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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.21 13:28:00 -
[1] - Quote
The most underrated scout suit. Forget speed. Forget shotgunning. Forget Bunny Hopping. Its is a pure, unrelenting killer of scouts and all medium suits before it.
I have it at level 2.
Neo A/1 scout
2 pecision enh. CRD9 Assult scrambler TY5 Breach Scrambler Pistol 2 complex damps 1 enganced reactive plate 1 enhanced armor plate 1 N/11 A flux uplink.
75 shields 377 armor.
21 db precision 18 db profile
As soon as I as i get it to level 3 it will have 20db passives, or in other words passive scans as good as proto actives scans.
At proto it the same fit will have 13 db precision. If i up tier the same HP modules + weapons it will have 502 HP, a carthum assault scrambler, and a AR-18 cloak field.
Only a proto gal logi can find me. I will see every one and everything thing. With the HP and the firepower to take down almost anyone I cross. Scouts will almost never get within shotgun range of me.
The only downside is its is litterally the ugly duckling. But if anybody has SP to spare, i recommend giving it a look.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.21 16:10:00 -
[2] - Quote
Lucifalic wrote:Lol with that fit my gal scout will see you, give me lots of time to figure out how I wanna kill you all while being completely invisible to you. Only thing you may see is me gve you a teabagging
typically scrubby gal scout. you don't even know your own suit.
tell me, what gal scout can get under 13 db? answer: none. so while you freeze and wet your pants thinking I didn't see you standing there cloaked up, blap blap. so you could start screaming for a gal logi to save you.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.21 17:25:00 -
[3] - Quote
This post neatly underlines my point about it being undderated. You information is outdated.
One Eyed King wrote: Then, when you consider that Gal Scouts still have 2 more low slots to work with, plus 2 highs, they can not only beat your scans, but have flexibility to do other things. Like stack some shields, throw on a Ferro, and a KC. .
1 . Amarr and Gallente scouts have the same high -number of high low slots. Amarr scout has the same flexibility to stack shields, ferroscale plates or a kin cat after using two complex dampeners run a 18 db profile.
One Eyed King wrote:Your EWAR numbers are wrong.
The best you can do is 18dB passive scans (on your middle ring), with 2 Complex Precision mods, and level 5 Precision stats. This takes into account level 5 class bonus as well.
.
2. 18 db, two complex prescion enhancers drops it down to 8.92 on the inner ring. (so yes i was wrong). Just like the gallente scout enhances its own damps with modules, the amarr scout doing the same will pick up every other scout suit.
One Eyed King wrote:
Now, you can't see them (on tacnet),.
3. Wong again, the lowest possible you can damp a gallente scout with 4 complex damps hits 11.9 db. With a proto type clok a whopping 10.71 A glass tanked fully dampened gallente scout is clearly picked up by the Amarr scout. And thats the gallente. Minmatar scouts have to triple damp to get below 18 db, (15.5 to be clear) and caldari scouts can at best manage 15.72. An armor tanked Amarr scout with zero damps will pick them up.
4. All your fits that would be faster, or more HP means giving up on the only thing on your side, your ewar abilities. You have to give up on damps for either kin cats or HP which lights you up on my passives. Both the min and caldari scouts have to give up most of thier HP tank to find me. And when they do I still have more HP, and I still see them coming.
If I was trying to engage in a foot race, sure the other scouts will win. The point of the amarr scout is not to engage in a foot race. Embrace the slow. Use HP modules instead of biotics. Using ranged weapons to blast your opponets before they see you. Damp enough to avoid all medium suits and only the most scan oriented scouts.
I do have a proto min scout. To manage that raptor jump means focusing on kin cats and i eat you alive when i scan you and see you coming. Stack Myrofibs and you cannot see me on the tacnet at all, have no HP tank and I still eat you alive.
I've been doing it all morning.
InB4 all of the try hards lose thier minds, I said it was the most undrerrated suit. Not hands down the best. The general idea of scouting is sprint, cloak, shotgun. The amarr is terrible at sprinting, and hence not very good at closing distance to shotgun. Surprise, surprise, there are other ways to run a scout suit. Focus it on ewar and defense, and its really, really good. Focus it on offense and hacking / shotgunning, its really, really bad. Think outside the box FFS.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.21 23:17:00 -
[4] - Quote
maybe deadcatz wrote:
I am thinking outside the box. Have amarr scouts at level five before you try suggesting fits or opinion. 1.you DO NOT use hp mods on scouts unless it's ferroscale or reactive. No vanilla plates. 2.nothing wrong with that one. But I use dual kincats and a damp so i can get in knife or shotgun range before your tacnet updates. 3.nothing wrong here either. I got good passive radar. I run my fit around that radar. 4.scouts are meant to be fast and sneaky. You're suggestion of HP mods over biotics is just plain wrong unless it part of reason one,and reason one means that there's a gal logi or you're trying to shoot people head on like a assault. And the formula can go several way. HP plus ewar just means you're doing it wrong. If you wanna do it that way you should just get a scanner and a gal logi Speed plus ewar makes you a speedy glass radar. This is how scouts are supposed to be,and I mean REAL scouts.
