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![Press Attache Press Attache](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Press Attache
The Office of The Attorney General
152
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Posted - 2015.09.25 12:10:00 -
[1] - Quote
That assumes anyone will be tanking.
With the new cartoon damage model, doubt how many tankers you are going to see around.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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![Press Attache Press Attache](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Press Attache
The Office of The Attorney General
159
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Posted - 2015.09.29 01:47:00 -
[2] - Quote
Jadek Menaheim wrote:True, a lot of aspects of New Eden universe can't be founded in practical newtonian physics. Nanites are a space magic that fills in a lot of gaps for how things could work.
Maybe Myofibs synergize with nanite repair to fortify muscle tissue as it is being placed under extreme compressive forces. From a game play standpoint, I might make more sense if players took minor health damage when continuously punching hardbody objects.
From a gameplay stand point having a tank that can be punched to death is stupid.
Might be entertaining for infantry, but it won't be compelling gameplay, it won't be mutually entertaining, and it will just make people shake their heads at how ridiculous the game is.
From jumping PLC AV with lai dais, which are already crap gameplay to deal with, adding in more damage sources along with punching suits will make tank gameplay absurd.
This is why the cpm needs a dedicated vehicle player, because someone should have laughed right in the devs faces when they pitched this garbage.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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![Press Attache Press Attache](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Press Attache
The Office of The Attorney General
159
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.29 02:40:00 -
[3] - Quote
Jadek Menaheim wrote:@Press Attache I'm optimistic about testing the direction of making weakpoints more necessary to attack.
After testing, it would be probably be good to; -Buff resistances to non-weakpoints -NPE: Include a very frequent info tip on loading screens about weakpoints
Lol, you don't need to worry about weak points when you can already cut through a dual hardened tank with 2 AV right now. More dps isn't going to make it better.
Adding more dps and then adding stupid mechanics like knocking on the tank until it pops that just makes it stupid.
It is already bad with jumpy suits that can vault over your tank, giving you no option to engage them, when you add in jumpy punch suits it is just going to get worse.
It is bad gameplay.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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