MexXx Dust-Slayer
Fatal Absolution
497
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Posted - 2015.09.20 16:58:00 -
[1] - Quote
MAeon Amadi wrote:Doc DDD wrote:Vesta Opalus wrote:Doc DDD wrote: The time spent debating the necessity of nerfing shield regen and actually altering it would have far better been spent either playing the game and realizing how rediculous the nerf would be Of course at the time shield tanks were the ones that were overpowered so the nerf seemed entirely appropriate, indeed if armor tanks didnt have this absurd rep/hardener synergy they might actually be much closer to balanced. [quote=Doc DDD] or by fixing shield boosters or having second thoughts about MAKING ARMOR HARDNERS BETTER THAN SHIELD HARDENERS IN EVERY WAY. Hindsight is easymode. It's not a matter of Hindsight, some were very outspoken regarding the armor hardener buff and shield regen nerf, and the true reason shields were superior was that you could STACK ARMOR PLATES AND DAMAGE MODS. But this is for another thread at another time. Buffing Gallente shields just makes the buffer better on a suit that can stack armor plates and damage mods. I question how OP having high regen on 200 shields is when the regen doesn't occur while taking damage. Wouldn't matter how much regen they have, their primary tank is still going to be armor and if they managed to get away/killed you before you broke their shields having a high regen wouldn't matter anyway because you've got bigger problems That 200 shields can be up to 35/45/55% more survivable than the 200 armor counterpart to rail/projectile/explosives (the counters to armor). It would and already does incentivize running shield extenders.
The current problem with shield suits vs armor suits is that the armor suits have a much more regenerative secondary buffer than the shield suits. Once a shield user loses more than 3/4s of his armor, he has to wait around 1-2 minutes to see it full again, while armour suits are regen'ing shields in around 20seconds.
If buffing the gal assault's shield regen is logical then would buffing the cal assaults armour regen be logical too?
Armor is not necessarily better than shields currently, armor suits are better than shield suits in the sense that they benefit from damage mods and a better secondary tank. Shield suits basically rely solely on shields, while (as many armor-only user may not believe) armor suits rely on both, but of course armor more. I think this is why Doc and others see at least slightly nerfing the armor suits shield regen as logical, creating a distinct gap between shield suit's and armor suit's base shield regen much like the armor regen of armor and shield suits.
I understand that your next step would be to nerf secondary tanks, this will leave the cal assault even more susceptible to the scrambler rifle and other (high dps) shields weapons, and likewise with armor suits and CRs etc. If a lower ttk is the intent, then go for it.
Not saying gal assault will be OP.
Other than that, I agree with the fundamentals and standardization.
EDIT: Actually, why not buff armor regen across the board, nerf shield regen on armor suits, buff shield suits's shield regen. |