Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
257
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Posted - 2015.09.18 06:57:00 -
[1] - Quote
Anmol Singh wrote:For now, I really like the idea. The only issue I see is Assaults and Scouts are too close regen wise since they are only separated by 5 HP/s shield and no delay difference.
Example: I would like
Cal Scout: 50 regen 3 sec delay Cal Assault: 40 regen 4 sec delay Cal Logi: 35 regen 4 sec delay Cal Commando: 30 regen 4 sec delay (one second depleted because that is what makes them special) Cal Sentinel: 30 regen 4 sec delay (one second depleted delay because that is what makes them special)
This is just for Caldari though. I have other opinions on the other races which I will post tomorrow.
Please, I don't want another Magsec SMG incident, if you're that picky about numbers, bring scout shield regen up, not down. Also, these numbers are perfect (The CPM proposed numbers I mean). +1 from me!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
257
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Posted - 2015.09.18 22:23:00 -
[2] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:For a more in depth analysis at the numbers, you can check out this screenshot of the spreadsheet with my considerations/notes on the nuances: http://i.imgur.com/eshWaQK.jpg Big buff to Gal Assault? Didn't see that one coming. Do you really think that today's GalAssault needs a buff to shield performance? A simple Yes/No will suffice. There's an additional proposal (that would have to come after standardization of course) to change the Caldari Assault and Gallente Assault's base HP values to correlate more with their combat philosophy. More specifically, taking away subsidiary tank HP and giving it to primary tank HP. Caldari shields are 275 and armor is 155, with Gallente being a mirror of this in it's respective areas. So, you'd more likely see a Gallente Assault with 330 armor and 100 shields after that change. This is just one additional proposal, of which there are many that are being considered. However, regardless of what proposal it is, it would be something that would have to come after standardization took place as it would be chaotic to balance otherwise. There are going to be some oddities and outliers in this system that will need more refined work but the baseline/foundation must first be established.
So, in perspective, if we remove 35 armor and at that HP loss to shield, shield would have, instead of 275, 310 shield? while our armor would be at 120, we'd be at the same EHP as stated above, but will be more in line with our role as long range combatant's.
(I do not support the theory of shield's having to be specifically long range only, considering that 75% of the game features lots of cover and extreme close range engagements, but for the sake of getting better shield balance, I'll make this argument at a later time.)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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