicles really need more AV options because there are so many vehicles around to kill.
Take away the only AI close range option because who cares if tankers actually want to be near to flags to help their team.
Why do people who don't tank think they know how to fix tanks?
HAV main guns shouldn't be primarily AI weapons anyway. If we want AI capacity we should look to either using small turrets. I've always wanted a mechanic for HAV kind of like switching to side arms that lets us take control of our Turret Mounted Small Turret.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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