Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.11 14:49:00 -
[1] - Quote
Breakin Stuff wrote:The irony is shields are supposed to rep faster than armor.
It's compensation for lower HP (in theory)
They do rep faster than armor, the problem is that also is "in theory", in practice they dont unless you take yourself out of the battle, meaning if you have a 5 shield suits vs. 5 armor suits the shield suit team is always down a few players while regen is active, which turns the fight into a series of 2v4s or 3v5s (armor suits generally have to stop fighting less frequently because their regen is always active, but shields have to stop fighting to get any regen at all, and then you add in armor reppers and nanohives and the regen actually becomes significantly better for the armor suits, balanced!). |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
|
Posted - 2015.09.11 15:59:00 -
[2] - Quote
Boot Booter wrote:I disagree with this being a fix to shield suits. The biggest problem imo is the scr, specifically on the amarr assault. Shield suits are fine, if you know how to use them properly, against most other weapons. However, no amount of instantaneous or delayed shield recharge can cope with a weapon that is capable of such an insane amount of anti shield dps. No other weapon, armor damaging or shield damaging, can even come close. Plus the charge shot... Woof.
If you want balance, think of ways of balancing the scr first. Charge shot always overheats... More damage from overheat... Change amarr assault bonus to reduction in overheat damage... Remove the microcharge damage. Stuff like that.
While the scrambler is a disproportionate problem for shield users, it also affects armor tankers, and its not even close to the only problem shield tank dropsuits face in terms of balance. The lack of support equipment is a huge deal for shield suits, particularly since their one single advantage in the game, regen, is completely nullified by rep tools and triage hives. The lack of strong native armor regen for shield suits means their armor hp pool takes full minutes to come back, compared to only ~20-30 seconds for un-modded armor suits' shield pools. Flux grenade is a huge weakness for shield suits which armor suits in general are much less susceptible to. And more.
As much as the scrambler needs to be nerfed or reworked, its not even close to the only problem (also the tac AR is close to the SCR in performance, it will probably also need to be changed before we're done). |