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RedPencil
Random Gunz Rise Of Legion.
230
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Posted - 2015.09.25 16:01:00 -
[31] - Quote
Let it go, let it go Can't hold it back anymore Let it go, let it go Turn away and slam the door!
I don't care What they're going to say Let the storm rage on, The cold never bothered me anyway!~*
Beware Paper cut M[;..;]M
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Aeon Amadi
12
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Posted - 2015.09.25 17:13:00 -
[32] - Quote
ROMULUS H3X wrote:Aeon Amadi wrote:ROMULUS H3X wrote:
I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf.
Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well
Shouldn't you know this stuff?
OR
Are you just trying to brush it under the rug?
ROMULUS H3X wrote:*teardrop* I didn't ask for clarification on the reasoning behind the NERF.. I am sure it is completely warranted and vetted through a board of DUST professionals who live and breathe DUST. I was stating a FACT towards Aeon, since he thinks the only nerf was to the SHAFTED 'range' I can say the same to you, bub. Can't even admit you read my post wrong so you skirt around it make assumption DISCLAIMER: I DON'T GIVE A HOOT ABOUT SWARMS, NOR AM I FIGHTING AGAINST THE NEW CHANGES. JUST HERE TO TELL A DISSAPOINTING TALE OF AN A/V SUIT THAT JUST WASN'T MEANT TO BE. That was like Six Degrees of Separation assumption logic, there. Very inaccurate assumption logic at that, but then again assumptions usually are. Do I really need to baby talk you with complete sentences and mention things that aren't relevant to my questions in order for you to grasp that maybe - just maybe - I might know what the other nerfs were? *Holds microphone close to face and stands there dumbfounded for a few moments*.. .. .. .. Hahahahha, okay bub... you OBVIOUSLY don't want to admit you read my post wrong....Let's skirt around it some more, you seem really good at dodging that issue and calling me the assumption king several different ways. You do realize that YOU brought up my statement and MADE THE ASSUMPTION that I was saying the range was getting shafted. I was saying that the swarms were getting SHAFTED [OFF OF THE MINMANDO] + overall nerf. Never said 'Range was getting SHAFTED' untill the next post just to mess with you!! Ya, dig? I was just trying to tell a dissapointing tale about about my A/V suit that just wasn't meant to be... Then you have to come in here and MUCK IT ALL UP with YOUR ASSUMPTIONS and disregarding my disclaimer. *Drops Mic* I'm done here.
Tell me more.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Jammer Jalapeno
Take Off Eh
380
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Posted - 2015.09.25 17:18:00 -
[33] - Quote
ROMULUS H3X wrote:CommanderBolt wrote:The problem with swarms is that they lock on and require no real skill or aim to use. That is my problem with them. In a dropship this is painfully apparent.
A forger can kill you but he has to have good aim, a plasma cannon warrior needs amazing aim and foresight. A swarmer needs only for you to come close enough to get that lock..... the missiles seem to travel out to what 400m+ once launched? That's exactly the reason I never wanted to use them.. Just seemed boring with the 'lock on and let it do the job' thing. Just watching my team getting squashed by Proto Blaster Maddies over and over again.... enough is enough, stop beating on starter corp mercs with such cheap tactics. So I decided to say SCREW IT, I don't care that they require much muhc MUCH less skill. I JUST WANT THESE TANKS SENT TO THE JUNK YARD ASAP. Turns out it just wasn't meant to be.. I will let that 8mil SP sit there as a reminder that I was always meant to Forge and fire cannons
Come party with us again!!! We're still eatin tanks like the old days lol and its not with swarm launchers. heheheheheh
MmMmMm Glitter
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Ateroith
Random Gunz Rise Of Legion.
110
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Posted - 2015.09.25 18:17:00 -
[34] - Quote
Ahkhomi Cypher wrote:Just punch the tank. I'd love that. It would look like a group of ants swarming a human.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Sergeant Sazu
Mantodea MC
796
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Posted - 2015.09.25 19:40:00 -
[35] - Quote
Carmine Lotte wrote:Sergeant Sazu wrote:I'm not upset about the bonus being moved to Calmandos. I still have 3 damage mods on my AV fit.