And all of this talk about you'll see us before we see you is just plain stupid. So what if you can see us? Good scouts will still kill you. My dragon scout or ak 0 scout is designed to withstand shots and survive with very fast movement speed and reps,less damps over the ability to scan with passive and active scans. My Intel gal scout is all biotic with the exception of sheild extension. Carries scanners to locate and assassinate logis.it also runs faster than my dragon or ak.0 so I can easily serpentine through weapons fire and get in knife or shotgun range. And all of this before your tacnet updates and your passives will pick me up way to late,or not at all. And of course you run shotguns with scouts. I don't remember scouts being able to outlast in concentrated firefights with assaults. Case closed you suck.
You are clearly planted within the box. Why not use vanilla plate swith the slowest scout suit? So you can pretend thatr it will keep up in biotics? Hell, it wont even keep up with the minimatar assault. So why try to make it keep up with the other scouts? Its a pointless excercise. But your scrub butt tried to make it so and failed miserably enough to hate on any amarr scout love on the forums.
Good scouts will find ways to counter me for sure. Thats because they are actually good at the game and dont need to rely on hp or ewar modules to mathemattically balance it out for them. Sure they will get me. But i will certainly get them too. The ones who rely on ewar will be buttf**ed before they knew what happened. A good scout will know an amarr scout is on the field and react accordingly. Like **** ewar lets go toe to toe. The average scout hiding beind a cloak and damps will have a scrambler rifle up the butt and ask for rattati to nef it tommorrow.
Your Intel scout is the only one that may satnd a chance. "Of course you run shotguns with scouts" is as pure in the box "i've necver tried anything since closed beta" vanilla thinking as it gets. Like you never heard of nova knive. Bolt pistols. Even the assault RR.
You can outlast because you have the first mover adnvatage, and with 18 db tno assualt knows which direction you are shooting from. By the time they figure it out, they are dead and you are left standing,
cased closed scrub a dub dub, 50+ points for me.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.22 00:56:00 -
[5] - Quote
DozersMouse XIII wrote:Tesfa Alem wrote:The most underrated scout suit. Forget speed. Forget shotgunning. Forget Bunny Hopping. Its is a pure, unrelenting killer of scouts and all medium suits before it.
I have it at level 2.
Neo A/1 scout
2 pecision enh. CRD9 Assult scrambler TY5 Breach Scrambler Pistol 2 complex damps 1 enganced reactive plate 1 enhanced armor plate 1 N/11 A flux uplink.
75 shields 377 armor.
21 db precision 18 db profile
As soon as I as i get it to level 3 it will have 20db passives, or in other words passive scans as good as proto actives scans.
At proto it the same fit will have 13 db precision. If i up tier the same HP modules + weapons it will have 502 HP, a carthum assault scrambler, and a AR-18 cloak field.
Only a proto gal logi can find me. I will see every one and everything thing. With the HP and the firepower to take down almost anyone I cross. Scouts will almost never get within shotgun range of me.
The only downside is its is litterally the ugly duckling. But if anybody has SP to spare, i recommend giving it a look. when a galogi sees you everyone sees you
but I don't care bout that because I have the ewar to counter attack and the hp to fight it out.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
|
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.22 01:06:00 -
[6] - Quote
maybe deadcatz wrote:Tesfa Alem wrote:maybe deadcatz wrote:
I am thinking outside the box. Have amarr scouts at level five before you try suggesting fits or opinion. 1.you DO NOT use hp mods on scouts unless it's ferroscale or reactive. No vanilla plates. 2.nothing wrong with that one. But I use dual kincats and a damp so i can get in knife or shotgun range before your tacnet updates. 3.nothing wrong here either. I got good passive radar. I run my fit around that radar. 4.scouts are meant to be fast and sneaky. You're suggestion of HP mods over biotics is just plain wrong unless it part of reason one,and reason one means that there's a gal logi or you're trying to shoot people head on like a assault. And the formula can go several way. HP plus ewar just means you're doing it wrong. If you wanna do it that way you should just get a scanner and a gal logi Speed plus ewar makes you a speedy glass radar. This is how scouts are supposed to be,and I mean REAL scouts.
