|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BARAGAMOS
Kinsho Swords Caldari State
213
|
Posted - 2015.09.20 01:14:00 -
[1] - Quote
MONKEY CHEEKS wrote:swarm OP.
Good. Because getting shot by a ADS really SUCKS... They are not meant to be flying tanks. They hit and run. If not they die in flames. |
BARAGAMOS
Kinsho Swords Caldari State
213
|
Posted - 2015.09.20 02:11:00 -
[2] - Quote
HOWDIDHEKILLME wrote:BARAGAMOS wrote:MONKEY CHEEKS wrote:swarm OP. Good. Because getting shot by a ADS really SUCKS... They are not meant to be flying tanks. They hit and run. If not they die in flames. Lvl 5 minmando maxed swarms and warbarge with triple damage mods. Some drop like files... I've also spent a whole round against a single ads that did moves I thought were impossible. My wife was watching and was like htf did he avoid that? Ever thought the learning curve was just high? Also did a round with an alt with no AV skill... Couldn't even break a incubus into armor. Most pilots are garbage... Much like infantry. I can't count the times I've seen multiple people go 0-20+ in a single round.
I think that's the issue as well. The ADS takes a skilled pilot to operate, and when they are in it then the ADS is OP. On the other hand, if the pilot is bad/inexperienced then swarms seem OP. My experience is for the most part you can't pop them if they hit and run, if they get confused and think they are unkillable flying tanks they end up here crying about swarms. |
BARAGAMOS
Kinsho Swords Caldari State
213
|
Posted - 2015.09.20 02:39:00 -
[3] - Quote
Death Shadow117 wrote:what about buffing ads' but put a limit to 1 per team so they are forced to either wait for hardners etc. To recarge instead of calling and then recalling the burned out one.
What about just removing them all together... Seems easier, but if not they don't need any buffing. A good pilot seldom dies in one, and the risk to reward needs to be there. They are immune to small arms fire, so swarms need to bring them down. If not they really are unkillable sky tanks.
I know there are some times when you get crushed as an ADS because two or three guys on the other team have great AV, but any play style runs into that every few games. ADS are great for clearing roof campers, and harassing ground pounders. If played that way they do really well, and occasionally have amazing games. If they try to force the issue by playing into a team of AV fits like they are an Apache Helicopter then they get destroyed and the player needs to change their tactics up. That's just like an infantry suit. You better bet if I run into a bunch of scrambler rifles that I am going to not run my Cal assaults. The ADS pilot has to adjust as well. Lots of AV means back to ground with a rifle. |
BARAGAMOS
Kinsho Swords Caldari State
213
|
Posted - 2015.09.20 02:58:00 -
[4] - Quote
Vulpes Dolosus wrote:I agree the swarms need looked at but I don't think it's something as simple as a damage nerf. Something mechanically needs to change to require swarms to be more than just "point and win."
My idea was to increase the initial lock time significantly, but allow addition shots to be fired without locks (it will have a modest rof though, close to what locking is now). This, along with adding things like lock warnings for pilots, will give the ADS a way to evade incoming damage through skilled flying rather than numbers.
Also, check out my thread in Rookie Training Grounds titled 'Winged Mercs,' it's a (WIP) ADS guide and training thread. If you have any questions, feel free to ask.
Swarms are fine. They are not point and win by any means. They leave you completely vulnerable to both the unit you are firing on and the entire enemy team. You also have to either be a commando, or carry no other light weapon to defend yourself while you get into position to take down an ADS. I like the idea of lock on warnings. I see drop ships crashed ten times more often than I see them shot down. So, the issue seems to be pilot skill not AV prowess.
I for one don't want sky tanks, and they are already difficult to deal with. It takes a specific weapon to scare them off or kill them. That window is already narrow. Taking away swarms by nerfing them leaves no counter play. That would lead to many games with a flock of sky tanks pushing ground units off the map or into buildings. |
|
|
|