Also did some math, and a proto Breach Mass Driver with maxed everything will deal about 800ish damage to armor. I read that the breach only does 60% to vehicle's.
After the hotfix, all handheld explosive weapons will deal 100% damage to vehicles. This includes the Mass Driver and Flaylock Pistol. I'm pretty certain Locus Grenades are not included.
[75.2m SP]
"I bet Sazu's great in an argument, since he makes so many points." -CeeJ Mantis
-Logibro / Minmando-
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
197
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Posted - 2015.09.25 20:51:00 -
[36] - Quote
ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug?
The minmatar having a bonus to swarms was never intended and almost everyone knew that anyways, you're trying to complain about 'sunk costs' when you skilled into something that you knew wasn't functioning as intended: You deserve what you got.
Now actually on topic - I'm more frightened at the prospect of breach mass driver minmando's than I am at calmandos with swarms, because the breach MD doesn't have a lockon time and it can be dumbfired at infantry, and the combat rifle is a more robust pairing with the swarm than the rail rifle variants are.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.09.25 21:33:00 -
[37] - Quote
ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug?
Christ, the changes aren't even live yet.
If you're gonna yell at him about how badly the "Turn Radius" is going to affect it, at least WAIT UNTIL ITS LIVE TO START YELLING.
Everything until then is pure speculation.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.09.25 21:34:00 -
[38] - Quote
Malleus Malificorum wrote:ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug? The minmatar having a bonus to swarms was never intended and almost everyone knew that anyways, you're trying to complain about 'sunk costs' when you skilled into something that you knew wasn't functioning as intended: You deserve what you got. Now actually on topic - I'm more frightened at the prospect of breach mass driver minmando's than I am at calmandos with swarms, because the breach MD doesn't have a lockon time and it can be dumbfired at infantry, and the combat rifle is a more robust pairing with the swarm than the rail rifle variants are.
Amen.
I saw this coming ages ago.
I already have Cal Commando V skilled up.
Dust has always been ever changing, predicting how meta and suits would shift should be second nature 2 years into the game.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Regnier Feros
Pielords
786
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Posted - 2015.09.25 22:05:00 -
[39] - Quote
Malleus Malificorum wrote:ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug? The minmatar having a bonus to swarms was never intended and almost everyone knew that anyways, you're trying to complain about 'sunk costs' when you skilled into something that you knew wasn't functioning as intended: You deserve what you got. Now actually on topic - I'm more frightened at the prospect of breach mass driver minmando's than I am at calmandos with swarms, because the breach MD doesn't have a lockon time and it can be dumbfired at infantry, and the combat rifle is a more robust pairing with the swarm than the rail rifle variants are. Still waiting for the av laser rifle.................
LongLiveQueenZarZar
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TIGER SHARK1501
Savage Bullet RUST415
417
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Posted - 2015.09.25 22:20:00 -
[40] - Quote
ROMULUS H3X wrote:CommanderBolt wrote:The problem with swarms is that they lock on and require no real skill or aim to use. That is my problem with them. In a dropship this is painfully apparent.
A forger can kill you but he has to have good aim, a plasma cannon warrior needs amazing aim and foresight. A swarmer needs only for you to come close enough to get that lock..... the missiles seem to travel out to what 400m+ once launched? That's exactly the reason I never wanted to use them.. Just seemed boring with the 'lock on and let it do the job' thing. Just watching my team getting squashed by Proto Blaster Maddies over and over again.... enough is enough, stop beating on starter corp mercs with such cheap tactics. So I decided to say SCREW IT, I don't care that they require much muhc MUCH less skill. I JUST WANT THESE TANKS SENT TO THE JUNK YARD ASAP. Turns out it just wasn't meant to be.. I will let that 8mil SP sit there as a reminder that I was always meant to Forge and fire cannons Truthfully Romulus I'm not sure why many people would wish to use vehicles with the way things are going. Myofibrils will allow infantry to damage vehicles by punching them. I understand they make infantry super strong but soft tissue would be damaged with likely broken bones, I didn't hear anything about them taking damage as they melee vehicles. Then tanks have a larger hit box for the high damage area. |
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 22:22:00 -
[41] - Quote
TIGER SHARK1501 wrote:ROMULUS H3X wrote:CommanderBolt wrote:The problem with swarms is that they lock on and require no real skill or aim to use. That is my problem with them. In a dropship this is painfully apparent.
