Tesfa Alem
Death by Disassociation
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Posted - 2015.09.23 14:50:00 -
[1] - Quote
What you invested in with SP you lack in experience. You cant just buy your way towads being a pilot.
Lesson 1: Never attack multiple AV. I have no idea why you thought taking on 2 forge guns and swarmer was a good strategy.
Lesson 2: Understand your surroundings. Check for glows indicating forgers are on thie field. Investagate high points. Understand where the redlines are and where you are relative to them. Be wary of any red supply depot. The same goes for installations.
Lesson 3: Evade, evade, evade. Never fly in a straight line, and always keep you speed up. Be ready to afterburn as soon as anything, and i do mean anything hits your ship.
Lesson 4: Listen carfeully. Swamrs hardly render, but half of the time you can hear a swarm launch. If you hear a launch, and you did not see the swamer just afterburn to the sky
Lesson 5: Pay Attention to enemy RDVs. Its always worth to flyover at a decent hieght and see what they dropped.
Lesson 6: Never engage without your hardner and afterburner ready to go. Stay in your readline roughly behind and above your MCC while they recharge.
Lesson 7: Know your enemy. You need to know what kind of AV is hitting you, whether its an Incubus, a Rail tank, A swarmer or a forge gun. Sounds obvious right? But there a massive difference in damage recieved from a kalkiotta forge and an Aldins. One can engage, the other you have to run.
Lesson 8: Kill equipment first!! The infantry you just killed will respaWn on the closest link in AV.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.23 15:28:00 -
[2] - Quote
XxBlazikenxX wrote: I wasn't aware of the AV initially because I just flew in.
Those AV ambushes happen all the time. Thats normal.
Where you messed up was going back with a long line of Pythons trying to fight it out. Even the ground troopers think twice against charging two forge gunners in the open. And dropships are always, always in the open.
i want to say "dont just fly in." but until you have enough experience to know how to pick and choose your engagements, you will learn though lots of trial and error.
I'l give youa solid example. If I get this map, I know I am going to be engaging uplinks and troops exposed where the pipes meet the tower. They will be concentrated at a specific point, and i have time to hit them early before they are established. I f i get their uplinks frist they have to travel with AV from thier MCC. and our team has a solid foothold on the tower.
The enemy will generally be on thier side of the pipes, and may try to stick uplinks on the slant. If i keep circling the tower, i mitigate any threat from redline rails.
If i am under AV fire, i can use the tower to prevent any more locks. Also, i know that on that map the flight ceiling is abusrdly low but the flight area is very big. On that map i dont have to worry about installations, and i generally have a feel for what distances redling tanks can engage at.
Going stright up i will be well within the reach of ground or pipe AV, and my dropship will stall and eat every swarm volley. So i learned on this map to never afterburn straight up, but in the direction I am already traveling.
All of this i learned by being blown up until i got it "right"
A new pilot would just try sit on top of the pipes, get knocked by AV straight into the building. Or try to climb straight up under swarmfire, and raging like mad when swarms catchup to you when your dropship is locked into place by the flight ceiling.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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