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Thread Statistics | Show CCP posts - 14 post(s) |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.25 08:32:00 -
[1] - Quote
Enough as been said about grenades and I think Rattati noticed that they will be OP af if he releases those numbers.
Now I want to talk about assaults changes.
Cal and Gal are getting a great and needed buff (tho I still don't know if gal is 5% per level or total). Minmatar is also getting a huge shield buff (almost equivalent to the CalAss). But what about the Amarr Assault ? Nothing. Worse ! The ScR is getting seriously over-nerfed ! I swear, no one will ever use an Amarr assault with these changes.
The overheat increase is too much, the kick increase is re-tarded, and the "slowing you when charging" will make the amarr assault even more vulnerable to grenades (which gets a crazy over-buff).
Something I thought you'd have understand is that you dont buff something by nerfing another. The ScR just needs to deal less damage on shields and nothing else. You're simply killing the weapon with those changes.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.25 14:10:00 -
[2] - Quote
Regnier Feros wrote:Sequal's Back wrote:Enough as been said about grenades and I think Rattati noticed that they will be OP af if he releases those numbers.
Now I want to talk about assaults changes.
Cal and Gal are getting a great and needed buff (tho I still don't know if gal is 5% per level or total). Minmatar is also getting a huge shield buff (almost equivalent to the CalAss). But what about the Amarr Assault ? Nothing. Worse ! The ScR is getting seriously over-nerfed ! I swear, no one will ever use an Amarr assault with these changes.
The overheat increase is too much, the kick increase is re-tarded, and the "slowing you when charging" will make the amarr assault even more vulnerable to grenades (which gets a crazy over-buff).
Something I thought you'd have understand is that you dont buff something by nerfing another. The ScR just needs to deal less damage on shields and nothing else. You're simply killing the weapon with those changes. Assault scrambler <3 I want to try the new vanilla scrambler on the mando It's gonna be worse than now, no reason to be excited about it x)
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.26 09:29:00 -
[3] - Quote
ZED Regent wrote:XxGhazbaranxX wrote:I love the grenade changes. I-Śm a Thukker tribe fanboy and it always killed me not being able to use thukker grenades cause they were crap. Now I the to see them In the killfeed once in a while.
On a completely different but similar topic. I believe that the splash radius of Flux grenades should be increased considerably at least at prototype level. There really is no incentive to use anything beyond std and the damage increase at proto is really a nonfactor since there is no suit with that much shield. Normalize the shield damage to adv and add an extra 2 meters at proto level.
That will make them usefull at pro level. Does the flux also works on HAV? In that case, adv and proto do makes sense.... They work, but try to throw a flux nade at a moving vehicle and you'll understand why adv and proto don't make sense x)
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- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.27 16:54:00 -
[4] - Quote
When ?
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.27 22:48:00 -
[5] - Quote
XxBlazikenxX wrote:Dewie Cheecham wrote:Bolt pistols? What about them? Are they getting their broken hit detection fixed soon? Right now it's not far from being shooting-over-your-shoulder-while-farting-in-the-general-direction-to-get-a-sure-kill level hit detection. It's getting a rof nerf. Which make no sense.. But.. Well.. It's Dust I suppose.
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- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.29 12:11:00 -
[6] - Quote
Is it out ???
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.30 07:20:00 -
[7] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote: Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
Not according to the photos rattati posted.By what you're saying a Plasma cannon pointed at the weakspot of an HAV should be showing 150% not 165% (as the photo shows). I'm calculating damage in both shielded and unshielded states according to the damage vs shields and damage vs armor data from protofits (I also fit an adv CalSent with 3 Complex Dmg and 1 Adv Damage mod). Mmhh. I think the +15% comes from the proficiency lvl 5 of the PLC that increases the damage only on shield ^^
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- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.01 13:44:00 -
[8] - Quote
Well, CCP said it SHOULD only apply to ARs.. It's CCP we're talking about guys ^^ Is it out ?
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.04 10:49:00 -
[9] - Quote
Zan Azikuchi wrote:Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only. No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post. ^ Yop, Magsec will be OP. It'll bring some "new" weapons in the battlefield which isn't that bad !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.06 15:43:00 -
[10] - Quote
I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.06 15:45:00 -
[11] - Quote
XxBlazikenxX wrote:Sequal's Back wrote:I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D I like them all manually. Dirty boy.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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