And all of this talk about you'll see us before we see you is just plain stupid. So what if you can see us? Good scouts will still kill you. My dragon scout or ak 0 scout is designed to withstand shots and survive with very fast movement speed and reps,less damps over the ability to scan with passive and active scans. My Intel gal scout is all biotic with the exception of sheild extension. Carries scanners to locate and assassinate logis.it also runs faster than my dragon or ak.0 so I can easily serpentine through weapons fire and get in knife or shotgun range. And all of this before your tacnet updates and your passives will pick me up way to late,or not at all. And of course you run shotguns with scouts. I don't remember scouts being able to outlast in concentrated firefights with assaults. Case closed you suck.
You are clearly planted within the box. Why not use vanilla plate swith the slowest scout suit? So you can pretend thatr it will keep up in biotics? Hell, it wont even keep up with the minimatar assault. So why try to make it keep up with the other scouts? Its a pointless excercise. But your scrub butt tried to make it so and failed miserably enough to hate on any amarr scout love on the forums. Good scouts will find ways to counter me for sure. Thats because they are actually good at the game and dont need to rely on hp or ewar modules to mathemattically balance it out for them. Sure they will get me. But i will certainly get them too. The ones who rely on ewar will be buttf**ed before they knew what happened. A good scout will know an amarr scout is on the field and react accordingly. Like **** ewar lets go toe to toe. The average scout hiding beind a cloak and damps will have a scrambler rifle up the butt and ask for rattati to nef it tommorrow. Your Intel scout is the only one that may satnd a chance. "Of course you run shotguns with scouts" is as pure in the box "i've necver tried anything since closed beta" vanilla thinking as it gets. Like you never heard of nova knive. Bolt pistols. Even the assault RR. You can outlast because you have the first mover adnvatage, and with 18 db tno assualt knows which direction you are shooting from. By the time they figure it out, they are dead and you are left standing, cased closed scrub a dub dub, 50+ points for me. Mmm....the salt.....now I need fries. I don't run hp mods at all on my scouts. Only for PC when the bullets are flying and I'm trying to get through a hot zone. Dual complex kincats let the amarr scout run at 9.64 m/s. And the stamina bonus for longer wich is why I maxed it out. 212 armour can take enough stray fire to let me through fhot zones and start killing people. I don't even need to use a scout ak.0 to kill your junk fit. I could do it with a standard a1. Do you even read? I love knifing and shotguning. I just use shotguns to assassinate logis and get the hell out before bullets come at me,since knives don't always work right for me. I run every ligth weapon in the game except for flaylocks,mass drivers,bolt pistols and plasma cannons. I've had almost my entire dust career in a scout suit with every manner of weapon combo I could think of. I've spent half of my career in the amarr scout. I actually have it at level 5 unlike you. So as I said before,max it out and play it for more than that one match against milita newbs before you make assumptions. P.s when I die,I go out like a true gallente. Totally over run and out of ammo with bodies everywhere and a smile on my face.
why with a standard a-1? dude, reading comprehension is not your strong suit. I explicitly state that the amarr scout is bad at shotguning and knifing. idgaf how long you have been a scout. your impotence with the amarr scout has zero bearing on my ability to do good things with it. you call it garbage I make it gold. Amarr gold.
beyotch
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.22 01:41:00 -
[7] - Quote
Tri Stone wrote:Have fun getting abused by front line suits lol I can pick up an amarr/min scout on my passives as an assualt a good distance away, but min has the speed to close the distance fast for an OHK...amarr scout has....oh yeah, slightly more health then other scouta
awe cute little bluberry. of course you think your starter fits can pick up 18th db scouts, you probably also think 1/12 is a good score you nobody scrub. go back to the academy and at least let us vets debate about this even if me and deadcatz disagree. It obvious that it's vet banter and not much more.
because your garbage is toxic nonsense.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.22 02:16:00 -
[8] - Quote
I really hope dropoff is not what your argument is dependent on. You don't have to believe me, pop on over to proto fits, plug in a Marr scout and see where it ewar stats stand. I can pick up 18 db scans in my middle ring easily.
exclusively runs scouts. so what? I run pro assaults, pro logis and pro scouts. i'm not not locked into yor dumb little box man.
so go ahead, fit your am.0 scout with Kin Cats or myros , no wonder you a qq on threads like these.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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