Dont-be-a-D1CK
Dead Man's Game
238
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Posted - 2015.09.15 22:02:00 -
[1] - Quote
Some good points.
I have to disagree with lowering CP costs, as it stands I can do a bit of both Attack/Sell in relation to activity, lowering the costs of attacks and I could sell clones daily and tbh I like the fact we moved away from farming being an oiption and think we should make it so a Corp has to choose which they want, or limit it if they have both, as it is now.
The varying bonuses on Districts/Planets/Systems is interesting... some ideas
- System A = 50% increase on DK earning per battle - System B = 50% reduction on cost of CP actions (move/sell) - System C = 50% increase on payouts (both sides) - System D = 50% increase on rare salvage rates
^^ all of thse would get even the best of butt-buddies to fight over them imo
More noob friendly ideas
- System E = Even payout on both sides Win/Loss - System F = Constant Clone reinforcement timers (even if a battle is lost) - System G = Defenders have all Turret Installations blue - System H = Defenders get NPC Eve support
(Added penalty to noob land, increased Clone loss sending to outside areas and decreased value of clones on noob land) ^^ by adding limits bigger Corps wont be interested, and the smaller one is encouraged to progress
Any thoughts on my thoughts after reading some of the thoughts posted above?
Looking to fuel blood, sweat and precious tear production ??
Apply to Corp "anything that moves"
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Dont-be-a-D1CK
Dead Man's Game
241
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Posted - 2015.09.16 10:13:00 -
[2] - Quote
If you change the title to 'nerf scanners .. buff PC' we might get more interaction here
Some thoughts I had after reading your thoughts on Tiers in the Starmap
Make it do the map itself is a progression in-game, newer Corps encouraged to enter Almur via a bonus suitable for them, moving on to Fittikan, the first System for genuine fights, on the same level could be Tartaven and Besatodeon while making Eoldulf and Elfrard (furthest from Almur) the high risk, high reward fighting areas...
This layout seperates a vet Corp like AE to one side of the map, and keeps noobs like AMBFTW in a safe-zone
District bonuses, this will be headache, while I suggested some above I can't say what will work or won't. Another thought, Rank Corps (Why this has never been done, who knows??) use MU if that is the only stat CCP have lying about, a low rank Corp can use low rank System, High ranked Corps go where they belong.. with an added feature..
Payouts are currently 25% of ISK lost/destroyed for WIN // 25% of ISK destroyed for a loss
Make a Corps rank determine payouts, so if a high rank attacks the lower ranks the payouts slide to something like, 10/15% of the vet team on either outcome, while the newer team makes 40% .. this way Vets are not paid for attacking them, and if it does happen the new side can stand to make more ISK - Stomps should have little/no reward. The opposite in place for when high ranks attack each other, 30% payout rates if on equal rankings, maybe an increase if attacking above that. BOOM!! So, Vets encouraged to attack each other + Vets encouraged not to attack newbies + newbs having bonuses to hit Vets
Adding both the tiered systems and tiered Corps, we could see a whole different mode in PC!
Looking to fuel blood, sweat and precious tear production ??
Apply to Corp "anything that moves"
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