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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.23 18:13:00 -
[1] - Quote
First off, the spreadsheet.
First off, scanners are now actually active: they have a capacitor meter just like the cloak field. As you use it, it begins draining. When you stop using it, it begins recharging. Units only show up if they are being actively scanned. If the scanned area moves off them for any reason, their blip immediately disappears. I normalized all scan times at 5s uptime, 20s cooldown, but these numbers are negotiable. In addition, there will be no "Some Margin of Error" message if someone beats your scans. What you see is what you get. This ensures that scouts aren't disadvantaged by the new active scans mechanic.
Second, I normalized all scanners into groups: flux scanners remain the widest angle, longest range scanners, and tacticals have been nerfed to the lowest range, smallest angle precision. However, I have adjusted scan precision within the tier: now the flux scanner has the highest scan precision, meaning it is the easiest to get under. And the tactical scanner has the lowest precision, meaning it is the hardest to get under.
What this does is force the scanner to make a choice: he can either scan a very large area, but there will be many suits able to get under his scans. Or he can use a very low precision scanner in order to pick up sneaky scouts, but he will be unable to see very far with his scanner.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.26 08:13:00 -
[2] - Quote
Bump.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.26 18:32:00 -
[3] - Quote
maybe deadcatz wrote:This has too much math for me to understand but I'm sorta getting the gist. Does this work with the current gallente logistics bonuses or do those need redesign as well? Gallente would need a small rework: the bonus to precision can remain easily, but since there would be no more "snapshots" the bonus to scan duration is worthless. This should be changed to scan uptime per level, meaning the GalLogi can use the scanner for longer than other suits before it runs out of juice.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.26 18:37:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: This makes scanners predictable , I know you said this is negotiable and I believe that the times should be diverse depending on the function .
Yeah the differences in frequencies are a given but the run / charge times shouldn't be as predictable as for someone to know the " window " of the scanner , it should be diverse as to keep players guessing and on their toes .
If their getting scanned , chances are their not trying to hide , I'm not for also giving them the " window " for their movements , that's just too predictable to me .
It also takes away from the functionality some .
Bland and vanilla .
Keep the timers different depending on the function / purpose of the scanner .
The timers are the same because there should be a window for units to move around without being scanned. If you still disagree with this point, I have an easy solution: carry multiple scanners. With 3 scanners at GalLogi 5 you could actually permascan an area.
Over thinking, over analyzing separates the body from the mind.
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