[Veteran_King of Fools]
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Posted - 2012.06.17 01:08:00 -
[1] - Quote
I'll be using this thread to keep an up-to-date listing of things I've either come across or ideas I would like to share as either new additions to the game or ideas for effective balancing. All subsequent posts will also be copied into this post.
Bugs:
Neocom [N/A]
Mercenary Headquarters [N/A]
In-Game General -Lag with damage recognition. When dealing significant and rapid amounts of damage to target enemy or structure, frequently the shields/armor will not deplete until after damage has stopped being dealt for more than a second, even if damage dealt exceeds "kill" parameters.
Skirmish -Drop uplinks are frequently in a different spot than where the overview displays them, frequently causing players to think they're spawning in a different location. This happens most often on the rocky terrain, particularly on edges where the raised rocks intersect with the ground. What appears to be happening is the drop uplink getting [pushed?] into the intersection point as players spawn on it, causing it to fall through the ground and relocate the display beacon on the map, but not the spawn location. On more than one occasion, I've observed the uplink's icon on the mini-map move of it's own accord while the physical uplink itself disappears completely. I've yet to replicate this bug in Ambush.
Ambush [N/A]
Technical Issues:
General -Two days ago, Aurum tab in market place was not functioning properly. Instead I purchased via the PSN store, but upon applying my package I got zero aurum. Aurum tab is now working in the market place, however I still have zero aurum accredited to my account.
-Of course, the obligatory comment on server and frame rate lag. These can vary from minimal to extreme at any point in the game, but issues occur more frequently during large gun fights or areas with more-than-average particle effects. Pre-emptively resetting the system every three-to-four matches appears to help, which leads me to believe it may be an issue with how the game is handling memory chunks/leaks. ~Locations of interest: +Biomass Stairways +Biomass Fire (where the wall appears to have exploded) +Biomass Gas Vents (near A, can be seen venting a green gaseous substance)
-Periodic system freezes, ordinarily during mid- to late-game. On occasion, may occur right before or during the end-game screen. Once more, resetting the system the system every three-to-four matches appears to help reduce frequency of freezes, again leading me to believe that this is an issue with memory chunking or memory leaks.
Neocom [N/A]
Mercenary Headquarters [N/A]
In-Game General -Refer back to the "General" issues, this is where most of the server/frame rate lag occurs.
Skirmish -Squad orders do not always function properly when trying to select an objective. Frequently, the only option given is the "Rally" command. After giving the rally command, one must select the area again and have a 50/50 chance that additional commands will be displayed (Attack/Defend). However, if the objective in question is inside a building (example, objective B in skirmish at the outpost, on both Communication and Biomass) the only order available is the "Rally" command.
Ambush [N/A] |
[Veteran_King of Fools]
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Posted - 2012.06.17 08:06:00 -
[3] - Quote
Bug:Skirmish
-Squad orders do not always function properly when trying to select an objective. Frequently, the only option given is the "Rally" command. After giving the rally command, one must select the area again and have a 50/50 chance that additional commands will be displayed (Attack/Defend). However, if the objective in question is inside a building (example, objective B in skirmish at the outpost, on both Communication and Biomass) the only order available is the "Rally" command. |