A forger can kill you but he has to have good aim, a plasma cannon warrior needs amazing aim and foresight. A swarmer needs only for you to come close enough to get that lock..... the missiles seem to travel out to what 400m+ once launched? That's exactly the reason I never wanted to use them.. Just seemed boring with the 'lock on and let it do the job' thing. Just watching my team getting squashed by Proto Blaster Maddies over and over again.... enough is enough, stop beating on starter corp mercs with such cheap tactics. So I decided to say SCREW IT, I don't care that they require much muhc MUCH less skill. I JUST WANT THESE TANKS SENT TO THE JUNK YARD ASAP. Turns out it just wasn't meant to be.. I will let that 8mil SP sit there as a reminder that I was always meant to Forge and fire cannons Truthfully Romulus I'm not sure why many people would wish to use vehicles with the way things are going. Myofibrils will allow infantry to damage vehicles by punching them. I understand they make infantry super strong but soft tissue would be damaged with likely broken bones, I didn't hear anything about them taking damage as they melee vehicles. Then tanks have a larger hit box for the high damage area. I actually didn't realize just normal melee would be doing full damage to vehicles.
And I thought nova knives damaging vehicles was dumb.... I'm not sure what CCP wants from this game anymore but it's gotten.....weird. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.09.25 22:23:00 -
[42] - Quote
When I first started playing calogi with tax rifle and lasers seemed to be the op flaver of the month... I ran minmatar and was getting wrecked.
Then one day all my sp was unallocated ( didn't know about the nerf/buff ) seemed like a gift. Didn't even know about forums back then. Got my calogi and boy was that a joke.
The triple nerf to swarms was a bit much, and minmando on top was just bad luck man. But enjoy the damage buff to all AV. |
Aeon Amadi
12
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Posted - 2015.09.25 23:55:00 -
[43] - Quote
TIGER SHARK1501 wrote:ROMULUS H3X wrote:CommanderBolt wrote:The problem with swarms is that they lock on and require no real skill or aim to use. That is my problem with them. In a dropship this is painfully apparent.
A forger can kill you but he has to have good aim, a plasma cannon warrior needs amazing aim and foresight. A swarmer needs only for you to come close enough to get that lock..... the missiles seem to travel out to what 400m+ once launched? That's exactly the reason I never wanted to use them.. Just seemed boring with the 'lock on and let it do the job' thing. Just watching my team getting squashed by Proto Blaster Maddies over and over again.... enough is enough, stop beating on starter corp mercs with such cheap tactics. So I decided to say SCREW IT, I don't care that they require much muhc MUCH less skill. I JUST WANT THESE TANKS SENT TO THE JUNK YARD ASAP. Turns out it just wasn't meant to be.. I will let that 8mil SP sit there as a reminder that I was always meant to Forge and fire cannons Truthfully Romulus I'm not sure why many people would wish to use vehicles with the way things are going. Myofibrils will allow infantry to damage vehicles by punching them. I understand they make infantry super strong but soft tissue would be damaged with likely broken bones, I didn't hear anything about them taking damage as they melee vehicles. Then tanks have a larger hit box for the high damage area.
Generally speaking, combat clones, in the lore, are designed for durability and warfare. Five year shelf life, hard metal alloy skeleton, synthetic and optimized muscle tissue.... about the only thing organic in a combat clone is the blood, which is swimming with nanites, and the central nervous system, which is rigged to the brim with implants.
