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Summa Militum
Art.of.Death Smart Deploy
737
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Posted - 2015.09.13 20:09:00 -
[1] - Quote
I think it would be good to introduce Battle Fatigue.
I played an Acquisition Match last night where I went 33/1; I died to a Sniper towards the end of the match. After the match I realized that even though I was constantly running all over the map like a just drank 15 Redbulls my mercs performance stayed constant the entire match. You would think if a merc is running all over the map getting into constant engagements with the enemy that they would start to get tired; speed, stamina, and even ADS speed would decrease.
I think a Battle Fatigue Meter would be a good addition to this game. It can have a Passive Recovery Rate the same way Armor Repair does.
What are your thoughts? |
Summa Militum
Art.of.Death Smart Deploy
738
|
Posted - 2015.09.13 20:40:00 -
[2] - Quote
Jonny D Buelle wrote:Would be an okay idea, but I don't think it would fit with the lore.
We arn't just Mercs, we are clones and nothing but biomass. Our bodies are identical under the armour we wear with only a few features to seperate male and female clones. This is because we use combat/military clones, which are clones made for one purpose: to fight and to die. On top of that, we wear dropsuits that enhance our combat capabilities.
I do not think combat clones would suffer from battle fatigue at all. I do like this idea, but I am concerned about how this will fit lore wise.
I am all about sticking with the lore of the game but the lore of the game needs to stick to biology. I am pretty sure our mercs breath oxygen and without a sufficient supply of oxygen to our mercs muscles lactic acid will build up which will in turn cause fatigue. Dropsuits would only increase how much a merc could handle.
It's all about the O. |
Summa Militum
Art.of.Death Smart Deploy
738
|
Posted - 2015.09.13 22:32:00 -
[3] - Quote
Megaman Trigger wrote:Pretty much as above; we're genetically enhanced soldiers who get a fresh clone every time we die, so there is no fatigue.
I am talking about developing fatigue as you play a match without dying. If you die the next time you spawn in your fatigue level will be reset.
Take for example the Acquisition match I just played. When I joined the match was halfway over but I ended up going 12/0 in the match. Even though I was sprinting around like crazy up and down hill and engaging in heavy firefights with the redberries my mercs capabilities never decreased in that match. He was just as perky at the end of the match as he was when he first joined the match even though logically some form of fatigue should have kicked in given how I was playing that match.
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Summa Militum
Art.of.Death Smart Deploy
738
|
Posted - 2015.09.13 22:53:00 -
[4] - Quote
Aeon Amadi wrote:Discussed something akin to this with CCP Falcon once.
We're much more than genetically enhanced soldiers, we're not even human. Combat Clones are designed specifically for the purpose of warfare and nothing else. They have a maximum shelf life of five years and it is in the lore (Eve: Source) that if a Duster is marooned on a planet his body will only last that long before dying 'naturally'.
Our skeletal structure is made up of metal alloys because it is cheaper to build a mass-produced skeleton than try to force biomass into a genetic sub-structure like bone. Our flesh is translucent and will burn under sunlight, blood is regulated and pumped artificially, everything about the clone is designed to be expendable but durable, dealing with the stresses of long-winded combat.
Battle fatigue applies to soldiers who's muscular systems are not synthetic, that build up lactic acid and lock-up under intense use.
A general rule of thumb: If it doesn't pertain to the brain and central nervous system, chances are it is probably synthetic or simply not a part of the Combat Clone's physiology.
I see. I'm gonna keep that rule of thumb in mind.
Where can I read up more about the lore of this game? |
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