IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.28 12:58:00 -
[1] - Quote
Jakkal Shoobah wrote:Damn deadly that's a good point. yeah min assault is formidable because it has such reasonable stats all around and very very low costing weapons( racially of course). They are almost a fat scout
My galmando with two kats and a cardiac reg sprints at 8.08 a second with a quafe shotty. 800 hp and a ******* shotgun with scout base sprint speed x) now that's a fat scout
It's fun. I'm skilling into GalMando on my main. Gonna run it like a scout as much as possible. 8.08 m/s, 33 / 37 EWAR, Breach Shotgun + PLC. Got the idea a while back from DAAAA BEAST. Since they bumped sprint speed, it's even better.
I've also played with the Gal Assault as a scout too. Not tried it since speed switcheroo with logis, but it made a very good scout. PDs and PEs got it down to scout-level (I'm talking in the 20s) EWAR, with more HP and decent scout-speed.
My go-to scout fit at the moment is actually an amarr logi scout. Fit it with PEs, PDs and KCs, and you got another good scout with awesome uplinks.
I actually have 3 "real" scouts at proto, it's my predominant fit since Feb 2013, and I don't can't PC ;-)
The only time you actually *need* to run a scout fit to remain stealthy is when the GalLogis are out with the good scans.
DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
Perhaps because if one suit encroaches better, then that's what is brought to the field? If I had min assault as well as gal assault, I would scout in the min assault instead of the gal assault. Coz speed.
But I agree with you that this isn't just a min assault problem...look at my fits above - three non-scout suits running like scouts. But the Min assault *is* what this thread is about and just because the problem also exists elsewhere doesn't make these Min-specific points invalid.
Bradric Banewolf wrote: The min assault will survive an engagement with a scout SG v SG every time often one shotting the scout. He's so fast that even if you're behind him he'll shirk of the first shot with his higher shield defense, jump turn, and 1 shot the scout?!
Min assault won't survive an engagement with a MinScout with IshNoks (Minja)...if the Minja gets the approach right. Some other Minjas don't agree with me, but Minja is a tough suit to do well in and quite situational. Then again I'm only an average player so YMMV.
DeadlyAztec11 wrote: Scouts are fine though. They are at their most popular, and just about everyone that considers themselves scout centric tend to see themselves as the strongest foot unit. I just don't see how a Minmatar Assault with a shotgun is any worse than a Gallente Assault with dampeners and triple Complex Damage Modifers and a Prototype Tactical AR.
Disagree - scouts are not fine, they are certainly not at their most popular, and as one of said scout-centric mercs, I do not see myself as the strongest foot unit. Aside from the logi-trains, those are the assaults.
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