It isn't in the realm of disbelief to believe that someone who could survive a multi-story fall and flip tanks could punch the bejeezus out of one.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.09.26 01:41:00 -
[44] - Quote
Murder Medic wrote:TIGER SHARK1501 wrote:ROMULUS H3X wrote:CommanderBolt wrote:The problem with swarms is that they lock on and require no real skill or aim to use. That is my problem with them. In a dropship this is painfully apparent.
A forger can kill you but he has to have good aim, a plasma cannon warrior needs amazing aim and foresight. A swarmer needs only for you to come close enough to get that lock..... the missiles seem to travel out to what 400m+ once launched? That's exactly the reason I never wanted to use them.. Just seemed boring with the 'lock on and let it do the job' thing. Just watching my team getting squashed by Proto Blaster Maddies over and over again.... enough is enough, stop beating on starter corp mercs with such cheap tactics. So I decided to say SCREW IT, I don't care that they require much muhc MUCH less skill. I JUST WANT THESE TANKS SENT TO THE JUNK YARD ASAP. Turns out it just wasn't meant to be.. I will let that 8mil SP sit there as a reminder that I was always meant to Forge and fire cannons Truthfully Romulus I'm not sure why many people would wish to use vehicles with the way things are going. Myofibrils will allow infantry to damage vehicles by punching them. I understand they make infantry super strong but soft tissue would be damaged with likely broken bones, I didn't hear anything about them taking damage as they melee vehicles. Then tanks have a larger hit box for the high damage area. I actually didn't realize just normal melee would be doing full damage to vehicles. And I thought nova knives damaging vehicles was dumb.... I'm not sure what CCP wants from this game anymore but it's gotten.....weird. Yeah. Somewhere along the lines, CCP just said "F**k it." and this is what came out of it.
Scouts United
Gk.0s & Quafes all day.
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ROMULUS H3X
research lab
750
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Posted - 2015.09.26 02:46:00 -
[45] - Quote
Ghost Kaisar wrote:ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug? Christ, the changes aren't even live yet. If you're gonna yell at him about how badly the "Turn Radius" is going to affect it, at least WAIT UNTIL ITS LIVE TO START YELLING. Everything until then is pure speculation.
Who's yelling? I just don't like snarky comments that are combined with assumptions, so I make a response trying to clarify things a bit,
Was just here to tell an story, yet look at all the people getting defensive about swarms....... jeez. Never was I complaining about the damn changes, I JUST STATED FACTS AND LOOK AT ALL THE UGLINESS SPEWING OUT OF THESE FORUM WARRIORS,,,
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
750
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Posted - 2015.09.26 02:57:00 -
[46] - Quote
Malleus Malificorum wrote:ROMULUS H3X wrote:Aeon Amadi wrote:Is 25m worth of range really warranting of the word "shafted" ...? I said 'shafted off the Minmando' ( AKA, minmando is losing bonus) + overall nerf. Oh and P.S. Aeon, from what I read it's not just the range, apparantly it's the 'hit-impact' and 'turning radius' as well Shouldn't you know this stuff? OR Are you just trying to brush it under the rug? The minmatar having a bonus to swarms was never intended and almost everyone knew that anyways, you're trying to complain about 'sunk costs' when you skilled into something that you knew wasn't functioning as intended: You deserve what you got. Now actually on topic - I'm more frightened at the prospect of breach mass driver minmando's than I am at calmandos with swarms, because the breach MD doesn't have a lockon time and it can be dumbfired at infantry, and the combat rifle is a more robust pairing with the swarm than the rail rifle variants are.
Did you read my whole post? Obviously not, since you would have noticed I don't give a HOOT about the 'Sunken Battleship' I have 120million SP and have maxed out everything I ever wanted AND THEN SOME. I am at the point where I throw SP around for the hell of it, I maxed out the swarms with out ever firing a single round, probably never will either because like I said in previous posts I AM MEANT TO FORGE AND FIRE CANNONS.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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