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Kierkegaard Soren
Eridani Light Horse Battalion
932
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Posted - 2015.09.26 21:09:00 -
[1] - Quote
1) 20% increase to magazine capacity per level, 5% increase to reload speed per level: Suit Bonus.
2) Amarr specific: 2% reduction to damage of laser weapons per level, 10% decrease to heat reduction per shot per level. Gallente specific: 5% reduction to charge time of hybrid-plasma weapons per level. Caldari specific: 5% reduction to charge time of hybrid-rail weapons per level. Minmatar specific: 5% increase to magazine capacity and spare ammo capacity per level.
3) Commandos to be given a second equipment slot that comes pre-fitted with a "hardwired" nanohive, of STD quality, that replenishes ammo at a constant rate for the commando only.
Suppression achieved.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
932
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Posted - 2015.09.27 15:47:00 -
[2] - Quote
Victor:
1) Alas, the Amarr bonus is not a typo, but perhaps a bit mis-judged; laser weapons, and in particular the laser rifle, gain significantly when heat reduction is reduced. The whole scrambler arguement is down to the fact that the assault buffs heat reduction so well that the scrams only balancing factor is made redundant. And the LR increases in damage as you hold the trigger, so an increase to magazine size and heat reduction is actually a sneaky double-buff to its dps and damage per magazine. However, if you want the Amarrando to be a suppression fighter (and it certainly can't be a tank destroyer with the current lack of laser AV) then you need to tweak its heat. To balance, then, you'll have to drop the damage a touch, otherwise both weapons would become too strong. Amarr weapons are very much quality over quantity in the way they apply damage; my Amarrando inverts that in order to achieve its suppressor role.
2) The Gal recharge bonus is there *specifically* for the PLC; with the Calmando gaining the swarm-launcher in the next fix there is a nice opportunity to make these two suits mirror each other as the more AV focussed commando suits. Consider: With the proposed suit bonus, at rank 5, a Galmando gets two PLC shots in the chamber to wreck face with. Decreasing the charge time between each round will make it the undisputed close-assault tank killer in Dust. Which is nice. I'd add to this a lock-on time reduction for Calmandos so that they become mobile SAMs.
3) The minmando bonus mirrors the Amarrando bonus, in that they both become the anti-infantry focussed suppression fighters that can put the most shots down-range of all suits. I tried to think of a cleverer bonus to achieve this, but frankly "moar bullets" does the job nice and clean, and is pretty in keeping with Minnie combat doctrine. Also, breach MD's that never effectively never need to reload. That is nice.
Thanks for your feedback, I hope this explains my thinking a little better.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
932
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Posted - 2015.09.28 20:11:00 -
[3] - Quote
1) The splash damage bonus on the minmando does make a lot more sense. +1 from me on that.
2) Ok, here's the thing about the PLC as an AV-weapon; it's terrible. On paper, it looks pretty solid, and I admit that against shield tanks it is not a weapon to be ignored. But when you consider its risk/reward factor in terms of actually using it on the field, it's not great. The average player needs to get to within 50m of any tank, lead the shot if it's moving and then factor in reload times and charge speed for the next shot, which is tricky. Trickier still is the fact that, at this range and closer, you are effectively in the tanks face. Whatever turret it's deigned to equip will wreck you just as soon as they can line up the shot. To deal with this, PLC users will stick to cover and pop in and out of cover, but the splash of a missile and the accuracy/OHK nature of a rail can counter this admirably. A PLC can kill a bad shield tank, drive away a good one but bounce off any armour tank the second those hardeners fire up. Breaking a rep tank is often a futile endeavour. So, yes. I think two shots in the chamber for maxing out a suit skill in an effort to mount a weapon with a parabolic trajectory, slow reload speed that cuts out nearly a quarter of your vision with its bulk and lights you up like a burning petrol station is, actually, fair. It will pack a MASSIVE punch, but I see that as a sufficient reward for the commando player that has the balls to run into a tanks optimal killzone in an attempt to murder it with glorious, glorious plasma.
3) Kubos is an officer weapon. It was designed to be silly-good. Making the basic variant more viable at the cost of making the rare, unpurchasable and (for now) uncraftable officer variant even more silly than it already was is a price I would be happy to be pay. But I understand the reservations Pokey holds. This is very much a radical idea.
Edit: The Amarr laser MD/Swarm hybrid sounds extremely good, and I would love to have that in my weapons locker.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
932
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Posted - 2015.09.28 20:32:00 -
[4] - Quote
Yes, definitely. My position is that, as a tank-killer, its performance and effectiveness rests on more than just it's raw dps, and that to reliably engage enemy armour you've got to really put yourself in the thick of it, so your operating within a very limited window of opportunity with a weapon that requires a great deal of skill to use well. I'm aiming for the premier burst/alpha AV weapon, on par with the forge, at the cost of having to risk your ass to make the best use of it.
Perhaps a compromise, then? What if we keep the suit bonus so that it allows for two shots in the chamber, have the gal-specific as a substantial bonus to charge speed so that those two rounds can be fired off in really quick succession, but balance that by decreasing the reload speed as another suit "bonus"; in that sense, the galmando modifies the PLC into a burst-damage weapon that can't sustain its dps due to slower reloads.
Blue-sky thinking now I guess.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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