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zzZaXxx
XxAMBUSH FTWxX
772
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Posted - 2015.09.22 12:54:00 -
[1] - Quote
Damage mods drastically reduce TTK, limit the options of shield users, and make the game harder for less skilled players, leading to more stompage. How about we turn them into fun quality of life mods?
A dispersion mod and a recoil mod. Maybe a reload mod. Maybe a heat buildup mod. Maybe a charge time mod. All would fit in high and low slots.
They'd each have a 33% sacking penalty. That would be SO fun!! |

zzZaXxx
XxAMBUSH FTWxX
772
 |
Posted - 2015.09.22 18:49:00 -
[2] - Quote
Megaman Trigger wrote:This idea would work if we had a weapon fitting option to customise weapons and all weapon mods had a penalty to another stat; increase RoF but decrease accuracy/increase dispersion, increase charge rate but decrease damage, increase heat control but reduce cooldown rate etc.
As it stands? No thanks. Damage mods feel like the lesser evil. Who wants to see Commandos with reload mods for insane reload speeds or Amarr Assaults with heat reduction mods so they never overheat their Lasers? [raises hand]
Me. I want to see that. Yes, I'd rather see a commando with faster reload than more damage. Yes, I'd rather see an Amarr assault with slower heat buildup than just more damage. It's more interesting, more customizable, and requires more skill to get results than just a straight damage buff. Remember, these are replacing damage mods, not adding onto them. |

zzZaXxx
XxAMBUSH FTWxX
772
 |
Posted - 2015.09.22 20:30:00 -
[3] - Quote
Megaman Trigger wrote:I also fail to see how Damage mods make things any harder for newer players than Proficiency and the Warbarge bonus.
I agree with the "fail" part. Don't know why your bring prof and warbarge into it. Damage mods stack on top of those. They make it harder on newer/less skilled players because good slayers lock on quick and alpha the f*ck out of you before you know what happened. Damage mods make that quick strike even more lethal. With longer TTK less skilled players have more chance to take cover, while aggressive slayers are more likely to overplay their hand trying to take someone out and get flanked by a crowd.
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