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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.16 04:57:00 -
[1] - Quote
I have some things I want to know if they are technically feasible. All involve rep tools.
1. Is it possible to have one beam tied to R1, and the other beam tied to L1? This would make acquiring new targets way easier.
2. Is it possible to have fluxes, including strikes, disrupt rep tools for X seconds? This would create a direct counter to logi chains beyond killing the logi, which isn't always as easy as it seems.
3. Is it possible to get the old rep tool yellow glow back so our targets know when they have reps?
Over thinking, over analyzing separates the body from the mind.
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![Darth-Carbonite GIO Darth-Carbonite GIO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.16 15:39:00 -
[2] - Quote
Alena Ventrallis wrote:3. Is it possible to get the old rep tool yellow glow back so our targets know when they have reps?
Would make a whole lot of peoples lives easier.
I challenge you to a Gwent duel!
YouTube
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![Regis Blackbird Regis Blackbird](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.09.16 18:43:00 -
[3] - Quote
I would honestly don't mind if the rep tool had a duration and a cool down period, similar to the cloak. |
![Luther Mandrix Luther Mandrix](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
642
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Posted - 2015.09.16 20:12:00 -
[4] - Quote
CSM Summit is going on i believe now ,Is CCP letting CPM sit in like they did in the past? |
![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Molon Labe. RUST415
853
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Posted - 2015.09.16 20:36:00 -
[5] - Quote
I would love number three to added back to the game.
Inertial Booster Module
Vehicle Installation
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![Sir Irich SevenoFour Sir Irich SevenoFour](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Irich SevenoFour
Ivy League
25
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Posted - 2015.09.20 20:09:00 -
[6] - Quote
Alena Ventrallis wrote:I have some things I want to know if they are technically feasible. All involve rep tools.
1. Is it possible to have one beam tied to R1, and the other beam tied to L1? This would make acquiring new targets way easier.
2. Is it possible to have fluxes, including strikes, disrupt rep tools for X seconds? This would create a direct counter to logi chains beyond killing the logi, which isn't always as easy as it seems.
3. Is it possible to get the old rep tool yellow glow back so our targets know when they have reps?
In reverse order.
#3, Please!
#2. I like this idea a lot (coming from a logi)! But what would the paradigm be? To suggest a few things... 1) Hand thrown Flux grenades could each have a property added, for example, "Disrupt Time". 2) Minor Warbarge Flux Strike, disconnects rep-chains and causes Repair Tool disruption for length of strike only to successfully hit target/s. 3) Major Warbage Flux Strike, disconnects rep-chains in strike zone and causes a N second/s Repair Tool disruption relative to each individual tool. That's all I have for now.
#1 interesting idea too! Could L1 turn on Beam 2 just by clicking it (I personally wouldn't want to hold it down) but have R1 as the parent button, thereby, releasing R1 disconnects all beams?
"Be well, do good work, and keep in touch." -Garrison Keillor
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Commando Perkone Caldari State
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.09.20 21:12:00 -
[7] - Quote
Sir Irich SevenoFour wrote:
#1 interesting idea too! Could L1 turn on Beam 2 just by clicking it (I personally wouldn't want to hold it down) but have R1 as the parent button, thereby, releasing R1 disconnects all beams?
Releasing R1 disconnects the R1 beam. Releasing L1 releases the L1 beam.
Over thinking, over analyzing separates the body from the mind.
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Commando Perkone Caldari State
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.12.17 01:38:00 -
[8] - Quote
Any updates?
Over thinking, over analyzing separates the body from the mind.
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