Vulpes Dolosus
Fatal Absolution
3
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Posted - 2015.09.20 02:48:00 -
[1] - Quote
I agree the swarms need looked at but I don't think it's something as simple as a damage nerf. Something mechanically needs to change to require swarms to be more than just "point and win."
My idea was to increase the initial lock time significantly, but allow addition shots to be fired without locks (it will have a modest rof though, close to what locking is now). This, along with adding things like lock warnings for pilots, will give the ADS a way to evade incoming damage through skilled flying rather than numbers.
Also, check out my thread in Rookie Training Grounds titled 'Winged Mercs,' it's a (WIP) ADS guide and training thread. If you have any questions, feel free to ask.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Fatal Absolution
3
|
Posted - 2015.09.20 03:58:00 -
[2] - Quote
HOWDIDHEKILLME wrote:Vulpes Dolosus wrote:I agree the swarms need looked at but I don't think it's something as simple as a damage nerf. Something mechanically needs to change to require swarms to be more than just "point and win."
My idea was to increase the initial lock time significantly, but allow addition shots to be fired without locks (it will have a modest rof though, close to what locking is now). This, along with adding things like lock warnings for pilots, will give the ADS a way to evade incoming damage through skilled flying rather than numbers.
Also, check out my thread in Rookie Training Grounds titled 'Winged Mercs,' it's a (WIP) ADS guide and training thread. If you have any questions, feel free to ask. You know missiles ( and rails ) can hit from far outside swarm range. And the splash damage from 3 proto missiles will kill almost any fit running swarms. Purposely que against a highly skilled pilot run anything but proto swarms and a minmando and see how long you last. In terms of numbers, missiles only have 25m more range than a swarm, and Beacon's can match it.
In real life (well, in game), people don't render at those distances, so landing a hit is pure chance or poor choice on the swarmer for standing in the same spot. Also, we lose 45% of the damage at those ranges. The max effective range of missiles is about 75ms.
To assert that you can shoot rails at infantry any farther than directly on them is ridiculous.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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